C&C Labs News Wire

— Tuesday, September 29, 2009 —

Posted By: MicScoTho at 12:46:29 AM ET

The Archives: Over 160 Red Alert 2 / Yuri's Revenge Maps

Red Alert 2 LogoThe Labs Maps Staff and I recently opened up the archives and dug out over 160 Red Alert 2 and Yuri's Revenge maps.  All have them have been added to our now-expanded downloads section for your enjoyment.

Amongst our new additions you'll find some classic fan-favorites, created by map makers ranging from Ejah to Wildefire. I've chosen a few to highlight below:

Also included are all of the official map packs released by Westwood for Red Alert 2 and Yuri's Revenge - 47 maps in all.

I invite you all to pull out your dusty Red Alert 2 disks, and say hello again to the year 2000.

 

 

Last edited by MicScoTho on Sunday, October 4, 2009 at 5:36:20 AM.

— Sunday, September 27, 2009 —

Posted By: Gren at 8:11:08 AM ET

New Red Alert 3 Map - Watering Hole

Watering Hole

By Clone11b

Clone11b's latest 4 player Red Alert 3 map is to his usual high standard, full of detail, well designed, balanced and extremely well built. Although the map's symmetry is very accurate, there are plenty of natural defence pockets and scope within the design, to plan full-blown rush attacks, or those covert sneak operations, to overcome the enemy. The map is particularly good when played with 2 players, each with an ally (Left v Right or Top v Bottom) but is also great fun when played as FFA.
Your copy is waiting for you over in our downloads section and you can have a quick preview of the map, by using the thumbnail images below.
 

Author's Description: Watering Hole is a four player desert map with an oasis and small town located in the middle. Each player starts off with the usual two ore nodes, and has two nearby expansions, one on water and one on land. Between each player location are serveral choke points, with observation posts hidden between cliffs. There are also two ore nodes in the centre of the map for all players to fight over. In addition to the four oil derricks on the ridge there are another four located on the small outer islands, as well as an observation post.
I have also placed serveral ambient sounds on the map to give the map a more natural feel.

 

Download: Watering Hole

Last edited by MicScoTho on Sunday, October 4, 2009 at 5:37:32 AM.

— Saturday, September 26, 2009 —

Posted By: MicScoTho at 3:08:57 PM ET

CnCMaps.com Mapping Competition

CnCMaps.com is holding a mapping competition sponsored by EA, running now through October 9th.  Maps may be submitted for Generals/Zero Hour, Tiberium Wars/Kane's Wrath, and Red Alert 3/Uprising.  There will be a winner for each universe of games, and each winner will receive 2 C&C shirts, 1 signed RA3 cast photo, 1 Scrin mug, and the winning map spotlighted on CommandAndConquer.com.

Check out CnCMaps.com for details!

 


— Wednesday, September 23, 2009 —

Posted By: Gren at 4:48:36 AM ET

New Red Alert 3 Map - Battlebase Koi

Battlebase Koi

By TiberianFiend

Here's another classic 4 player Red Alert 3 map from TiberianFiend. Highly detailed and full of opportunities for attack, yet allowing for great defence strategies.
The 'Koi' has an atmosphere of real activity and excitement, so you need to keep your wits about you as you put your battle plans into action. Head over to the downloads section for your copy, but first, have a closer look by using the thumbnails below.
 

Author's Description: BattleBase Koi is a large support floating-fortress for Japan. It was originally designed to research into technologies to advance Japan's ever expanding Nanite and Waveforce technology. Due to Allied offence, this ship continues its path towards Honolulu, Pearl Harbour to re-enforce the military forces.

The map is designed around a new concept created by me in an attempt to utilize all of the strategies RA3 has to offer.

Its has a great water area, but little use without a good view on top of the battlebase. Vehicles are picked down by the huge number of civilian structures, making a single armoured assault much less-effective. Air units have a difficult time as they can be countered by AA from unreachable places for non-long ranged units.
 

