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Description
highly detailed 2v2 map that can be played in many ways, lots of buildings to garrison and a dry dock in the center.
File Size: 833.5 KB        File Type: .zip
Max Players: 2
Author: ReptiliaX   
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Description
THIS IS AN UPDATED VERSION

Symmetric 2v2 or 4 player FFA multiplayer or skirmish map for C&C Red Alert 3.

The prominent features of the map are:
-Two craters on the top right and bottom left: these are mining sites that used to be mountains.
-Two mountains on the top left and bottom right.
-A central hill with small towns and an academy at the center.

{Note:} shipyards are locked as there are no water bodies in the map.

Every player has access to 3 oil derricks that are easily capturable. All ore nodes have the stock values so holding onto the derricks can make or break a match. While craters can be better defended and have more space for buildings, it is harder to expand your economy. Also, due to the size and complexity of the map, some pathing issues may arise. I recommend playing from one of the mountainous starting locations.

There are two EASTER EGGS to find on the map... can you find them? (Hint: EA :Đ)

See the readme for changelog.

HAVE FUN! -Ádám form Hungary
File Size: 614.8 KB        File Type: .zip
Max Players: 4
Author: MoltenEQ   
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7717 downloads

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Description
A normal 6 player skirkmish map. The limited water area means that you cannot build a naval force - however, the urban landscape provides a large advantage to players who use infantry.
File Size: 460.6 KB        File Type: .zip
Max Players: 6
Author: Tiberian Fiend   
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67287 downloads

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Description
Remake of an old Red Alert 2 map 2v2 1v1 land small
File Size: 619.2 KB        File Type: .zip
Max Players: 4
Author: nPoTo   
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6391 downloads

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Description
Trilogy of tragedy isn’t this time story-based map. Map point is only one and simple – kill enemy huge power core and protect your own power core. What makes this map very unique map is that it is 2v2v2 map. Now you need to get good teamwork together and make a plan. You better capture fast some expansion point for more money. Even if you lose in capturing middle island – there is still island expansion points – get hold on these! But remember – strategy owns this map!
File Size: 707.9 KB        File Type: .zip
Max Players: 6
Author: elven   
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Description
This map design is based on Drummin's AOD map Dark Fortress for Generals ZH although I have changed the setting quite a lot. The fortress has been built in the area of an old and extinct volcanic eruption, which happened to appear above the surface of the sea.

The action scenario is set at night.

The Keep, in the centre of the map, is occupied by 2 co-operative players, whose task is to defend the position as best they can. Although the Keep looks a little cramped, there is ample building space on there to maintain a decent defence. Basic power requirements and static defences are granted to the 2 defending players at the beginning of the game, but you will need to maintain and defend those power installations, otherwise your defences are down and you are open to attack. In addition to Ore Nodes on the centre, there are Oil Derricks to supplement funding.

The outer fortress has a symmetry and is occupied by the other 4 players, who have to destroy the central installation by working together as a team. Each outer position also has basic power requirements granted and some strategic defences, but the only income is from Ore Nodes only. The outer positions are built with a Naval Yard, situated in the specially protected areas next to the base.

Superweapons are disabled, so you will need skill and strategy to create your forces and plan your attacks, whichever position or faction you choose.
File Size: 522.4 KB        File Type: .zip
Max Players: 6
Author: Gren   
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Description
Moscow Madness is a four player symmetrical map with three or four expansion points located in a variety of places nearby.
Each base has several points of entry, two by land and two by water. The only way to access the other half of the map is via the main bridge running from North to South, but as you reach the centre island you will notice that if the bridge is destroyed yours forces will be trapped, unless they are amphibious. The centre island has four ore nodes as well as two oil derricks, which means that this area is well worth securing. There are also 2 oil derricks on each of the smaller centre islands, with 2 ore nodes nearby, and another 1 located to the East and West.
File Size: 466.2 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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Watering Hole is a four player desert map with an oasis and small town located in the middle. Each player starts off with the usual two ore nodes, and has two nearby expansions, one on water and one on land. Between each player location are several choke points, with observation posts hidden between cliffs. On the middle ridge of the map are another four expansion points and four oil derricks. There are also two ore nodes in the centre of the map for all players to fight over. In addition to the four oil derricks on the ridge there are another four located on the small outer islands, as well as an observation post. I have also placed serveral ambient sounds on the map to give the map a more natural feel.

Enjoy
File Size: 1.1 MB        File Type: .zip
Max Players: 4
Author: Clone11b   
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37915 downloads

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Description
BattleBase Koi is a large support floating-fortress for Japan. It was originally designed to research into technologies to advance Japan's ever expanding Nanite and Waveforce technology. Due to Allied offence, this ship continues its path towards Honolulu, Pearl Harbour to re-enforce the military forces.

The map is designed around a new concept created by me in an attempt to utilize all of the strategies RA3 has to offer.

It has a great water area, but little use without a good view on top of the battlebase. Vehicles are picked down by the huge number of civilian structures, making a single armoured assault much less-effective. Air units have a difficult time as they can be countered by AA from unreachable places for non-long ranged units.

One of the main pointers about this map is the number of Ore depot locations. There are more on land than anywhere on the map, but this doesn't mean Navy won't work, as there are Oil Derricks outside of the fortress to hold your own and push back on land.

Currently, land is the most easily accessible way of gaining access to another player's base and with infantry being so deadly, its good advice normally to hold the main areas with them. But be aware that enemies, although vulnerable on the field, are much more at comfort in their base, where base defences can make short work with infantry.
File Size: 1 MB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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Description
Crimson Passage is a large map made for long 3v3 battles. The map tends to lend towards turtling, although large advantages can be gained by early attacks at the enemies tech structures.

Each of the three players begins with two ore-nodes and four shared expansion ore-nodes behind the each teams main defensive line. There are also four expansion ore-nodes up for grabs near the centre of the map.
File Size: 742.7 KB        File Type: .zip
Max Players: 6
Author: MaelXD   
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100302 downloads

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