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Description
Isolated Island is a 2 player map with each player starting with slightly limited building space to encourage expanding. Near each of the starting locations is an extra Ore Node situated on the third level.

There are two Oil Derricks at the opposite ends of the map on little islands, with two Ore Nodes on the water nearby. On the middle piece of land are another 2 Ore Nodes with a Veteran Academy between them.
File Size: 518.6 KB        File Type: .zip
Max Players: 2
Author: Clone11b   
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Tag Map

Description
The idea behind this map was to say that this is part of the fortress that would be the place to hold the Japanese soil that the emperor insisted should be carried around for him, for when he has to visit the fortress.

Battlebase X is a 4 player map with each player starting in the corners with a nearby expansion on the water. Between each of the starting locations are plenty of structures for garrisson purposes, along with Ore Nodes and Tech structures. The middle X island contains 4 Oil Derricks, and 4 Observation Posts, along with 2 extra Ore Nodes.

Enjoy
File Size: 322.5 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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Tag Map

Description
This next map has been an idea I have toyed around with for a while. Its a 4 player map that requires a higher level of tactics to play. It has Ninjas ZOMG!

The players on the map can have a choice of being in teams = 2v2, or have a "Free For All" match, any which way will require advanced Tactical thinking.

Each player will start off in a corner of the map. They will have a Japanese Barracks which they can use to build either General Infantry and/or Ninjas/Shinobis to conquer your enemy.

The rules are that:
- Your funds can only reach a maximum of 5000 credits with a slow increase of credits over time.

- Your barracks and theirs are subject to the maximum number of 3 infiltrations before you die. Your objective is to last to the end of the match by infiltrating your enemy’s barracks before they can do the same to you. (3 times)

- If your barracks is infiltrated it will be reinforced with 5 Elite Shinobi Guards. Not only will your barracks be protected by them, but also a Nano-Shield will protect your barracks for a large amount of time during it's powered down state. (But don't think the power down period will offer protection completely with the shield alone)

- Any enemy units that are inside the shield during activation period will be instantly killed, friendly units will be fine.

In addition to extra credits, you will be provided with three top level support powers as follows:
- Desolater Air strike level 3
- Emperor's Rage level 3
- Chrono-Swap

This map has lots of cover, trick your enemy by sneaking past his/her army to take the barracks down.

It is highly recommended that this map be played with other human Commanders.
Enjoy and have fun!!!
File Size: 133.6 KB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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Tag Map

Description
City Under Siege is a 4 player map without any water, originally made for Red Alert 2. Players won't need to move very far to expand to other Ore Nodes, as these are mostly located near your starting positions. The map has plenty of buildings to garrison and both sides of the map are separated with a wall, which has 3 points of entry to the other side. Naval Yard construction is disabled.

The download for this map also includes a second Infantry only version (excluding Rocket Angels) for an all-out ground assault.
File Size: 418.6 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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Tag Map

Tagged as: Detailed
Tokyo Harbour
Description
Tokyo Harbour is a map for six players. Each player gets two Ore Nodes at the beginning. The more Ore Nodes you want, the harder they will be to get. In the middle of the map there is a big city with many places to hide your troops.

The bridges in the map are intentionally set low so that Naval and Amphibious vessels have no access. Players will need to decide if they want to destroy their bridge for team assistance or if they want to retain land access.

The map allows many ways to combine the abilities of the different factions to get an advantage.

Of course, the map can be used for skirmish mode as well as for multiplayer.
File Size: 164.2 KB        File Type: .zip
Max Players: 6
Author: Agro0   
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Tag Map

Tagged as: Detailed
DC Uprising
Description
DC Uprising is possibly my favourite RA2 map which is why I decided to make it for RA3. This map is good for all vs all matches and each position offers different advantages. Each player starts with the usual 2 Ore Nodes and has 1 nearby for expansion.

Enjoy
File Size: 504.2 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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Tag Map

Description
This map is a partial remake of the Red Alert 2 map, Let There Be Fight. The reason it is a partial remake is that I decided to add more water and a middle island for more strategic options. There is only 1 entry point into each of the starting positions, with 2 Ore Nodes close by (1 on water and 1 on land) to expand to. There is also an Oil Derrick nearby for an extra income boost. The middle island holds 2 Ore Nodes and can be easily cut off from the enemy. The use of a Navy will prove very useful in taking out bases.

Enjoy
File Size: 161.5 KB        File Type: .zip
Max Players: 2
Author: Clone11b   
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Tag Map

Description
After playing Red alert 2 again, I really wanted to get a map from it and recreate it for Red Alert 3. With all this in mind I needed a map which was unique and could appeal to both navy and ground forces. So I have now have completed the first version of Cannon Fodder so that everyone else can enjoy it as much as I have.

The layout from the original, has only changed on the water due to the Naval construction. I always remember that the starting areas were generaly big enough for a small high tech base so I changed it a bit so that it remains the same. The base area is big enough for a small higher tier base and two of the cliff starting points have a small village to occupy, AA and other infantry help protect the base. The other starting point has more area to build in, making it good for a large higher tier base without the natural AA village garrison area.

There are 3 off-shore islands with an Ore Node on each side and 2 major Tech islands for Navy yards and a single Oil Pump. Each starting area will have a Radar Tech building located at the far back of the base, which is great to keep an eye on what the other player is sending out to hit you with.
File Size: 2.2 MB        File Type: .zip
Max Players: 3
Author: TiberianFiend   
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Description
Fort Morgan was originally put forward as a suggested Red Alert 3 map by Nocturnal, a forum member on the EA main forums. Having looked at some aerial shots of the historic site in Alabama, I also thought that it could be a good scenario for a game map. The Fort in the map has the main basic shape as the original structure, but the environment had to be changed to accommodate the game.

With the additional scripting, the map is almost a mini-mission. In the centre of the Fort, there is an Academy, which when captured, hands control of the surrounding defences to the player who captures it. The Academy and Defences are indestructible, so players will have to find ways of re-taking the Academy. The Defences around the Academy are not accessible for garrison purposes, but need a lot of power (hint) so there is an extra neutral Allied power plant which is also handed to the capturing player. This is destructible, so it will be a loss from all player's assets once destroyed.

To the left of the Academy, there is a 'Parade Ground' with the Fort's troops on parade. The troops are made up of three faction battalions: 48 Soviet, 48 Allied and 48 Empire. Each battalion is divided into 4 squads. These squads will help players when certain buildings on the map are garrisoned. The player will take control of the squads as if they were their own troops. Soviet player will take control of the Soviet battalion, Empire player will take control of the Empire battalion etc. The Armoured vehicles on parade are totally neutral and remain so. (Eye Candy only)

I really hope you have great fun with this map.
Gren
File Size: 762.8 KB        File Type: .zip
Max Players: 4
Author: Gren   
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Tag Map

Description
Map designed around the Mount Rushmore theme, as I thought most of the props have little or no appearance in the game on Multiplayer maps but really based in the Canadian Forest woodland. Water splits up the flat map with small camp sites placed through-out and lots of choke-points. You will be able to cross some rivers by walking over them, some have bridges. Units which can travel on both land and sea will have a real advantage. The AI on hard, really provides an extreme challenge. Resources are limited so make sure you secure your expansion before the other players do.
File Size: 505.2 KB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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Tag Map