C&C Labs News Wire

— Thursday, May 29, 2003 —

Posted By: Mike at 11:31:31 AM ET

EA E3 Pics Online

This just in from Col Burt:

Hello C&C Community,

Well, the EA E3 pics are finally up and available. They’re on the Generals patch ftp server here: ftp://ftp.ea.com/pub/eapacific/generals/generals/DownloadablePatches/

The file is called EA_E3_pics.zip.

Sorry that this took longer than expected. While there is no RTS presence feel free to post any of these on your sites if you like.

Best Regards,
Glenn Burtis AKA Col. Burt
Production Support Technician

There you have it folks! I'm currently downloading the zip file right now - it's about 45 MB.  Should have some interesting stuff, so check it out!

Edit: Downloaded.  It's got some fairly high-quality pictures in it.  The zip has some interesting pictures of the Sim City expansion and BF1942.

Last edited by Mike on Thursday, May 29, 2003 at 4:02:31 PM.

— Thursday, May 29, 2003 —

Posted By: Manatee 05x at 2:45:29 AM ET


Just a quick warning: I received an e-mail titled "Worm Klez.E immunity".

Now, the sender of this e-mail claims that it's an immunity to a worm virus, and that his little program acts as a fake virus to incapacitate any other worm... what a load of tosh. The sender is shady_cncu@hotmail.com and if you get any similar e-mail, please don't open or run the attatchment. It's a *.scr, so that's suss as it is - besides, how many people go around sending random users virus immunities?

/05x/ out

MicScoTho Edit: The sender is apparently someone who is familiar with the community and its members.  It is likely the sender was using an email server to make the email appear as if it was "sent" from the hotmail address, since it is obvious that Shady did not send the virus himself.

Last edited by Mike on Thursday, May 29, 2003 at 6:53:10 AM.

— Thursday, May 29, 2003 —

Posted By: Manatee 05x at 2:30:15 AM ET

EA Speaks on 1.6

This latest boogie from Harvard isn't too juicy, but it's something for those of us who want to hear everything EA says.

Hi everyone,

Just a short note to remind everyone we're still here working for you. While 1.6 is taking a bit longer than expected it IS being worked on. Err...maybe not tonight...but mostly during the work week!

As always, thanks for the support (sounds like Bartles & James). Col Burt will have news shortly about upcoming events which will include 1.6, a chat moi and EA vs. The World..err you!

Have a good weekend. Go Red Sox.

Harvard Bonin
Command & Conquer Generals
Electronic Arts
That's about it... hope we hear more in the near future :)

Well, whilst I'm in an update, I thought I'd mention that the Nova Modding Team has released a little goss and a few pics about their upcoming mod. Zip over there now and read their latest updates if you havn't already. In other breaking news, there was a fire in Deezire Online's data center, causing some downtime for their site; and CNC Elite have announced a Map Competition!

Okay, here's the details for our Generals Mapping competition. The prize will be a game of your choice

Email your entries to mr_winalot@msn.com Please also include a JPG/Gif preview image. Please restrict the map size to under 2 mb. We will not add any maps that you send us to our Generals Map database, any maps we do add, we will send you a reply informing you and pointing you to the link. If you don't want your map posted on CNC Elite please state this in the email and it will be used for the competition purposes only. If you do want it posted though say so and we will post it.

In the email please add the words 'GENERALS MAP CONTEST' to the Subject line and include your name and email address in the body of the email. If you don't, we won't be able to contact you to say you have won.

I will email the winner, and he'll get his prize via mail. He tells me what game, I mail it.

Good luck to everyone!

From Dustin And the CNC Elite staff
That's about it for now peeps, catch you all later.

/05x/ out

— Wednesday, May 28, 2003 —

Posted By: Blbpaws at 3:07:20 PM ET

Your new Content Manager!

Hey guys,

As you've probably figured out by now I'm the new Content Manager here (don't worry Exo left--no one got fired). Anyway its my job to make sure on this site is up to date, well organized, and looking spiffy! If you have any suggestions send them along to Blbpaws@cncgeneralsworld.com (give me a couple days to set that up--you can e-mail me at Blbpaws@aol.com until around June 1st) and look them over and possibly implement them.

