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Tank
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22
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Infantry
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23
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Nuke
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4
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Airforce
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6
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SuperWeps
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14
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Laser
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24
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Stealth
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21
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Toxin
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8
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Demo
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11
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GeneralJoined: 9/1/2006(UTC) Posts: 1,550 Location: USA
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auroras take out the buinker, and soon after, combat chiook move only close enough to get snipers in range, then stealth fighters take out your gattling cannons, then a few king raps to take out your troop crawlers, yes one rap can take out a troop crawler. then assuming you have artillery strike you will not have it anymore, becuase remeber, i destroyed your cc and all of your dozers, so you have noting left to build. So once bunker are gone, you can't replace them, once barrakck are destroyed, no more infnatry. That is why i always mass up auroras wuik and take out the cc, and then use stealth fighters to take out the dozers. |
Look, at the gaping holes 1 inch in front of you. I missed Flyin' high in sky, dropping bombs, and sayin' bye bye |
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GeneralJoined: 10/10/2006(UTC) Posts: 1,598 Location: New Zealand
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Or: Gattling cannons take out auroras, losing you at least $6000 if you're using a decent ammount. Then leaving the bunkers unharmed, taking out the combat chinooks, and then the bunkers would continue to take down your king raptors.
We could go on and on, you can't just give examples of situations like that, because every situation usually has a way to counteract it.
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GeneralJoined: 9/1/2006(UTC) Posts: 1,550 Location: USA
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ogmg AUrora dropg their pay load before the gattling cannon can ge ta good shot, i wold you this would be timed perfectly so that once biunkers are destroyed my chinnoks kill all the innfnatyr and the stealth fighter are right their to take out your pesky gattling cannons |
Look, at the gaping holes 1 inch in front of you. I missed Flyin' high in sky, dropping bombs, and sayin' bye bye |
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GeneralJoined: 10/10/2006(UTC) Posts: 1,598 Location: New Zealand
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You'd have to have quite a lot of auroras because it takes like 3 to destroy one fortified bunker.
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MajorJoined: 5/26/2006(UTC) Posts: 441 Location: Australia
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Twii used Gattling CannonS, plural. BlackAce used THE gattling cannon, singular. Note that you guys aren't even using the same situation. Of course the Aurora will defeat a single cannon by itself since by the time Aurora loses invulnerability, the cannon is destroyed. 5 Cannons together though, even if you micro managed two Auroras per Cannon, the 3 loose Gattlings will still destroy you. This takes into account cost comparison where 4 Auroras at $1600 each is $6400, which gives 5 $1200 Gattling Cannons. Or, because 8 Elite Minigunners totally rocks my socks off, replace 2 of the Gattling Cannons with 1 Assault Troop Crawler, same cost of $2400. If you want to talk about Fortified Bunkers + 10 minigunners, that's $4200 if anyone wants to play around with it. Oh and if you talk about Stealth Fighter, take into account extra costs that Infantry General also gets.
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GeneralJoined: 10/10/2006(UTC) Posts: 1,598 Location: New Zealand
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MajorJoined: 12/20/2006(UTC) Posts: 169 Location: United Kingdom
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BlackAce2020 wrote: auroras take out the buinker, and soon after, combat chiook move only close enough to get snipers in range, then stealth fighters take out your gattling cannons, then a few king raps to take out your troop crawlers, yes one rap can take out a troop crawler. then assuming you have artillery strike you will not have it anymore, becuase remeber, i destroyed your cc and all of your dozers, so you have noting left to build. So once bunker are gone, you can't replace them, once barrakck are destroyed, no more infnatry. That is why i always mass up auroras wuik and take out the cc, and then use stealth fighters to take out the dozers.
