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Sorry, I completely missed your post Gameanater because you posted at the same time as me.
That's okay, I'm used to being ingored.
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Early game, his superior tank hunters give him an advantage. There are several glitches around infantry's tank hunters that make them stronger than they seem. E.G. they have a permanent 25% attack rate boost from the bugged nationalism upgrade that Fai gets for free. Infantry is also quite versatile; his infantry can fight on foot to avoid missiles, or in an attack outpost to defend against quads/gatts, and they can switch between these two in the middle of a battle.
Wow! I didn't even notice the firing rate bug, that's fascinating!
Quote:Late game, the ease of running over hackers with a technical/humvee is one of the greatest weaknesses of China. China would normally have to choose between the expensive internet center and risking an enemy instantly killing their entire economy with a technical. Infantry has a counter to this, his stealth hackers are much harder to find and kill, and even if they are found, they've often provided more money because of their starting veterancy. They can even defend the base in emergencies using their vehicle hack.
Actually, I agree with you here.
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and literally no new units outside of existing units being changed slightly.
Can you explain this? The King raptor is just an upgraded Raptor. The emperor is just an upgraded overlord. Heck, the minigunner is a gattling tank fused with a red guard, which is similar to the toxin rebel being a toxin tractor fused with a rebel. Even his hackers are part Lotus.
Crap. i think when I was writing that my definition of "new" was skewed slightly.
Looking back at it, I THINK this is what I meant to say:
Fai kind of has the least new STUFF going for him. A large amount of China's vehicle force is gone for him (which makes sense), with one or two improved versions of a few transporting vehicles. But all he has for his Infantry, which you would THINK would be bigger and more diverse than a standard China gen, is beefed-up versions of existing standard China infantry, which isn't as changed as I would expect. I mean, where's a Pathfinder equivalent? Why can't "Super" Lotus defend herself? Why are Mini-Gunners only trained one at a time and take just a long as to train as two Red Guards if I'm only building one at a time? Can't he at least get a couple more interesting new infantrymen, isn't he suppost to be an INFANTRY general? Where's his sniping ability, again? lol
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He's overly reliant upon a single unit type, and at that they're both overpowered and underpowered at the same time.
He really isn't. That's the problem with airforce general. Early game he uses rockvees or combat chinooks, and can even use his regular Chinooks to defend against enemy rockvees. Mid game he builds his airfield, late game he flattens everything with his carpet bomber and stealth comanches. Airforce is absurdly versatile.
Okay, this is kind of against my argument I guess, about being overpowered and underpowered at the same time, but you CAN have the Carpet Bomber earlier in-game because of the Strategy Center and level 1 General's Ability thing.
Anyway...
Aren't his Rawkitvees more expensive to make? IIRC, both his Infantry and vehicles are more expensive, so it'd be a little harder to spam them without a stronger economy backbone, which he definitely has to have because his main force, airforce, is still quite expensive even with cost reduction to his aircraft. Comanche spam requires a LOTTA cash to make!
He also lacks any tanks (unless you're actually counting Microwave Tanks). (He WAS going to get them, at twice the price of a regular General, but with a good economy that would make him definitely overpowered.), so good-bye Crusaders and Paladins and hello low-HP and more expensive Rawkitvees and more expensive Avengers.
Besides this, his aircraft is still both overpowered, but pretty costly to use against someone who knows how to counter aircraft. King Raptors have little hope against a few Avengers, Combat/Chinooks are shredded by bullets from Quads or Gattlings at the lasers from Avengers/Laser Patriots, not to mention that against a SupW general, the missile defense will help but at some point ONE missile will at least get through and instantly kill the aircraft (one shot from EMP equals instant death for non-cargo planes).
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and can even use his regular Chinooks to defend against enemy rockvees.
How so? I mean, yes, the laser defense helps against the missiles, but a single Rawkitvee loaded with the full 5 Missile Defenders easily gets through one AirF Chinook without too much trouble, which is made easier with more Rawkitvees. And the TOW Missile just adds one more thing for the laser defense to handle (I am aware that a TOW Missile alone is completely worthless against any laser-defensed aircraft.