See you all around, as I'm always in the forums and playing under [GWSF]Blbpaws

— Wednesday, May 28, 2003 —

Posted By: Mike at 2:03:17 PM ET


I'm sure that you've all noticed the "Community Links" section on the home page here (incase you haven't: on the right side, and down a little).  Well, until now, this has been simply a list of links to some great sites around the community.  Today I've decided to renew our policy of "affiliating" with community website that we deem especially exceptional and trustworthy.

If you take a look at that section, you'll notice that there's now a "button" image for Generals-World.de and CNCSeries.  Although we've been affiliated with Generals-World.de for a long time, today we've just affiliated with CNCSeries.  They're a great fansite, covering all CNC games.  And on that note, here's what's new over at CNC Series, and I quote:

» Just Released:

Community Listing
It's taken me a good few days to get that done, and I'm well chuffed with it. Name, link, URL, webmaster(s) and interesting links for 39 sites are there, and with a click of your mouse you can jump to any one of them. If you'd like your link added, information edited, or want to report something, please e-mail me. This is said on the page too, but it's worth saying here too. There's nothing to compare it with.

Hardware Guide: AMD Athlon 3200+
Benlanka brings his technological know-how to CNCSeries.Com, telling you all about AMD's newest processor. It's very concise and if you want Generals to run that little bit faster or wish to be ready for whatever EA throw at us next, get ready to read.

Militia Mayhem
Waraddict's newest map is out, featuring moving civilian traffic and deadly packs of roaming GLA vehicles, as well as the AI and exquisite detail you've come to expect from Waraddict. After a few tweaks, it's out and ready to play!

» Upcoming
Who knows? Perhaps a revamp of our affiliates list - many good sites out there have good people running them and we get along very well. xDaunt could spring a batch of replays on me at any time, and perhaps a guide (USA vs USA), Erik could have more chapters from "The General", and if all goes well, we'll start pumping out RA2 & YR maps! Vulcan, the new reviewer, is just waiting for them to be uploaded.

-- Ash (Community Director, CNCSeries.com)

The Community Listing is especially good if you're looking to find some more great sites around the community.  Be sure to head over to CNCSeries and check all of this out!

— Wednesday, May 28, 2003 —

Posted By: Manatee 05x at 1:22:16 PM ET

Deezire Pro:Gen Mod!

Deezire.net has finally released their Generals mod Pro:Gen! Here's what they had to say:

The first public version of my Generals project, Pro:Gen is now available for download!

With over 300 tweaks, changes and enhancements to the original game, Pro:Gen once again brings you that unique blend of new features and game enhancements with faithful interpretations of unused features and concepts whilst remaining true to the spirit and storyline of the original game, and continues the DeeZire tradition of multiplayer enhancements for the Command & Conquer series of games exclusively on the PC platform.

Featuring a unique Generals system, the ability for players to take prisoners and the option to enable the elusive Officers Club features, this one is not to be missed!

Have fun and enjoy!
I really reccomend that you head over to Deezire and grab it NOW!
Last edited by Manatee 05x on Wednesday, May 28, 2003 at 5:23:14 PM.

— Monday, May 26, 2003 —

Posted By: Mike at 6:12:14 AM ET


Yep, that's right: I've finally gotten around to adding five (5) more maps to the downloads section!  Just 57 more to go... 

Anyway, you can download the maps from the Downloads: Maps page here.  Here's the maps' standard info:


Max Players: 4
From the Author: You've got a choice high or low in this one. Low has more money, high has the defensive edge.
File Size: 0.16 MB
File Type: .zip
Author: Nemesiis   Email

Town and Country
Max Players: 8
From the Author: This is an asymmetric 8 player map. One supply depot per base. Derricks, refineries and hospitals can be found around the map. Team placement is arranged so that each team has one player in the front open to attack and 3 players behind him. The idea is to encourage early as well as late game battles. The bases are located on plateaus and therefore defending units will have the height advantage. However, all bases are open to attack from all sides. This has been done to discourage static defenses in favor of mobile units. There is a small town on the map located at 3 o'clock. It contains buildings to garrison, 2 refineries, a supply depot and a derrick. There are a lot of trees around the town, which would serve as good cover for snipers/soldiers/hero units. This map was designed for human play and therefore is not AI enabled. The better the players, the more interesting the game.
File Size: 0.13 MB
File Type: .zip
Author: General Bourbon  