LOL then my 60 nuclear missiles that i built earlier makes short work of your airfields lol @ the "Here's one i made earlier" thing lol |
My opinion is likely to change as I improve
You will not forget this devils power |
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GeneralJoined: 9/1/2006(UTC) Posts: 1,550 Location: USA
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If you have 60 nuclear missle, i send over two auroras to take out one powerplant, and then you are finsihed, then kep senidng in wave after wacve, knocking out your power, King Raps destroy you command center, stealth fighters take out your dozers, and aurora pound your power, then king rapos go after priority targets such as supply centers, and war factories |
Look, at the gaping holes 1 inch in front of you. I missed Flyin' high in sky, dropping bombs, and sayin' bye bye |
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GeneralJoined: 10/10/2006(UTC) Posts: 1,598 Location: New Zealand
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... Or he could just put another power plant on over charge.
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GeneralJoined: 9/1/2006(UTC) Posts: 1,550 Location: USA
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one powerplant on overcharge cannot replace one entire powerplant. And i told you, i would continuosly sned in auroras, say i could have at least 20 auroras if he has 60 nukes maybe 80 king raps and about 20 stealth fighters |
Look, at the gaping holes 1 inch in front of you. I missed Flyin' high in sky, dropping bombs, and sayin' bye bye |
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GeneralJoined: 10/10/2006(UTC) Posts: 1,598 Location: New Zealand
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... Or he could put five power plants on over charge.
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Commander in ChiefJoined: 5/17/2003(UTC) Posts: 1,602 Location: Sweden
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... Or he could construct more Power Plants while the King Raptors and Auroras reload.
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GeneralJoined: 10/10/2006(UTC) Posts: 1,598 Location: New Zealand
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Or better yet BOTH OMG WARGASM
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PrivateJoined: 1/20/2007(UTC) Posts: 3
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What's up with this fortified bunker argument? Why bother with the bunkers themselves - just clear them out with stealth fighters. They're cheaper than Auroras (though the upgrade costs $1,500) and are more likely to survive.
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ColonelJoined: 6/2/2006(UTC) Posts: 961 Location: USA
Was thanked: 3 time(s) in 2 post(s)
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Bunker busters don't work against tunnels or chinese bunkers since the patch. |
Email me if you ever need help (edited signature November 6th, 2014) |
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MajorJoined: 5/26/2006(UTC) Posts: 441 Location: Australia
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That's pretty bad nerf, Stealth Fighters in the first place weren't worth the one gen point compared to some other powers and for Air Gen without the gen point, you'd opt for King Raptors in most scenarios... That's how I play USA anyway.
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PrivateJoined: 2/22/2007(UTC) Posts: 2 Location: United Kingdom
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is aw inf general i mean ya they are good somtimes but in my opion SUCKY |
Ownage |
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CaptainJoined: 2/12/2007(UTC) Posts: 59 Location: Bulgaria
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So it is about Infantry VS Airforce... i prefer airorce althow infantry has Incredible defence... you are tolkin abot 60 nuklears... hah well i'd play Airfoce, use auroras as cmicdze to take down the first nuklear and propaganda centre and make sure you won't have propaganda in fulture :) the attack would be 6 HmmVees with TomMissle full ov pathfinders and 6 tomahowks... how will infantry stop that? ofcourse 3-4 HmmVees should be there too, but full of missle launchers couse of the helix and mig's! Ones defence is down stealth comachees come right away! |
ADAM prosesors -When speed is what you need!!! |
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GeneralJoined: 10/10/2006(UTC) Posts: 1,598 Location: New Zealand
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I think air force is a bad general to use. He has many enemies who are quite keen on keeping those planes down.
I find that he's better against GLA generals, as opposed to China and USA Laser & SWG. If you go up against any china general with him (to avoid possible conflict, lets say that both players have some what equal skill) I think; that if all luck is out of the way, The Chinese general would definitely have the advantage. Especially if the Chinese general is the infantry division. I just think he has a very good arsenal for combating air (and various other units).
I can honestly say that Infantry is the best general in the game.
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CaptainJoined: 8/17/2006(UTC) Posts: 91 Location: USA
Was thanked: 1 time(s) in 1 post(s)
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The laser general requires completely different strategies than other generals. You cannot rush with the laser general. It's all about turtling, and this really is the only general you can do that with. |
To a pessimist, the glass is half empty. To an optimist, the glass is half full. To a programmer, the glass is twice as big as it needs to be. |
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