One of the main pointers about this map is the number of Ore depot locations. There are more on land than anywhere on the map, but this doesn't mean Navy won't work, as there are Oil Derricks outside of the fortress to hold your own and push back on land.
Currently, land is the most easily accessible way of gaining access to another player's base and with infantry being so deadly, its good advice normally to hold the main areas with them. But be aware that enemies, although vulnerable on the field, are much more at comfort in their base, where base defences can make short work with infantry.

 

Click to Download: Battlebase Koi

Last edited by MicScoTho on Sunday, October 4, 2009 at 5:38:38 AM.

— Monday, September 21, 2009 —

Posted By: MicScoTho at 2:20:50 AM ET

Forums Migrated to C&C Labs

The Generals World Forums are now the C&C Labs Forums: they have been migrated to here, their new home. Join in on the discussions by clicking the Forums link in the navigation bar above. The forums are a great place to get your mapping-related questions answered!

The combined Generals World / C&C Labs staff's focus going forward is now exclusively on C&C Labs. With the migration of our forums to this website, C&C Labs is now a single, unified resource for C&C maps and mods. Generals World will remain online as a resource for information about the Generals and Zero Hour games.


— Sunday, September 13, 2009 —

Posted By: MicScoTho at 11:36:53 PM ET

C&C Labs: Now With News

Welcome to the new C&C Labs homepage, which now includes proper Command & Conquer news coverage.

Ever since the maps section of C&C Labs launched, we had been posting news on our sister site CNC Generals World whenever we uploaded a new map here. This served the purpose of keeping our longtime visitors informed of what was new, but it also created quite a disconnect: C&C Labs appeared much more static than it was, and new visitors to Generals World were likely confused to find that nearly every link took them to a different website.

As of today, I am thus happy to announce that C&C Labs has its own news feed: you're reading it.

If you want to be kept up-to-date on whenever we add new C&C maps to our website, a great way to do so is to subscribe to the C&C Labs RSS Feed. If you're new to RSS and don't have an RSS client, I suggest you take a look at this quick explanation and then take a tour of Google Reader: the C&C Labs news feed works great with it.

We hope you enjoy the new homepage here at C&C Labs. Please take a look around: I hope you find a new Red Alert 3 or Zero Hour map that piques your interest.

- The C&C Labs Staff


— Sunday, September 13, 2009 —

Posted By: Gren at 3:26:25 PM ET

New Red Alert 3 Map - Crimson Passage

Crimson Passage

By MaelXD

Welcome to MaelXD who has submitted his first attempt of a map for Red Alert 3. Once again being guided through by our Worldbuilder tutorial, MaelXD has shown he has a great eye for detail and a natural skill with the Worldbuilder tools. The map is ready to pick up in our downloads section. Use the thumbnails below for a preview of this great map.

Map Description: Crimson Passage is a large map made for long 3v3 battles. The map tends to lend towards turtling, although large advantages can be gained by early attacks at the enemies tech structures.

Each of the three players begins with two Ore nodes and four shared expansion Ore nodes behind the each teams main defensive line. There are also four expansion Ore nodes up for grabs near the centre of the map.

 

Download Crimson Passage


— Friday, September 11, 2009 —

Posted By: Drummin at 9:07:42 AM ET

NEW Zero Hour Map ~ Village Desolation

Village Desolation
Domino45

When Domino45 sent me his map and said that this was his first attempt at using WorldBuilder I wasn't sure just want to expect. I was pleasantly surprised! This Zero Hour map is very nicely detailed especially for a first map and offers some great game-play with city battles and sneak attack routes through the hills. He describes the map as follows.

This arid and desolate village finds itself between vast desert mountains, as well as in the middle of a raging battle. Most of the action is most likely to take place among the village itself, however there are 'back doors' located within the hills along the sides of the map which allow infantry and light ground vehicles to perform a more stealth approach to an enemy base. The map contains 8 oil derricks, allotted evenly throughout the map, as well as multiple small supply piles which can be found within the village or around trees throughout the map. Of course each base contains a supply dock too. Also, bunkers have been placed at strategic areas, and of course any building within the village can be garrisoned. You may also notice that one of the bases contains an asphalt ground, and is fenced off with watch towers guarding the entrances. I really hope you enjoy my first map of many!