Ocean Divide

Max Players: 2
From the Author: A map with a wide water way, set on a desert map. Both sides of the map have a city or town, and bridges connect the map. Good for play against the AI or multiplayer for 2.
File Size: 0.11 MB
File Type: .zip
Author: DragonFly   Email

Desert Island

Max Players: 2
From the Author: A small pacific type of map with little room for manouver. Good if you've only got 10 minutes to play with :o)
File Size: 0.04 MB
File Type: .zip
Author: Fiz   Email

Mission on Mars (Enhanced)

Max Players: 6
From the Author: This is a remake of a neat map called 'mission on mars'. This enhanced version has many ways in and out, namely 4 chokepoints through the central ridge and 1 larger crossing containing oil. I left ample space for base building, and balanced small ridges and outposts to make the map fun for both offense and defense. For 3v3 or 2v2 skrimish or multiplayer play. Enjoy!
File Size: 0.11 MB
File Type: .zip
Author: j0ker   Email | Website

Last edited by Mike on Monday, May 26, 2003 at 11:05:00 AM.

— Saturday, May 24, 2003 —

Posted By: Unidentifiedname at 8:31:05 AM ET

The Quest for Excellence

Below is a direct snip from my newest article - 'Quest for Excellence' - an article targeted to improve this community which some people regard as 'declining'. All I've done so far is an in-depth news-posting tutorial. Without further ado, here's a short quote:
4, Slang words: Different cultures have different slang words, and Australian English is a good example.
Visit CnC: Unleashed for the link to the article.

Last edited by Unidentifiedname on Saturday, May 24, 2003 at 12:31:52 PM.

— Friday, May 23, 2003 —

Posted By: Manatee 05x at 3:50:36 AM ET

EA Speaks on Patch 1.6

Col. Burt from EAP has spoken recently on Patch 1.6, amongst other things.

Hi Guys,

First off I apologize for the lack of information lately regarding the 1.6 patch for Generals. I’m just the middle man here and it’s taken a lot of nagging on my part to obtain any information from the development team regarding this. So while I don’t have all the information that you would like, this is what I do have.

There have been a few things going on here at the company that I’m not at liberty to discuss that have had an impact on when the patch will be released and what the extent of its content will be. At this point it looks like they will release a smaller patch than originally planned in an effort to get it out as soon as possible.

The contents of the patch should contain the following:

Balance Changes

Chinese MiG: Increase cost from $1000 to $1200
Chinese MiG Armor: Increase cost from $500 to $1000
All Chinese Gattling Guns: Will no longer shoot through objects
US Power Plant: Cold Fusion Upgrade will be reduced in cost from $800 to $500
GLA Scud Storm: Anthrax Beta Upgrade’s secondary toxin damage will be increased

I know that there are a lot more issues in this area that many of you have requested but the team wants to take baby steps in regards to balancing. If we change too much all at once we could wind up with an even worse problem.

Technical Issues

The “FirewallPortOverride” entry for the “options.ini” file will be fixed. Currently it isn’t functional. We are hoping that this will fix a lot of the firewall issues that some of you have been having.

For more info on what this is supposed to do see here:


At this point I’ve been told that they are shooting for a June release of this patch. Again, I apologize to those of you who were expecting it sooner.

Ladder Kit

I’m told that this is nearly complete but as of the moment I haven’t been able to get a timeline for it.

Upcoming Product Information

As most of you already know there are new things in the works in regards to RTS titles. Two upcoming projects which I’m not allowed to discuss will be announced in the near future. I believe that early June will be when the first product will be revealed and then in July the next one will be announced. I’ll let you guys know as soon as I’m able.

So that’s it for now. Thank you for hanging in there and if I get any new information I’ll post it ASAP.


Col. Burt
Production Support Technician
Command & Conquer Generals
Electronic Arts

— Friday, May 23, 2003 —

Posted By: Manatee 05x at 3:46:56 AM ET

Community Updates

Hello world! *waves* I do appologise for having been slack lately - I have exams coming up, and I think the rest speaks for itself... I've had minimal time online (and even less to play Generals, sadly).

Either way, I've got a whole bundle of news for you today:

- received an updated version of the BigPOP Generals Data Editor.

- as usual, they have a truck-load of new maps coming out. If you aren't already going here every day, I recommend you start doing so.
- they also have twelve new game replays.

CNC Matrix:
- three new maps.

