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Description
This map is a remake of Pacific Heights for Red Alert 2. Each player starts in the corner of the map with 2 Ore Nodes with 2 nearby expansions, one on the water and 1 on the land near the beach. The centre island contains 4 Oil Derricks
which replace the Airport Tech Structure that used to be in the middle of the original Pacific Heights map. This was also done so that they weren't in the original location as this was much too close to the start positions.
File Size:
693.8 KB
File Type:
.zip Max Players: 4
Author: Clone11b
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29335 downloads
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This is a 6 Player map designed for long all-around 3v3 team battles. Symmetrical, balanced map with uneven starting positions. (see Burnt-Out Paradise) Believe it or not, but it actually is a remake (recreation) of Bay of Pigs map, though it hardly resembles it.
File Size:
1.5 MB
File Type:
.zip Max Players: 6
Author: ZeNewk & Acid_Cr@sh
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74060 downloads
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Isolated Island is a 2 player map with each player starting with slightly limited building space to encourage expanding. Near each of the starting locations is an extra Ore Node situated on the third level.
There are two Oil Derricks at the opposite ends of the map on little islands, with two Ore Nodes on the water nearby. On the middle piece of land are another 2 Ore Nodes with a Veteran Academy between them.
File Size:
518.6 KB
File Type:
.zip Max Players: 2
Author: Clone11b
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22940 downloads
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The idea behind this map was to say that this is part of the fortress that would be the place to hold the Japanese soil that the emperor insisted should be carried around for him, for when he has to visit the fortress.
Battlebase X is a 4 player map with each player starting in the corners with a nearby expansion on the water.
Between each of the starting locations are plenty of structures for garrisson purposes, along with Ore Nodes and Tech structures. The middle X island contains 4 Oil Derricks, and 4 Observation Posts, along with 2 extra Ore Nodes.
Enjoy
File Size:
322.5 KB
File Type:
.zip Max Players: 4
Author: Clone11b
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26388 downloads
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This next map has been an idea I have toyed around with for a while. Its a 4 player map that requires a higher level of tactics to play. It has Ninjas ZOMG!
The players on the map can have a choice of being in teams = 2v2, or have a "Free For All" match, any which way will require advanced Tactical thinking.
Each player will start off in a corner of the map. They will have a Japanese Barracks which they can use to build either General Infantry and/or Ninjas/Shinobis to conquer your enemy.
The rules are that: - Your funds can only reach a maximum of 5000 credits with a slow increase of credits over time.
- Your barracks and theirs are subject to the maximum number of 3 infiltrations before you die. Your objective is to last to the end of the match by infiltrating your enemy’s barracks before they can do the same to you. (3 times)
- If your barracks is infiltrated it will be reinforced with 5 Elite Shinobi Guards. Not only will your barracks be protected by them, but also a Nano-Shield will protect your barracks for a large amount of time during it's powered down state. (But don't think the power down period will offer protection completely with the shield alone)
- Any enemy units that are inside the shield during activation period will be instantly killed, friendly units will be fine.
In addition to extra credits, you will be provided with three top level support powers as follows: - Desolater Air strike level 3 - Emperor's Rage level 3 - Chrono-Swap
This map has lots of cover, trick your enemy by sneaking past his/her army to take the barracks down.
It is highly recommended that this map be played with other human Commanders.
Enjoy and have fun!!!
File Size:
133.6 KB
File Type:
.zip Max Players: 4
Author: TiberianFiend
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33028 downloads
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City Under Siege is a 4 player map without any water, originally made for Red Alert 2. Players won't need to move very far to expand to other Ore Nodes, as these are mostly located near your starting positions. The map has plenty of buildings to garrison and both sides of the map are separated with a wall, which has 3 points of entry to the other side. Naval Yard construction is disabled.
The download for this map also includes a second Infantry only version (excluding Rocket Angels) for an all-out ground assault.
File Size:
418.6 KB
File Type:
.zip Max Players: 4
Author: Clone11b
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66767 downloads
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Tokyo Harbour is a map for six players. Each player gets two Ore Nodes at the beginning. The more Ore Nodes you want, the harder they will be to get.
In the middle of the map there is a big city with many places to hide your troops.
The bridges in the map are intentionally set low so that Naval and Amphibious vessels have no access. Players will need to decide if they want to destroy their bridge for team assistance or if they want to retain land access.
The map allows many ways to combine the abilities of the different factions to get an advantage.
Of course, the map can be used for skirmish mode as well as for multiplayer.
File Size:
164.2 KB
File Type:
.zip Max Players: 6
Author: Agro0
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51671 downloads
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DC Uprising is possibly my favourite RA2 map which is why I decided to make it for RA3. This map is good for all vs all matches and each position offers different advantages. Each player starts with the usual 2 Ore Nodes and has 1 nearby for expansion.
Enjoy
File Size:
504.2 KB
File Type:
.zip Max Players: 4
Author: Clone11b
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28984 downloads
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This map is a partial remake of the Red Alert 2 map, Let There Be Fight. The reason it is a partial remake
is that I decided to add more water and a middle island for more strategic options. There is only 1 entry point
into each of the starting positions, with 2 Ore Nodes close by (1 on water and 1 on land) to expand to. There
is also an Oil Derrick nearby for an extra income boost. The middle island holds 2 Ore Nodes and can be
easily cut off from the enemy. The use of a Navy will prove very useful in taking out bases.
Enjoy
File Size:
161.5 KB
File Type:
.zip Max Players: 2
Author: Clone11b
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14337 downloads
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Description
After playing Red alert 2 again, I really wanted to get a map from it and recreate it for Red Alert 3. With all this in mind I needed a map which was unique and could appeal to both navy and ground forces. So I have now have completed the first version of Cannon Fodder so that everyone else can enjoy it as much as I have.
The layout from the original, has only changed on the water due to the Naval construction. I always remember that the starting areas were generaly big enough for a small high tech base so I changed it a bit so that it remains the same.
The base area is big enough for a small higher tier base and two of the cliff starting points have a small village to occupy, AA and other infantry help protect the base. The other starting point has more area to build in, making it good for a large higher tier base without the natural AA village garrison area.
There are 3 off-shore islands with an Ore Node on each side and 2 major Tech islands for Navy yards and a single Oil Pump. Each starting area will have a Radar Tech building located at the far back of the base, which is great to keep an eye on what the other player is sending out to hit you with.
File Size:
2.2 MB
File Type:
.zip Max Players: 3
Author: TiberianFiend
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31833 downloads
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