Blbpaws
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21 years ago
that's more likely.
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aConcernedCitizen17
21 years ago
We'll see about it. It'd be a half compromise to the old Build bar. Maybe. 🙂
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Much that once was...is now lost
Blbpaws
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21 years ago
yes. BTW anyone seen Xryrder lately?
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XrRydr
21 years ago
Well I see that you updated the units page! Kudos! I'll point out a few things...

-Team Tiberia looks to be good, but as can be said with the reds as well, more infantry would be good, and I have already said who would be good, but you already said that infantry are difficult to model to I'll let you deal with that as you can. Also, you say that the orca fighter has "twin missles". Does this mean that it can only shoot two missles before going back for more, or will it be like how it was in Tiberian sun/dawn where it had a total of 12 missles and shot two, moved, and shot two more?

-The reds look better as well (if it looks like I am being a little less picky than before, it's because I have seen some of your views and I discovered the need for compromise and such). I just would like to know, when you say that you need 500 for the minelayer, and more for mines, does that mean that it can buy more mines on the field? If so, that would make it easy to completely surround your base and anything else in mines. Either you need to make the mine build time and/or cost high or just make it so that if you have a detector near the mines then it is easy to get rid of them, meaning that you can just shoot at them with ease. Otherwise that would give the reds a big advantage in defense because either the attackers blow up, or they give you a lot of time to get ready by clearing the mines. Or maybe this was the intent, but I don't know. But either way this will certaintly make the reds high on the annoyance scale, defintily when you find supplies surrounded with mines. And going back to the orca question, what exactly would "twin missles" mean?

Moving on..

-Well, even though they did in generals doesn't mean that you should! Do you really feel good knowing that all three sides have light infantry and rocket soldiers? The light infantry is understantable, but you could have some diversity like flak trooper for the reds and the grenedier for the tibs? But I think I have said that before and if you don't want that's fine I suppose. All that I can say is just repeating what I have said. I still think that the tomahawk would e a better artillery than the inferno, mostly because I don't remember the inferno cannon being that effective against armored units.

-Well good job so far, the screenshots are looking good.

"Hit it hard, and wish it well"
-Claude Gordon

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incia
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21 years ago


he'll get it soon cdlord.

Incia:
1. INI coding requires Notepad. Not exactly a high pwered app.
2. Niether did Commie at one point. There are tons of places you can learn.
3. Notepad? I'd be shocked if you don't have it.
4. Maybe you could have asked yourself.
5. Evidence suggests contrary.
6. Incia, in a forum everyone can post everywhere (with the exception of staff forums). We just would like it if people posted productive things.
7. None taken.

Blbpaws wrote:



Um, what I ment with ****ty computer of mine was that it crashes every month or so. Like now, I'm posting on my brothers computer. My own computer crashed down and I have had to formate everything and reinstall Windows.
If I had made my MOD on that computer right now... I have had lost it all. Which kills the whole idea about me making a MOD on my computer.
Blbpaws
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21 years ago
I had a comp like that for a while. There are ways around it.
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Firion Corodix
21 years ago
a flak trooper instead of a missile dude for reds might be nice if you dont want ever side to have missile dudes. for tibs you can´t really do this because they wont have aa infantry unit then.
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incia
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21 years ago
If I remember correctly the Flak trooper was very effective against air and infantry, but very weak against tanks. What anti-tank unit would the RA2 then have?
Crazy Ivan???

BTW, would this units be able to make:
Virus (Yuri army)
Initiative (Yuri army)
Lasher tank (Yuri army)
Floating disk (Yuri army)
Brute (yuri army)
XrRydr
21 years ago
But my point is that every army doesn't need to have everything. In past C&C games some didn't have anti-air infantry and it was perfectly balanced. Now if you think that the reds should have an anti-tank intantry a tesla trooper would be good. And honestly, I would like it if little or no yuri units were used just because I found the yuri side to be overpowered and "cheap" in RA2. Sure, you can say otherwise but that is just my opinion.
"Hit it hard, and wish it well"
-Claude Gordon

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incia
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21 years ago
The best idea would be if you took something out of every game and army.
CommieDog
21 years ago

If I remember correctly the Flak trooper was very effective against air and infantry, but very weak against tanks. What anti-tank unit would the RA2 then have?
Crazy Ivan???

Incia wrote:


Remember when I suggested replacing the Rocket Trooper with the Flak Trooper AND Grenadier?

And honestly, I would like it if little or no yuri units were used just because I found the yuri side to be overpowered and "cheap" in RA2. Sure, you can say otherwise but that is just my opinion.

XrRydr wrote:


I agree, but just because it was cheap and anbalanced in YR doesn't mean it has to be cheap and unbalanced here.
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CommieDog: Because someone has to do your dirty work for you
Firion Corodix
21 years ago
and yuri wasn´t unbalanced at all, he only had one good tank and that was his standard tank, he was strong against infantry because of virus but he had big problems against tons of prism tanks or apoc tanks, if you had battle fortress with yuri mind control guys in it then it was overpowerd but it wasn´t if you didnt have that.
grenadier and flak trooper would be nice for the red side.
and in tib sun they didn´t have early aa because they couldn´t get air units early, in generals you can have air units before you have tanks.
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Flippy
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21 years ago
Luckily you can!
I hate it that you don't have water units in generals. I simply LOVED that boomer!
Army: A body of men assembled to rectify the mistakes of the diplomats.
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incia
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21 years ago
I had one (1) Boomer and I wiped out one whole Soviet base.
Firion Corodix
21 years ago
i had one yuri mind control guy and i whiped out 2 soviet bases....
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XrRydr
21 years ago
Well actually I don't remember you saying that we could replace the rocket soldier with the flak trooper and the grenadier. That would work, but it be more fun to have a tesla trooper instead, it be like a grenadier (anti-armor/infantry), but it just be different. Then we could use the grenadier/disk thrower with tiberia somehow. If you insist on everyone having AA infantry, which is understandable, you could give tiberia jump jets because those could shoot down planes, if you can make them flying that would be great, but if not you could just call them a machine gunner and get the same effect. All I am looking for is more diverse armies.
"Hit it hard, and wish it well"
-Claude Gordon

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incia
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21 years ago
That sounds great... but then you are not taking very much units from TD, almost all the units are from TS.
Firion Corodix
21 years ago
and i think that a jump jet guy wont be a standard infantry unit, it would be closer to an 600 costing infan unit because flying anti infan anti air infantry units would own most people when used in early rushes, against gens side it's bye md's and chinooks if it's a standard infan unit.
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Blbpaws
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21 years ago
Hmm. I don't know if jump jetting inf is possible from the same strcutre as where land units are going to be built. (my hunch is that is has something to do with structure bones.)
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Firion Corodix
21 years ago
eh you lost me there blb... wtf are you talking about?
you mean that you think that the infan unit can´t be build in barracks because it can fly? remember that the jum jet doesnt fly at the start, it only fly´s when you order it to cross a great distance. well a one screen long distance or longer.
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