CNC Series:
- looking for new staff members: mappers, skinners, artists and news updaters.
- four new exciting maps.

CNC Source:
- nine screenshots from their Tiberian Ascension mod.

- a short interview has been held with Bryan from Nova.
- half a dozen stunning screenshots from their upcoming mod
- announced that they're going to change the name of their mod from "World War Three" to something with a bit more punch.

And that's about all in the major news for the last few days. As usual, don't forget to go looking for yourself if you don't want to miss anything ;)
Last edited by Manatee 05x on Friday, May 23, 2003 at 7:49:36 AM.

— Tuesday, May 20, 2003 —

Posted By: Mike at 4:48:23 PM ET

Official Generals Single Player Mission Contest!

EALA is launching a new community contest tomorrow!  Here's the news from from Col. Burt:

Hello Community,

We are launching a new contest for the community on 5/21/03. The contest is for those who are proficient with the Worldbuilder and are capable of creating single player missions. We have some really cool prizes to give away and I’m hoping that the response will be good.

One of the issues that have come up is in the realm of eligibility.  This particular contest is only open to residents of the 50 United States (except Colorado) and the District of Columbia who are 13 years of age or older at the time the Contest begins. I know that a lot of our friends in the UK and elsewhere will be disappointed but this is our first big contest since moving to EALA and we needed to keep it simple. There were a lot of legal considerations to be made. If all goes well with this contest then we have a template for future contests and hopefully we will be able to expand eligibility to a wider audience.

Here’s the link to the message boards where all the contest rules and conditions are posted. http://messagebrd.westwood.ea.com/cgi-bin/boards/gen/ultimatebb.cgi?ubb=get_topic;f=14;t=000001

This will also be going up in the news section of the official Generals web site in the next few days (www.generals.ea.com).

Feel free to post about the contest on your own sites.

Glenn Burtis AKA Col. Burt
Production Support Technician

It basically speaks for itself.  Sounds like a great idea to me... start making your single player missions now!



— Wednesday, May 14, 2003 —

Posted By: Mike at 2:49:32 AM ET

Mark Skaggs Interview

The folks over at CNC Sector have an interview up with Mark Skaggs.  Mark Skaggs was the head of EA Pacific before it became part of EALA, and was also in charge of Generals while in production.  Here's a snip from the interview:

Davros: Most of the CNC community knows that some type of expansion for Generals is being made, can you comment on it? What can we expect to see?

Skaggs, Mark: Harvard's the main driver on the expansion pack. I've had a chance to see the early work on that and it looks great. Look for more information in the near future on that.

To read the rest of the interview, click here.

Last edited by Mike on Wednesday, May 14, 2003 at 6:49:52 AM.

— Tuesday, May 13, 2003 —

Posted By: Manatee 05x at 2:08:23 AM ET

EA Speaks On Patch 1.6

Hey Guys,

I know a lot of you are getting impatient for information on patch 1.6. At the moment I don't have anything new to share with you, but at the same time I don't want you to think that we’re ignoring you either since there hasn’t been much in the way of new posts on this subject lately.

With E3 happening this week it's been very hard to get new information since everyone around here is so busy. Most of the staff has been working seven days a week lately in preparation for this. It's a major event.

I'm hoping that by next week the dust will settle down enough for me to get some information for you on the patch.

So please bear with me and I'll give you an update as soon as I have something.

Many Thanks,

Col. Burt
Production Support Technician
Command & Conquer Generals
Electronic Arts
It speaks for itself really. You can find the original thread here.

— Tuesday, May 13, 2003 —

Posted By: Manatee 05x at 2:05:31 AM ET

Community News

For those of us too lazy to scour the community for the major updates, here they are, nicely summarised once again into point form.

CNC Series
- Jim leaves on a rather disgruntled tone.
- USA V USA Strategy Guide coming soon.

CNC Source
- They've removed their advertisment banners and popups! Make a donation to them via PayPal.
- New news updater - Jhjm32087

- Beautiful new screenshots of Internal Alpha V.1c of their mod.

Last edited by Manatee 05x on Tuesday, May 13, 2003 at 8:51:21 AM.

— Monday, May 12, 2003 —

Posted By: Manatee 05x at 2:06:15 AM ET

I wanted to spend more time with my blender...

