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M3
Description
Find a way to destroy Psychic amplifier.
File Size: 60 KB        File Type: .zip
Author: kelstratejist   
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M2
Description
Find all Psychic amplifiers and destroy.
File Size: 49.1 KB        File Type: .zip
Author: kelstratejist   
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Description
Find and protect psychic beacon
File Size: 77.3 KB        File Type: .zip
Author: kelstratejist   
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3334 downloads

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Description
this is a remade version of soviet mission 11 (Red Revolution) except it is more harder, enemy will recruit more teams, some defenses set up at some annoying locations.

-AI tends to be buggy sometimes so if it doesnt 'feel' harder just restart to 'flip' the coin again

-the 2 power plants and the nuke silo next to your base can be captured by simply ordering an engineer to capture either of the power plants near it

-Work is still ongoing on it, so expect updates

Installation: just copy and paste the map file into your RA2 directory then go to campaign and choose soviet , choose hard (obviously) then fire it up
File Size: 72.2 KB        File Type: .zip
Author: Red Alert 3 Geek   
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Description
Battle across this frozen wasteland that isn't so barren. It actually has quite the lot of details. There's plenty of gold to fuel you war (hence Yellow Snow). The map is quite decent in size, so it has plenty of room to spare.
File Size: 122.9 KB        File Type: .zip
Max Players: 2
Author: ahmed osama   
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Description
Commander,
The soviets have declared war on us. They have already have a supply base in your sector. Intel reports that a large soviet battalion is set to attack Fort Carville, which is the last Resistance between them and Washington. Satellite photographs also show a Psychic Sensor in the area, but our readings show it to be one of Yuri's Psychic Beacons. Not only will this be able to detect you and call in reinforcements, but it has the potential to mind control everyone in Washington. You must destroy the Psychic Beacon at ALL COSTS. Also, blunt the Soviet invasion by withstanding their first attack force, and destroying their supply base. (along with any hostile units)
Primary Objective: Destroy the Psychic Beacon.
Secondary Objective: Destroy all hostile forces.

This map has loads of triggers, and some only work for certain difficulty settings, meaning there will be new surprises on each difficulty setting you try. You have 2 mission objectives. The first is to destroy the Psychic sensor. The second is to destroy all enemy forces. The difficulty settings at the start that you choose reflect on how hard the mission is going to be. If its on easy, you should be able to do the mission with only slight difficulty - if its hard however, you should find it very hard right from the start, so if you do it straight away without restarting or loading the game on hard, you’ll have done a lot better than me. I’ve scattered triggers throughout the whole map, so there should be plenty of surprises! If you like all action maps, and like using GIs, this map should be ideal for you!
File Size: 139 KB        File Type: .zip
Author: wormyworms10   
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Description
Objective 1: Destroy the Radar Towers
Objective 2: Destroy the Soviet Supply Base
Objective 3: Destroy the Soviet Mining Base

Commander, the Soviets have two large bases in this sector. One is an important Supply Base that is currently in use supplying the Soviets with resources and troops to fight us. The other is a Mining Base. This is a huge source of income to the Soviets, and must be destroyed. Unfortunately, the Soviets have installed a group of Radar Towers along the mountains near their bases to detect any enemy forces. The Radar Towers are also linked to the Supply Base Defense systems - wiping them out may cause an overload. Once you've taken out the Radar Towers, we'll be able to send in some reinforcements to take out the Soviet Bases. It is vital that you destroy both bases, or else Tanya's mission to take out the Nuke Silos could go horribly wrong.
Good luck!

This is my second Single-Player Map, and after playing every solo map available to download at a lot of websites, I've spent ages on this map to make sure it is amazing. It has over double the amount of triggers, teams, taskforces, waypoints, actions and variation than nearly every mission available to download. I've made sure the map contains almost everything that might be wanted in a single-player mission: Variety, long lastibility, lots of challenges, loads of surprises, stealth parts, action parts, and timed parts. There are also over 50 extra text messages included in the RA2.csf to add hints, info and help on the mission, tips and helpful information to help you to fully understand the map, and what you have to do. I've also made sure that the map is suited to nearly everyone, except (if you'll forgive me) utter newbies. On easy, the map will be quite challenging, especially objective 3, but is fairly easy to complete. On normal, the map will be a lot harder, with more enemy reinforcements, buildings, units, etc. On hard, the mission is almost as hard as it can get, but still possible to be completed. It is virtually impossible to complete the mission on hard without having to save and load, meaning its great fun to have a go at if you want to see whether your amazing at single-player missions!
The most important thing about this map on the first objective is you have to be QUICK. There's very little time to 'manage' your units, to try and get them all elite, as if you do this, your likely to run out of time and fail. On the second and third objectives, you get a lot more time, but, if you don't spend that time well, you could once again loose easily. One of my favorite features of this map is the soviets 'jamming device'. This happened entirely by accident when I was playing around with the map, and I decided instead of getting rid of it, Id use it to add an extra bit of variation to the map. As a result, on the third Radar station, you're likely to find the soviets jamming device interfering with troop movements on the mountain tops, making it harder to run away from the station.
P.S. Ive added a lot more hints for easy which give you helpful advice on parts of the map that may be hard.

To play Operation: Radar, either unzip the Zip file Radar to your RA2 directory, or copy the two files it unzips (all01t.map and RA2.csf) to your RA2 directory. Then start up an allied mission.
Once you've played the map on the difficulty settings (id advise to play on all 3, as they're all slightly different), make sure you email me to say what you thought of the map.
File Size: 187.3 KB        File Type: .zip
Author: wormyworms10   
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Description
This map is a mod map for Soviets.
Briefing :

Commander we were closely monitoring an Allied base in the north of Alaska. The base was small and not treated as a treat. Now it is. After five days of watching it, it suddenly blanked out! None of it was on the radar. But still we see tanks moving around the radar then disappearing again. Out of sight. We think the Allies have made a new stealthing technology building. We are not sure. That is why we are sending you in commander.

Objective 1: Find the allied base
Objective 2: Destroy all Stealth Generators
Objective 3: Destroy all Allied forces in the area

Copy all of the contents of this file into you ra2 folder. Make sure you don’t copy over any other files in you ra2 dir.
Theater: Snow
File Size: 296.6 KB        File Type: .zip
Author: Des08tor   
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Description
Briefing:
One of our Korean bases was having trouble holding back the soviet forces and have been mind controlled with the soviet physic beacon. We have also heard there is a cloning facility there on the soviet island and the soviets may be constructing a nuke silo.

Objective 1: Destroy the physic beacon
Objective 2: Destroy the cloning facility
Objective 3: Destroy the nuke silo
Objective 4: Destroy all enemy forces in the area
Objective 5: Keep Tanya alive
Theater: Temperate
File Size: 173.5 KB        File Type: .zip
Author: Des08tor   
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