incia
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21 years ago
OR you could make the unit be able to deploy, and when he deploys he starts to fly.
Blbpaws
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21 years ago
there is no "deploy" command in Generals.

What I meant cdlord was twofold. 1) I don't think it's possible to have some units exit a building flying and some walking. 2) I don't think you can "merge" units between air and ground (have them switch back and forth).


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incia
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21 years ago
The hacker got a button which makes it deploy and hack money.
Could there be a button which you could klick and then make the unit fly, and then when you klick it again he will go to ground.
CommieDog
21 years ago

1) I don't think it's possible to have some units exit a building flying and some walking.

Blbpaws wrote:


I don't see why not. It would simply be a matter of the Jumpjet Infantry exiting the Barracks at ground level and rising as it heads towards the default rally point.

2) I don't think you can "merge" units between air and ground (have them switch back and forth).

Blbpaws wrote:


This I know to be true. Locomotors work differently than most upgradeable characteristics and can only be upgraded once. There is no way to toggle code that would switch between walking and flying.

The hacker got a button which makes it deploy and hack money.

Incia wrote:


The Hacker's deploy function doesn't let the Hacker change altitude.
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Blbpaws
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21 years ago
ok, so the Jump jet infantry is not possible, but would the Rocketeer be?
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Lion
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21 years ago
Yeah rocketeers would be cool!
maybe if they work like a chopper (take off from barracks and remain in air)
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Firion Corodix
21 years ago
yeah they would be cool, but we already got the virus for the reds and having 2 anti infantry infantry units might be too much, though the rocketeer is an aa unit too, would be good against choppers. maybe we could make the jumpjet infantry be airborne forever like the rocketeers? i guess we should do one of the 2 and not both though, what infan units do we have for the tibs side? except for the machine gun dude and missile dude? we could have the entire cyborg devision that would be fun, normal cyborg and cyborg commando and that cyborg which shoots missiles and a net that disables infantry. normal cyborg would be anti infantry, cyborg commando would be anti tank and cyborg with net and missiles would be anti air anti infantry, but we got the ghost stalker guy already so maybe him and no cyborg commando then. i think cyborgs would be cool
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Blbpaws
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21 years ago
hmm. Actually I'm having second thoughts of they are possible due to how they leave the barracks.
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Firion Corodix
21 years ago
commiedog said it was possible, when they leave you could make them go to the gathering point like all the other units and as commiedog said it can change altitude only once so first it walks on the ground when leaving the barracks and when it comes to the gathering point it goes into the sky forever it could go into the sky sooner too ofcourse, commiedog said it was possible so i guess it´s possible then, but that doesn´t mean that the unit could fit in the mod. we would be one of the few mods with flying infantry.
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incia
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21 years ago
Would the Cyborgs be able to be crashed by tanks?
Would the be autohealed on tiberium?
Firion Corodix
21 years ago
i think they would get some sort of auto heal upgrade instead.
and i dont think tanks could run over them because cyborgs are powerful, only the biggest tanks > overlords, apoc tank and mammoth mk2 could run over them but maybe all tanks
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Blbpaws
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21 years ago


Would the Cyborgs be able to be crashed by tanks?
Would the be autohealed on tiberium?

Incia wrote:



I didn't know we'd have Cyborgs. 😁
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Firion Corodix
21 years ago
i didn´t know we´d have them either, but this is the units idea topic remember. 😁
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Luckie
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21 years ago
I like the idea of rocketeers, I've actually been thinking about that alot. I remember them having a sort of bounce as they floated though. Would that be possible?
XrRydr
21 years ago
hey cdlord, when did they say that there would be the virus for the reds? But rocketeers/jump jet infantry would be very cool for either reds or tibs. And it would definitly be better for it to stay in that air the whole time. It was annoying in tibsun when the jump jets were in an enemy base attacking, and when they finished attacking one guy they would just land and die. The only possible upside to having them land was to pickup crates, but generals doesn't have those. But it sounds like it's not possible for them to land anyway and that's great. You might also want to toy with the idea of having them be able to shoot rockets and/or machine guns, but that could be too powerful. Also, I think that giving the tibs cyborgs would give them a bit of an advantage for infantry. As I recall, cyborgs were really pretty powerful, nothing was really that effective agianst them. Also, I am not sure if you want to try to keep the amount of units for each side about the same.
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Blbpaws
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21 years ago
Xr, did you get my PM?

We'll see about the cyborgs.

Yes I agree about the JJI. That was very annoying.


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CommieDog
21 years ago
I didn't know that we were planning the Virus, either. I recommend against it, considering that the Gens already have a sniper unit (Pathfinder).

The Jumpjet Infanty would be a good high-tech addition to the Tibs. I'm not so sure about cyborgs, though.
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aConcernedCitizen17
21 years ago
lol. Thanks to our resident CommieDog for demonstrating what a perfectly no-good triple post looks like. 😛 I'd like to see some sort of aerial inf in All-Stars. It'd be one of the only mods I know of that would have em.

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Firion Corodix
21 years ago
i think we decided on the virus long ago already didn´t we?
cyborgs would be cool, and they where powerful yes but they where expensive too, the normal cyborg was an anti infantry unit and it got owned by every vichle. the cyborg with missiles was good against infantry and against some tanks and buildings but it wasn´t very powerful, the cyborg commando was powerful with it´s attack but again easy to kill by air.
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XrRydr
21 years ago
Yes, I cyborgs would be interesting, but the problem would be balancing. When I say that nothing was effective agianst them, I mean they were like walking tanks almost. They are infantry, but everything that is effective agianst infantry is not effective against cyborgs. And I don't know about vehicles "owning" cyborgs. Yes, I think that a Titan could take down a cyborg in a 1 on 1, but the Titan would lose a sizeable amout of HP. I don't think that wolverines and buggies were that powerful against them either. They were basically infantry with the armor of a tank. But anotother thing to consider is the fact of auto-healing. In generals, you can't exactly walk through the resources as you could in Tibsun. Either it would be always auto-heal or none at all. If these were used, an upgrade for auto-heal would be best at the weedrefinery. But in the end, tiberia would have a significant advantage in the infantry department, and that is okay as long as the other two get advantages as well. So cyborgs would be fine if we maybe gave the reds the tesla trooper and desolator, with equal power. Then you could give the gens the angry mob, those things were really powerful if you didn't have flame/toxin/flashbang around to stop them. So when thinking about adding really powerful units, keep balance in mind.
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