I do appologise for not having posted any updates over the last few days. I had to rotate my crops and knit some dust bunnies for a charity bazaar... ... actually, I was snowed under with school work, sporting commitments and the occasional migrane; but either way, I've got a chunky update to make up for it tonight. (Or this morning. It's all relative.) So now that I have that out of my system, let's get on to some community updates.

CNC DEN have released a myriad of maps over the weekend (too many to cover) so I'll just send you here and here to grab them for yourself. They've also been submitted a little bit of fan art, which you can feast your eyes upon over here. CNC DEN have also acted as the messenger for CNCdownloads.com (yet to be opened) who are in 'desperate need of some help'. Head over to the CNC DEN news page to find out the details.

CNC Matrix have four beautiful new maps, avaliable here. They've also posted some juicy information about the SecondWave mod, but I'll leave that for you to read. ;)

That's getting a bit tedious, so here's the rest of our community update in point form. :D

CNC Series
- New Map: Bayside Conflict v1.1

CNC Source
- New Mod: Tiberian Ascension - Screenshots of that new mod

CNC Generals Nation
- Announcement that Mat is leaving the community and the site :(

- Alpha Version .1c of their mod is near completion

Whew, that's all for now folks. C'y'all tomorrow :)

Last edited by Manatee 05x on Monday, May 12, 2003 at 6:08:31 AM.

— Thursday, May 8, 2003 —

Posted By: Mike at 1:02:42 PM ET

Coming Soon: "CNC Community"

Cabal, founder of CNC World, has been hard at work, organizing a new community hub website.  Here's the info from Cabal:

Within the next few weeks myself and Aaron from Westwood Experience, with help from Col. Burt, will be launching "CnC Community" - a Command & Conquer community hub with the aim if improving the community and bringing it closer together. It will also bring the community and the developers closer.

Staff members from Community sites will be able to join the community hub and post information about news that is available on their site, events that are happening in the community and any other information they feel will benefit the community. Members from the C&C development teams past and present will also be posting news and information on the site to keep the fans updated with everything that is happening. We currently have 14 past and present C&C team members who will help on the site and more are joining all the time. As well as the news pages here are some of the features which will be available on the site

* Developer Diaries - Members of the development team will have an opportunity to keep us updated with the progress of upcoming releases.

* Community Diary - Every week we will be keeping a diary log of news and events from all around the C&C community.

* Rants - Community members and developers will have a chance to post rants about anything that they want to (C&C related of course).

* Developer pages - Past and present developers will each have a page where they can post information about themselves and any news that they think may be of interest to the community. Their page will also include profiles and photos if they wish to add them.

* Fansite of the week - Where possible we will select a fansite from the community to be the featured fansite every week. They will be mentioned on the site and their webmaster will be interviewed.

The features above are just some of the things that you will find on the site when it launches. We have many other features planned which you may enjoy.

The address of the site will be http://www.cnccommunity.net although currently there is only a coming soon page.

If you own a Command & Conquer website and would like to have posting access for you and / or your staff members then please e-mail membership@cnccommunity.net with site details and name, nickname, e-mail address etc for staff members you wish to post news on your behalf. Also please contact us if you have any suggestions for things to add to the site.

PLEASE NOTE : We are expecting a small amount of downtime over the next few days while our hosts do something with the server. We don't expect to be down long. If you e-mail the membership e-mail address and receive an error message then you can always e-mail cncw.admin@btopenworld.com .

I'll keep you updated

-Scott "Cabal" Daniells

Generals World will be taking part in this new community effort.  Stay tuned during the upcoming weeks for more updates!

— Wednesday, May 7, 2003 —

Posted By: Manatee 05x at 2:17:59 AM ET

I'm already running out of imaginative news headings...

Hmmm... I'll just have to start numbering my news updates soon, I'm already out of creative titles! If you have any, feel free to e-mail me at manatee_05x[at]cncgeneralsworld[dot]com.

So, here's the news:

CNC Series has released a killer replay+commentary to their Strategies Page. I really recommend you check this one out!

Big news at Nova aswell, as they've released nine juicy screenshots of their World War 3 Mod. In addition, they've announced that they are seeking help! My goodness, this is a once-in-a-lifetime opportunity, I'm sure. Here's the original message which can be found here

A very important post here, this will help nova become a faster producing team; here is what nova is seeking!

