Alright I am going to make some revisions to the unit and structure list to hopefully make this a better mod.
Remember that there three things to look at when choosing units.
1. Balance. You donât one team to have a significant advantage over another in any circumstance.
2. Theme. This makes the game interesting and creates different tactics to be used.
3. Diversity. Try to utilize the many different units from all of the C&C games. Minimize repeats across teams while maximizing unique units.
I will run down on what I think on the current roster and make some changes.
I will call GDI and NOD Team Tiberia because I think it sounds better than Tib Dawn/Sun/Firestorm. The theme isnât clearly defined in the story, but I think that sneaky tactics fits best with the Tiberia Team. Most of the units will be nod units from what I can see, they fit more with the theme
Infantry: everything looks ok but you should consider giving ghoststalker some C4 to make him more powerful and useful. Also, jump jet infantry would be sneaky. Medics would fit as well because infantry are small and sneaky and many of the operations will be led with infantry I would think. So, they would want to keep their infantry alive.
Vehicles: First you should make sure to not make the flame tank a copy of the dragon tank. Consider lowering the price a bit to around 700 A new model and a possible new animation will do. Then, why 4 units instead of the traditional 5 on the apc? And perhaps 800 is a little much for the apc? 600 sounds better to me. Also, the apc should detect stealth. Next you should remove the medium and mammoth and put in the light tank and the stealth tank. Again theme works better now. MRLS is good but try not to make it too slow. If subterranean units are possible, then maybe you could do it with the flame and apc as it was in tib sun, but only if you can build something like pavement to prevent against engineer rushing with the apc. Also, maybe something like the Mobile Sensor Array from sun to help out the MRLS and to give them more intel? When it deploys, itâs viewing range increases to a large amount, maybe 1.5 screens? You should also consider adding the recon bike, it fits in very well. Maybe a lightly armored disruptor, to go along with ghoststalker and his railgun?
Aircraft: These look fine, but maybe you should make the orca like the Comanche in that it reloads on itâs own and has a gun for infantry. Maybe some other feature like a charge up cannon or something.
Structures: They all look good but the helipad is missing from the list. My only concern is anti-air. Will the guard tower missiles be sufficient to take out air threats? Also, make sure to at least give some differences to the ion cannon. Maybe bigger blast radius and more damage but is a one time thing with not movement? New animation would be good. Also try to give more of an incentive to get a Weed Refinery. Maybe some upgrades should be bought here?
Would âTeam U.N.â fit? Allies and Soviets are both groups of countries, put them together and you have even more countries. âTheir tactics are somewhat undefined, but they pack a vengence.â I think âpack a vengeanceâ means that they fit in the brute force category.
Infantry: For diversity, I would recommend having the G.I. instead of the conscript, and has more brute force. I think that grenadier would be better as well instead of the rocker soldier. As much as like the spy, the spy is not a brute force kinda guy. Maybe we should leave him in, but I dunno. If we did replace him then the chrono legionnaire would be good. If that isnât possible, then you could use the desolator. Tanya works well here.
Vehicles: Rhino is fine. I am thinking about having the prism tank instead of the V3, and lucky me, you have one done already on the screenshot page so I guess you already wanted to make that change. I think for variety you should use the flack track to replace both the apc and the gattling tank. Just make sure it isnât useless against ground targets as it was RA2, maybe good against infantry/light vehicles. Also, the flack track should detect stealth. Apocalypse is fine but again donât make it an overlord copy. We should try to put some allied vehicles in though. Maybe a chrono tank that erase from time like the legionnaire? If not possible, then maybe the battle fortress?
Aircraft: Well I think you should take out the harrier. It just doesnât fit. Kirov is good though. I think that the siege chopper should replace the apache, just make it so that has better range.
Structures: Alright, they are missing base defense that can detect stealth and shoot down air! I suggest an air-only patriot missile battery. And make the flame tower detect stealth. Also, you should make all of the refineries cost the same. The only other thing I see is to turn the aircraft thing into just a radar tower, if you like my suggestions. Also, I noticed in the screenshot page a slave miner. I donât think that it would be a good idea to have a slave miner. You should have a war miner, or just a truck instead.
Generals Elite
âthey were big on lasers, bullets and explosives.â Sounds like a high-tech group to me.
Infantry: Everything here is ok, but you might want to add the minigunner because it said that they like bullets, or maybe a laser infantry, or a terrorist.
Vehicles: Ok, take out the battlemaster and the overlord. Take out the inferno cannon and put in the tomahawk. I think that the microwave tank would be good, but make be able to shut down vehicles as well. I am thinking that you could have a sentry drone, but it can also remain hidden while moving, and can transport infantry. Maybe you should give it a better weapon as well. Bomb truck is ok, but maybe make it explosive only.
Aircraft: Good, but take out the helix and put in the stealth bomber.
Structures: Everything looks fine.
I hope this helps make it better, and I look forward to this mod. Feel free to comment and say what you think.
"Hit it hard, and wish it well"
-Claude Gordon
