Welcome Guest! To enable all features please Login or Register.



Go to last post Go to first unread
Offline Mr_JAKH  
#1 Posted : Thursday, March 19, 2015 8:05:03 PM(UTC)
Joined: 3/19/2015(UTC)
Posts: 2

Hello everyone!
This mod is great! I've played it alot. Excellent work CnC Labs!
The classic retro feel is over the edge. Really nice to re-live it again.
But their are some things you should change in an upcoming patch or something, if you still working on it?. Anyway,-- what I wish to see in the patch would be an anti-air attack with missile-sub because they had it in the original version of C&C Red Alert and their is nothing to support sea units for the Soviets at the moment.
The Allied should use their sink-bombs with Destroyers/Gun-boats more often, even if the submarines are not submerged in close-range to be more effective against submarines. It would give it a more tactical feel because I've noticed submarines are really effective at long-range to snipe out those pesky Allied boats at distance. Allied Destroyers always used sink-bombs in original Red Alert to attack submarines and I think it's worth to note, but enough of that!
One more thing! Mammoth-tank should have more endurance. For at it seems at the moment, they can't handle anymore punch than an ordinary heavy-tank. For example: 5-6 medium tanks (1 or 2 had veteran-rank, same goes for Mammoth) took out 3 Mammoth-tank. I guess it's to weak for a legendary Mammoth tank(s) as it is for now. When I use steamroll tactics, I'm usually are more effective with Allies than Soviet and that is more they thing, but my most common Allied-style are chrono/sneaky-tactics, but it's fun to test different styles for each faction to see how effective they can be.
This is a tremendous mod, Top-nr 1 for Red Alert III! Thumb Up Wink

Edited by user Thursday, March 26, 2015 1:51:24 PM(UTC)  | Reason: Not specified

Offline Blbpaws  
#2 Posted : Wednesday, March 25, 2015 8:14:06 PM(UTC)
C&C Labs Staff: Labs Staff MemberThe Forgotten Staff: The Forgotten StaffRed Alert Staff: Red Alert Staff MemberAll Stars Staff: All Stars Staff
Joined: 1/1/2003(UTC)
Posts: 6,526
Location: USA

Thanks: 3 times
Was thanked: 47 time(s) in 32 post(s)
Glad you like it! Unfortunately there aren't any plans for a patch.
Offline Mr_JAKH  
#3 Posted : Thursday, March 26, 2015 2:34:20 PM(UTC)
Joined: 3/19/2015(UTC)
Posts: 2

Ok, if CnC Labs consider to make a patch in the future, then I should've mentioned it earlier that there's a bug too when you teleport (chronoshift ability) a tank in the water and they drop an infantry who only stands there sub-merged and can't do nothing! And if there are naval or air-units & so on nearby, they try to kill the infantry, but cannot because in some cases they are "immortal". This can be disturbing at some point. I've said it before:-- Don't forget the anti-air ability (had it in the original version of the game) with missile-sub for the Soviets! All-in all, the Allies & Soviet will have 3 anti-air units each if this patch will come to life. Soviet badly needs it in naval-warfare, especially on a "water map".-Seems fair to me!Cool Big Smile

Edited by user Thursday, March 26, 2015 2:40:30 PM(UTC)  | Reason: Not specified

Users browsing this topic
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.