-Skinner(s) (We currently have one and another would help us skin about 6 models that are waiting to be skinned)

-Video editors (Someone with great skills to record in game scenes to show off to the public and can edit the movie to produce some neat effects and add sound and so on. We currently have none)
-Boner(s) (Someone to bone vehicles and we really need someone to do Buildings the most right now. We currently have someone to do vehicles)
-Building Animators (Someone to animate building construction. We currently have none)
-Graphic Artists (Someone to create GREAT wallpapers, in game backgrounds, Vehicle/building icons, and so on. We have a few testing out.)

We have roughly 4 Modelers, 2 Coders, 1 Skinner, 3 SP mappers, 1 MP Mapper, 1 Music Artist and a few other helpers. If you're interested in helping please email me at ____@yahoo.com or catch me on AIM: ____ or msn: ____@hotmail.com

We're currently testing some new maps that users have submitted, so hopefully we'll have more goodies out for you soon. :)

Last edited by MicScoTho on Friday, January 21, 2022 at 5:55:28 AM.

— Tuesday, May 6, 2003 —

Posted By: Manatee 05x at 2:08:12 AM ET

What's up Doc?

First up, some fairly major news, as EA Germany has filed a lawsuit against BPjM!! (German panel responsible for regulating the games market) Here's the original article, which can be found here.

... Electronic Arts Germany has filed in a lawsuit against the German Bundesprüfungsstelle für jugendgefährdende Medien (BPjM). This is a protest against the panel's decision to almost instantly put EA's RTS title C&C: Generals on the infamous 'index' soon after its release in late February. Dr. Jens Uwe Intat of EA Germany stated: "We're not simply going to accept the questionable decision of the BPjM. I think we were treated in an unfair way because of being the subsidiary of a US-based company", assuming political reasons behind the case. He complained that the BPjM didn't listen or respond or to the arguments stated by the publisher. "Most members of the panel aren't familiar with Generals or the RTS genre at all."

It's forbidden to publicly advertise indexed games. This also includes reviews in magazines as well as placing them in store shelves. People older than 18 years can purchase said games legally, however, as a result of the circumstances most of the bigger chains usually remove them from their stocks. Dr. Intat said though that the monetary damage done through the BPjM decision isn't the main reason for the lawsuit.
Props go out to Transnote from Renegade Generals for finding this one.

Other News:

CNC Series has released an interesting map, in which they claim the AI actually utilises civilian vehicles from around the map! I would love test this now, but time evades me... I can't wait to get my hands on it!
CNC Den has released eight new maps (yes, eight) today, of which six are playable in skirmish! Be sure to grab them here.
Here's a quirky one: CNC NZ have been submitted a brilliant little map... but words can't really explain it. You HAVE to see this one for yourself here!

Deploy your troops at this strange blue piece of land suitable for a 2 player Skirmish/Multiplayer game. Bases are located far apart and the terrain is almost flat. Each player starts with a Supply Dock and nearby Oil Derricks to capture. Around the center a third Supply Dock and a Oil Refinery can be found.
Get this one now!

And that wraps up today's 'little' update. If you havn't before, be sure to drop by our forum community for a bit of light discussion about the latest Generals issues/tactics and any questions you may have about the game.
Last edited by Manatee 05x on Tuesday, May 6, 2003 at 6:10:11 AM.

— Monday, May 5, 2003 —

Posted By: Mike at 10:53:07 AM ET

New Poll

With patch 1.6 on my mind, I'm in the mood for balancing. In response to the discussion of the Official Message Boards about the balance of MiGs, I've created a new poll. The new question is: What is the best way that MiGs can be better balanced? As always, you can vote on the right side of the page.

Here's the last poll's results:
What resolution do you run Generals in?
800x600 (default)

Total Votes: 2757
Last edited by Mike on Monday, May 5, 2003 at 5:53:01 PM.

— Monday, May 5, 2003 —

Posted By: Manatee 05x at 2:18:33 AM ET

MiG Update Concerning Patch 1.6

Alrighty, I'm sure you all know the fuss that's been brewing over the unbalanced nature of MiGs in Generals, and I've dug up something which was posted on the Official Generals Message Boards a couple of days ago by Col. Burt from EAP:

Hey Guys,

OK, I’ve gone through the thread regarding MiG’s and compiled a condensed list of your suggestions going from the most requested to the least requested. This was compiled as of yesterday afternoon so there are more posts that have gone up since this was compiled but here are the results so far.

