This mod is great! I've played it alot. Excellent work CnC Labs!
The classic retro feel is over the edge. Really nice to re-live it again.
But their are some things you should change in an upcoming patch or something, if you still working on it?. Anyway,-- what I wish to see in the patch would be an anti-air attack with missile-sub because they had it in the original version of C&C Red Alert and their is nothing to support sea units for the Soviets at the moment.
The Allied should use their sink-bombs with Destroyers/Gun-boats more often, even if the submarines are not submerged in close-range to be more effective against submarines. It would give it a more tactical feel because I've noticed submarines are really effective at long-range to snipe out those pesky Allied boats at distance. Allied Destroyers always used sink-bombs in original Red Alert to attack submarines and I think it's worth to note, but enough of that!
One more thing! Mammoth-tank should have more endurance. For at it seems at the moment, they can't handle anymore punch than an ordinary heavy-tank. For example: 5-6 medium tanks (1 or 2 had veteran-rank, same goes for Mammoth) took out 3 Mammoth-tank. I guess it's to weak for a legendary Mammoth tank(s) as it is for now. When I use steamroll tactics, I'm usually are more effective with Allies than Soviet and that is more they thing, but my most common Allied-style are chrono/sneaky-tactics, but it's fun to test different styles for each faction to see how effective they can be.
This is a tremendous mod, Top-nr 1 for Red Alert III!
Edited by user Thursday, March 26, 2015 1:51:24 PM(UTC)
| Reason: Not specified