Download Village Desolation

Last edited by MicScoTho on Sunday, September 13, 2009 at 6:22:01 PM.

— Monday, September 7, 2009 —

Posted By: Gren at 3:49:14 PM ET

New Red Alert 3 Map - A Place in the Heavens

A Place in the Heavens

By TiberianFiend

This could be Episode 2 of TiberianFiend's popular map Assassin's Shadows. To keep up your levels of fun and enjoyment, he has now completed his next stage with this 4 player Red Alert 3 map expansion. Introducing Player rewards with higher tech equipment for achieving certain goals, this map is yet another high level piece of map making.
With selective options to view an Intro and offer the choice of Clan-type to the players, this map is another must-have for your collection. Already in our downloads section, but if you want a close-up preview, click the thumbnails below.

Author's Description: This is an expansion of my Ninja map Assassin’s Shadows. A Place In The Heavens features a new and extended array of units to use including the Tankbusters, Engineers and the IFV Gunner. The aim of the map will be the same however, it contains extra bonus features, including Control Points and automated defences.

The game begins with a vote to see the intro. If more than 2 people press Execute then the intro will start. If you wait 30 seconds, then you are taken to the clan choice area.

The Clan choice area is used to select the Clan for your units.
This affects the outcome of your units as each Clan has unique benefits and fall backs.
To pick a Clan, just select the unit that represents your clan choice. Traditional units are governed by the Shinobi and Technological units are governed by the Imperial Solider. Selecting a unit will give you a pop up box explaining to click the execute button to select the Clan in question. If you aren't sure which team you want, you can always select Yuriko who governs the random Clan option. Each Clan also have their highlights to help with your selection. Also note that both Clans use the dog unit.

Here are the highlights:
Traditional Clan:
Shinobi
Tsunami Tank
Chrono Swap

Tech Clan:
Allied Spy
IFV Gunner
Point-Defences-Drones

The main goal of the battle is to own all of the Outposts on the map. Each allied outpost is located either North, South, East or West and the Japanese Radars are found in the center of the map. Only a single player can own all of them to win. Should something be preventing you from claiming your Outposts then infiltrate your enemy's Nano Tech structure to kill them. You can either infiltrate it twice or capture it with an engineer to kill them with one shot.

You can also now call for Higher Tech honours which are bestowed upon you if you hold and control 2 radar tech structures for 2.5 minutes, these include some of the strongest and tactically diverse units your production factories are capable of.

Again, I recommend you play this in a FFA/No teams state and with other human commanders.

 

Click to Download: A Place in the Heavens

Last edited by MicScoTho on Sunday, September 13, 2009 at 6:13:18 PM.

— Sunday, September 6, 2009 —

Posted By: Gren at 10:34:13 AM ET

New Red Alert 3 Map - Island Limits

Island Limits

By Commander_Shikari

We would like to welcome Commander_Shikari to CNC Generals World and CNC Labs. Island Limits is his very first attempt at creating a map for Red Alert 3 and using the Worldbuilder tool set. Although the map has turned out to be not as polished as some maps, there has been a lot of effort and time put into his project and I feel he has done an excellent job with his first map. Working with our Worldbuilder Tutorial, he has made an excellent Floating Island as a central feature and his use of the RA3 Cliff Objects is also to a high standard. The map is now available in our downloads section and I'm sure Commander_Shikari would love to see any comments you may have about his work. Click the thumbnails below for a preview.

Well done Shikari! We hope to see more of your work soon.

Map Description: My very first map. Average detailed, balanced. Two separated islands to the right and the left. Each of the islands has two Ore Nodes and several civilian buildings. In the middle is a floating fortress with two Ore Nodes and four shockwave-artillery-turrets to capture. Both players begin the game with an allied barracks on the fortress, to fight and capture the buildings. Between the fortress in the middle and the two main islands to the left and right, there are two very small islands rising in the remaining space, so there is one mini-island on each players side. On both small islands there is an Oil Derrick and an Observation Post available for capture.

 

Download your copy of Island Limits

Last edited by Mike on Sunday, September 6, 2009 at 4:17:44 PM.

Links