Increase Cost: 46
Increase Build Time: 30
Reduce Speed: 23
Reduce Hit Points: 19
Reduce Speed when Damaged: 14
Reduce Missile Range: 8
Reduce Firestorm Damage: 8
Increase Price of MiG Armor: 6
Increase Reload Time: 5
Reduce Damage Capability: 3
Remove Firestorm: 3
Make Firestorm an Upgrade: 2
Reduce Likelihood of Firestorm: 2
Reduce Accuracy: 2

A few other interesting comments:

US anti-air isn’t effective against MiG’s due to the fact that MiG’s can outrun Patriot’s. The speed issue.

GLA has a problem with MiG’s due to the fact that firestorms destroy occupants of stinger sites and stinger troops easily. Also, MiG’s can destroy Quad Cannons fairly easily and can be replaced faster than the GLA can replace Quad Cannon’s thus making it hard for the GLA to maintain anti-air against MiG’s.

MiG’s should be inferior to US Raptor’s in air to air combat.

The MiG doesn’t circle around like other aircraft.

Overall, the MiG is just too versatile.

Increase cost and build time were the big favorites. I was discussing this with Harvard this morning and we agree that reducing speed is a big factor as well.

Right now the team is testing the MiG with increased cost and build times. I do believe that they will look at reduced speed as well if Harvard’s comment’s this morning are any indication. We want to be careful as to not “nerf” the MiG, just balance it a little better.

A big thanks to everyone who contributed! We appreciate the input!
Well, if that's anything to go by, we're most certainly seeing a make-over on the MiGs in 1.6 - Great news for everyone except China players ;)
Last edited by Mike on Monday, May 5, 2003 at 6:07:20 PM.

— Monday, May 5, 2003 —

Posted By: Manatee 05x at 2:06:54 AM ET

The World Around Us

Greetings people,

For starters, [XF]xOr has sent the latest version of his C&C Generals Map AI Detector to CNC NZ, so I suggest you pick that up. The new version contains the following changes:

Cleaned up GUI and added a about/help box
Less memory consumption
Made a special WinNT/XP/2000 executable which should be faster (old version also included as Win98 version)
Code has been cleaned up
Added a working progress bar

[XF]xOr also mentioned that he is working on another version which should be able to display more info about the map files like it's size, number of players, how good is the AI?, and the total amount of money on the map.
Sounds like this is turning out to be a rather nifty little application. Keep your eyes peeled the the next version.

Bad news - CNC Sector appear to be down... again... looks like we'll just have to wait and see what happens with that one.

That sums up the major happenings for now. CNC Den went down for a short period of time, which caused panic among some, but they are now back up with no problems.

— Sunday, May 4, 2003 —

Posted By: Manatee 05x at 1:00:50 PM ET

Blitzkrieg 2 Needs You!

Just late yesterday, the Blitzkrieg 2 design team announced that they require a couple of texture mappers to aid them in the development of their World War 2 mod for Generals. Here's what they had to say:

Well as the screenshots slow down now seems to be a good time to post up some team openings for Blitzkrieg 2. We're looking for talented individuals who can contribute in the following areas:

Texture Mapping!

Ideally we're looking for one or two people who know their way around Photoshop and can create original high quality/detail texture maps for use on anything from tanks to buildings to infantry. What we definitely DON'T need are people who can only photomanipulate images. While that skill may be useful we NEED any potential texture artists to be capable of creating all elements of their skins themselves. You'll be working within the team to ensure a high level of quality. This may mean your work will be modified from your submitted version, if you can't handle that please don't apply.

Preferred types of prior experience:

Web-layout creation in Photoshop
Past experience creating original skins for ANY game or for use on 3D objects.
Traditional Arts skills and a knowledge of Photoshop.

One requirement is *drumroll* knowledge of PHOTOSHOP (sorry PSP guys). This is for hassle-free exchange between team members.

If you apply please include links to past work (note I'm a lazy SOB so make it either a fast download or EASY to find, I'm a big fan of the two click rule of interface design, if I can't find my goal in 2 clicks or less there's a good chance I'll stop and go back to doing something I actually WANT to do). I accept reasonably sized zip files too (no rar or ace files please, my computer is allergic and I can assure you I won't be able to read them sorry). To apply fire me an email at proclone[at]hfx[dot]eastlink[dot]ca. (BTW figuring that one out is the "skill testing question" if you can't.. then there's a good chance you're too dumb).

