Alright, here's the overall overview..... with a new edition!
General Robert Wilkes, USA Hi-Tech and Energy Weapon General
Rank: General, unknown rank
Branch: USA
Stationed: Has many stations around the world. Most notable are in the US, Europe, Iraq, and Japan.
Tactical Overview: Superior Technology
Availability: Skirmish, Generals Challenge, Online
Formerly a subordinate under General Townes, General Wilkes has always been fond of high-tech weaponry. However, seeing the weaknesses of General Townes's weaponry at the time, General Wilkes started to learn from his superior's mistakes. After a while, he shifted his job to General Alexander's. However, the same things happened. He included the brand-new plasma weaponry which can take out masses of infantry, new Positron weaponry, and enhanced laser and Particle Cannon technology. He was also formerly an Avenger operator, taking out masses of aircraft while designating targets for other units. However, by the time of President Bradford, all his projects were shut down, including his Peer tank prototype. This infuriated him, since seeing the President as not allowing his new toys to battle. However, by the year 2065, all his new projects were recommissioned, now once again approved under a different president.
He has a decent army in both land and air.
As a general, General Wilkes has been always using more advanced weapons, not to mention his energy weapons, drone bombers, and orbital strikes. He also has a good defense, good enough in neutralizing heavy attacks. His main weakness, however, is power dependency, leaving his Orbital Artillery and tanks powerless if power is left unchecked.
Info:
All aircraft have PDLs.
All vehicles(including drones) can hover over water by default.
Regulars(They are armed with plasma machine guns to attack both ground and air. Uses flashbangs to clear buildings.))=300
Designated Marksmen(They are armed with semiauto lasers, can target designate, and call orbital strikes when upgraded.)=450
Hunter(Basically a pathfinder with a railgun and fully stealthed.)=550
Laser Burton(You want the best, here I am... with laser.)=1350
EMP Missile Defender(Stops and damages vehcles and destroys aircraft.)=325
Jetpack Trooper(Flies and uses plasma machineguns and laser cannons.)=600
Advanced Officer=700
Medic=300
Positron Cannon Trooper(yes, uses powerful Energy Tank shell to kill)=700
Positron Crusaders=1000
Laser Paladins=1150
Railgun Artillery(you ever heard of Townes' one in ShW?)=1750
Orbital Strike Artillery(pretty much the Athena Cannon)=1850
Laser Humvee=600
Advanced Ambulance=450
Plasma Tomahawk=1100
Mammoth Tank Mark IV(PDL, 2 positron cannons, 2 AA plasma missile launchers, can hover, upgradeable by deflector shields)=2250
Super APC(carries 10 soldiers at once)=800
Repair Tank= 750
Reaper Stealth Tank=1000
Laser Tank(Same as Townes')=700
Advanced Sentry Drone=550
Advanced Avenger=1400
Positron Humvee= 750
Advanced Microwave Tank= 750
The Peer Tank, an experimental heavy tank that is armed with 2 super heavy positron cannons, has a PDL and AA laser, has plasma missile pods, can hover over water, has nanobots to repair itself and other vehicles around its vicinity, can upgrade to Dual Heavy Particle Cannons and Dual Solar Cannons. Has modular weapons as well, such as Mobile Bunker, Pulse cannons to attack infantry and aircraft, and a missile jammer. However, can only be built once in the field, and costs 10000.(The same in Create your unit)
Laser Comanche=1350
King Raptor Mark II(Has PDL and has 10 missiles, can deploy countermeasures more often.)=1250
Banshee Fighter(uses laser cannons and plasma missiles)=1500
Laser Stealth Prototype Fighter(yeah, a prototype, a new model)=1750
Orca(can bring 5 soldiers and has fireports, armed with Plasma bombs and plasma machineguns)=1800
Plasma Aurora Bomber=2000
2037 Drone Bomber(Unmanned and fast drone bomber)=1000
Plasma Nighthawk(drops plasma missiles)=1500
ETA 2 interceptor(like the Star Wars one, armed with lasers)=1400
Research Center=2250
Advanced Laser Turret=1250
Advanced War Factory=2000
Advanced Air Field=1000
Laser Designator Base(same as one in Shockwave)=800
Railgun Turret=1250
Advanced Cold Fusion reactor=650
Plasma Patriot=1000
EMP Patriot=1000
Advanced Laser Uplink Cannon(superweapon)=3000
Deflector Shields(all units will receive 25% less damage.)=1000
Advanced PDLs=2000
Orbital Strike Designation=1400
Focusing Crystals=2500
High Heat Weaponry=2500
Focused Railguns=2500
Laser Gun(for Sentry Drone)=400
Advanced Control Rods Upgrade=250
Orbital Strike Atrillery at 1-star , 1 point
Advanced Spy Drone 1-star, 1 point
Advanced Emergency Repair(1-star to 3-star)1 point per level, up to Level 3
Positron Bomber Strike(Carpet bombs the area with a 2018 concept bomber and leaves fire traces, drops twice simultaneously), 3-star, 1 point,once only
Advanced Specter Gunship(bombards area with plasma projectiles and lasers, burning the area,up to Level 3)at 3-star, 1 point per level
Space Laser Strike- Bombard the area with 40 lasers from space. Rank 3 and levels only once.
2037 Bomber Strike(bombards the area with plasma projectiles and plasma missiles, burning the area afterwards, much like a mix of A-10s and napalm strikes), up to Level 3, 3-star, 1 point per level
Advanced Paradrop(Paradrops a group of Regulars, Marksmen, EMP Missile Defenders, and Laser Humvees at a location. Up to Level 3)
3-star, 1 point per level.
RKV Strike replaces Fuel Air Bomb(A tungsten rod falls out from space, dealing massive damage over a large area,)at 5-star, 1 point
Advanced EMP bomb strike(A 2018 concept bomber drops 2 EMP bombs, disabling everything including infantry),5-star, 1-point
A repost of the old one, to be more elaborate.
Edited by user Monday, January 12, 2015 9:36:32 PM(UTC)
| Reason: Not specified