Well if you don’t mind ill chip in with more opinions, in no particular order...
1- I think that having 2 games to work with can make both the tiberians and RA guys have 2 armies EACH, with their own units.. giving price differences will simply make it really hard to make fun, balanced sides, and having same units for GDI and NOD seems daft to me at least
2-omg the mammoth tank is out? i thought it was the absolute unit that resisted its way for 2 games, had a MK2 made so much it was loved and still got its little clone apoc and overlord! I thought it was THE cnc unit that set it apart from other RTS... But the apoc is really the mammoth with a different label, its the same unit (unless you make its armour weak and guns overpowered)
3- Overlord should still crush tanks and yes the apoc was really good against buildings BUT ra2 had the weakest structures in the WHOLE of the CNC UNIVERSE, a couple of GIs deployed could raze an entire base extremely quick! You played Eagle Red and it had base buildings get double health to fix that problem... i think still proportionally the apoc has more armor and less firepower than an overlord, and there’s the visual side as well, the overlord has HUGE cannons, so big they look awful to me lol the apoc was so much chunkier and there’s still the matter that having auto-heal on weaker units is a lot less useful
4- the grenadier should be present along with a flak trooper, one extra infantry wont hurt... Spies should be able to sneak into the enemies tech center and steal some sort of upgrade or unit, like the RA2 spy could. showing their build queues is a bit hard to include i think so leave it out...
5-Please god tell me the tesla coil will be in! Try to add the 3 shot thing where it would do up to 3 quick zaps for weaker units and a full long zap for tanks with lots of health left!
6- about prices, well i think making units better/worse than they are instead of a price change will look nicer but then the units will be weaker and the cnc factions will be all like gla full of cheap crappy units, which isn’t necessarily bad (gla is good)but will be unfaithful
7- making an irreplaceable MCV will make winning easy: use gen powers and planes to destroy it and they cant rebuild it , game over in the long run... cant you just make it an immobile unit (con yard) that has an unlimited building range? or make the engineers come out of con yard and they build stuff so you have both units in... also i see engineers like demo bikes, they are expensive and are better for taking out undefended expansions, just make them weak and slow as they were anyways and see how it goes... at least make them repair a building to full health when they enter it giving the player more strategic opportunities..
8- unit with built-on upgrades: component tower... i think there should be a team for each game, so the tiberian sun guys would have it as their defence while the original tiberians would have their guard towers, but that would be a LOT of work
edit:
GOSH my spelling is awful 😎 fixed most of it now!
Edited by user
21 years ago |
Reason: Not specified