Thanks, and remember the more help we get the sooner we'll be ready to release!
So what are you waiting for? If you think you meet those requirements, and have been waiting for an opportunity like this one, now is your chance!

— Saturday, May 3, 2003 —

Posted By: Manatee 05x at 2:10:49 AM ET

Patch 1.6 Update

Here's the latest EA announcement regarding version 1.6 of the Generals patch:

Dear C&C Generals players,

We are hard at work on Patch 1.6. We don't have a full update on when it'll be out and exactly what is included but we know the basics at this time. We're testing and looking to get this baby out soon. In the meantime, here's a short update on the balance adjustments...

- Gattling Cannon/Gattling Tank no longer fire through buildings.

- Gattling Tank should now move slower when damaged.

- Make sure full health Superweapons and Command Centers cannot be taken out with the upgraded weapon.

- Fixed bug where upgraded Scud Storm weapon had a smaller damage radius, and did less damage than regular scud storm missiles.

- MiG armor cost increased from 500 to 1000.

- MiG cost increased from 1000 to 1200.

- Looking at the decreasing the cost or increasing the power/armor of the USA Power Plant w/ rod upgrade...more later on this.

PS. One of the biggies in the patch is fixing a bug with setting firewall ports. More details later.

FYI... also looking at a mismatch error
None of this is finalised, and the precise details will probably be released along with the patch itself.
Last edited by Manatee 05x on Saturday, May 3, 2003 at 6:31:11 AM.

— Saturday, May 3, 2003 —

Posted By: Manatee 05x at 2:10:08 AM ET

Generals Nation is Alive!

After three weeks of inactivity, Mat from CNC Generals Nation has shocked us all with a news update!

as nearley everyone has noticed the current problems with the site due to our host, which has corused us alot of problems. But soon cncgn will be moving to TiBMW servers ( Decent ones ) and the hole site will be repaired brought upto date and we will be adding some new features
I certainly look forward to seeing that site up and running again.
Last edited by Manatee 05x on Saturday, May 3, 2003 at 9:10:26 AM.

— Friday, May 2, 2003 —

Posted By: Manatee 05x at 4:01:39 AM ET

New Blitzkrieg render: M-18

As Blitzkrieg have been doing for a while now, they released another two screenshots from their World War 2 mod for Generals - Blitzkrieg 2. This time we have been treated to the M-18 Hellcat, a fast and fierce tank destroyer!

Blitzkrieg 2 is certainly panning out to be even better than the innovative Blitzkrieg 1 (RA2/YR mod), so if you havn't heard of it, I suggest you head over to Blitzkrieg and discover everything you've been missing out on!

— Thursday, May 1, 2003 —

Posted By: Manatee 05x at 6:04:13 AM ET

BETA test opportunity at Deezire

If you would like the opportunity to be part of a BETA test team, head over to Deezire Online, because Deezire has one lucky last space left in the test team for his Generals mod Pro:Gen. Here's what he had to say:
Im being very specific about what I need here, otherwise the testing will not be conclusive enough, so please take note.

I need somebody who is able to;-

- test the mod on a clean install of Generals with the 1.5 patch
- test the mod on a LAN with at least 3 clients (a simple peer-to-peer would be sufficient as Im aware of the games problems with firewalls, routers and NAT translation)
- your machine(s) MUST meet, preferably exceed, the recommended specs for the game as detailed on the box.
- you need to be able to provide objective feedback regularly, so there will be a time commitment

You will also need a genuine copy of Generals. If you can help, please mail me through deezire[at]deezire[dot]net. All testers get mentioned in the credits!

So, if you are interested, and think you meet that criteria, head over and offer your services :)
Last edited by Manatee 05x on Thursday, May 1, 2003 at 10:09:08 AM.

— Wednesday, April 30, 2003 —

Posted By: Manatee 05x at 11:34:17 PM ET

Coming and going...

Just a quick note to welcome another member of staff to Generals World - Manatee 05x. That's me! *waves* I'll just be working on news and content for now, so hopefully I won't break anything. Wish me luck :)

On a sadder note, IndyUk has announced that Generals XO will be closing down. It's never pleasant to see a part of the community fold up; but on the bright side, he says the site will be reborn as an anime fansite! Best of luck to him on that venture. :)