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Description
BattleBase Koi is a large support floating-fortress for Japan. It was originally designed to research into technologies to advance Japan's ever expanding Nanite and Waveforce technology. Due to Allied offence, this ship continues its path towards Honolulu, Pearl Harbour to re-enforce the military forces.

The map is designed around a new concept created by me in an attempt to utilize all of the strategies RA3 has to offer.

It has a great water area, but little use without a good view on top of the battlebase. Vehicles are picked down by the huge number of civilian structures, making a single armoured assault much less-effective. Air units have a difficult time as they can be countered by AA from unreachable places for non-long ranged units.

One of the main pointers about this map is the number of Ore depot locations. There are more on land than anywhere on the map, but this doesn't mean Navy won't work, as there are Oil Derricks outside of the fortress to hold your own and push back on land.

Currently, land is the most easily accessible way of gaining access to another player's base and with infantry being so deadly, its good advice normally to hold the main areas with them. But be aware that enemies, although vulnerable on the field, are much more at comfort in their base, where base defences can make short work with infantry.
File Size: 1 MB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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Description
Crimson Passage is a large map made for long 3v3 battles. The map tends to lend towards turtling, although large advantages can be gained by early attacks at the enemies tech structures.

Each of the three players begins with two ore-nodes and four shared expansion ore-nodes behind the each teams main defensive line. There are also four expansion ore-nodes up for grabs near the centre of the map.
File Size: 742.7 KB        File Type: .zip
Max Players: 6
Author: MaelXD   
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Tag Map

Description
This is an expansion of my Ninja map Assassin's Shadows. A Place In The Heavens features a new and extended array of units to use including the Tankbusters, Engineers and the IFV Gunner. The aim of the map will be the same however, it contains extra bonus features, including Control Points and automated defenses.

The game begins with a vote to see the intro. If more than 2 people press "Execute" then the intro will start. If you wait 30 seconds, then you are taken to the clan choice area.

The Clan choice area is used to select the Clan for your units. This affects the outcome of your units as each Clan has unique benefits and fall backs.

To pick a Clan, just select the unit that represents your clan choice. Traditional units are governed by the Shinobi and Technological units are governed by the Imperial Solider. Selecting a unit will give you a pop up box explaining to click the execute button to select the Clan in question. If you aren't sure which team you want, you can always select Yuriko who governs the random Clan option.

Each Clan also have their highlights to help with your selection. Also note that both Clans use the dog unit.

Here are the highlights:

"Traditional" Clan :
Shinobi
Tsunami Tank
Chrono Swap

"Tech" Clan
Allied Spy
IFV Gunner
Point-Defences-Drones

The main goal of the battle is to own all of the Outposts on the map. Each allied outpost is located either North, South, East or West and the Japanese Radars are found in the center of the map. Only a single player can own all of them to win. Should something be preventing you from claiming your Outposts then infiltrate your enemy's "Nano Tech structure" to kill them. You can ether infiltrate it twice or capture it with an engineer to kill them with one shot.

Again, I recommend you play this in a FFA/No teams state and with other human commanders.

You can also now call for "Higher tech" honours which are bestowed upon you if you hold and control 2 radar tech structures for 2.5 minutes, these include some of the strongest and tactically diverse units your production factories are capable of.
File Size: 508 KB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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Tag Map

Description
My very first map. Average detailed, balanced. Two separated islands to the right and the left. Each of the islands has two Ore Nodes and several civilian buildings. In the middle is a floating fortress with two Ore Nodes and four shockwave-artillery-turrets to capture. Both players begin the game with an allied barracks on the fortress, to fight and capture the buildings. Between the fortress in the middle and the two main islands to the left and right, there are two very small islands rising in the remaining space, so there is one mini-island on each players side.

On both small islands there is an Oil Derrick and an Observation Post available for capture.
File Size: 225.8 KB        File Type: .zip
Max Players: 2
Author: Commander_Shikari   
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Tag Map

Description
This map is a remake of Pacific Heights for Red Alert 2. Each player starts in the corner of the map with 2 Ore Nodes with 2 nearby expansions, one on the water and 1 on the land near the beach. The centre island contains 4 Oil Derricks which replace the Airport Tech Structure that used to be in the middle of the original Pacific Heights map. This was also done so that they weren't in the original location as this was much too close to the start positions.
File Size: 693.8 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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Description
This is a 6 Player map designed for long all-around 3v3 team battles. Symmetrical, balanced map with uneven starting positions. (see Burnt-Out Paradise) Believe it or not, but it actually is a remake (recreation) of Bay of Pigs map, though it hardly resembles it.
File Size: 1.5 MB        File Type: .zip
Max Players: 6
Author: ZeNewk & Acid_Cr@sh   
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Description
Isolated Island is a 2 player map with each player starting with slightly limited building space to encourage expanding. Near each of the starting locations is an extra Ore Node situated on the third level.

There are two Oil Derricks at the opposite ends of the map on little islands, with two Ore Nodes on the water nearby. On the middle piece of land are another 2 Ore Nodes with a Veteran Academy between them.
File Size: 518.6 KB        File Type: .zip
Max Players: 2
Author: Clone11b   
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Description
The idea behind this map was to say that this is part of the fortress that would be the place to hold the Japanese soil that the emperor insisted should be carried around for him, for when he has to visit the fortress.

Battlebase X is a 4 player map with each player starting in the corners with a nearby expansion on the water. Between each of the starting locations are plenty of structures for garrisson purposes, along with Ore Nodes and Tech structures. The middle X island contains 4 Oil Derricks, and 4 Observation Posts, along with 2 extra Ore Nodes.

Enjoy
File Size: 322.5 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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Tag Map

Description
This next map has been an idea I have toyed around with for a while. Its a 4 player map that requires a higher level of tactics to play. It has Ninjas ZOMG!

The players on the map can have a choice of being in teams = 2v2, or have a "Free For All" match, any which way will require advanced Tactical thinking.

Each player will start off in a corner of the map. They will have a Japanese Barracks which they can use to build either General Infantry and/or Ninjas/Shinobis to conquer your enemy.

The rules are that:
- Your funds can only reach a maximum of 5000 credits with a slow increase of credits over time.

- Your barracks and theirs are subject to the maximum number of 3 infiltrations before you die. Your objective is to last to the end of the match by infiltrating your enemy’s barracks before they can do the same to you. (3 times)

- If your barracks is infiltrated it will be reinforced with 5 Elite Shinobi Guards. Not only will your barracks be protected by them, but also a Nano-Shield will protect your barracks for a large amount of time during it's powered down state. (But don't think the power down period will offer protection completely with the shield alone)

- Any enemy units that are inside the shield during activation period will be instantly killed, friendly units will be fine.

In addition to extra credits, you will be provided with three top level support powers as follows:
- Desolater Air strike level 3
- Emperor's Rage level 3
- Chrono-Swap

This map has lots of cover, trick your enemy by sneaking past his/her army to take the barracks down.

It is highly recommended that this map be played with other human Commanders.
Enjoy and have fun!!!
File Size: 133.6 KB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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Tag Map

Description
City Under Siege is a 4 player map without any water, originally made for Red Alert 2. Players won't need to move very far to expand to other Ore Nodes, as these are mostly located near your starting positions. The map has plenty of buildings to garrison and both sides of the map are separated with a wall, which has 3 points of entry to the other side. Naval Yard construction is disabled.

The download for this map also includes a second Infantry only version (excluding Rocket Angels) for an all-out ground assault.
File Size: 418.6 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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Tag Map