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Description
This is a mission map, you will play as the Empire of the Rising Sun against the Allies. It is a Co-op mission map, which is heavily reliant on teamwork. Without teamwork, you won't make it to the end. Be smart and lead the Empire to victory!
Story: The Empire is losing territory, the allies are coming really close to winning this war! This may never happen! Take your commando, for a stealth attack in enemy territory. Plan an attack on the most heavily defended Allied prison, rescue the prisoners and destroy the enemy.
Make one mistake...... And you will be dead!
This map has real objectives and there are a lot of cinematics in it. It has 3 different difficulties: Easy, Normal and Hard. Easy is really easy, even beginners can get to the end! With Normal setting, you will need to use teamwork, it is not too hard, but not too easy either. If you can beat the map set on the Hard level, all I can say is that you are the expert.
So there is a game setting to suit all levels of players.
File Size: 706.2 KB        File Type: .zip
Max Players: 3
Author: ThaSlayerb   
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Description
To bridge the gap is a 1v1 map set on the Mykonos islands. You start in a small dock area with 1 garrison. There is a large ramp in front of your base, at the top is a large city, and 2 ore nodes, yet the city is divided and connected by a bridge.
On the other side of the watery trench there is the other section of the city on your enemy’s side. They also have 2 ore nodes at their disposal behind the base. In the water there are also 2 more ore nodes for expansion and on the top left island there is a small town. Two oil derricks and an observation tower are also located on the cliff behind the town.
File Size: 243.5 KB        File Type: .zip
Max Players: 2
Author: Spider Pig Rocks   
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Moscow Madness is a four player symmetrical map with three or four expansion points located in a variety of places nearby.
Each base has several points of entry, two by land and two by water. The only way to access the other half of the map is via the main bridge running from North to South, but as you reach the centre island you will notice that if the bridge is destroyed yours forces will be trapped, unless they are amphibious. The centre island has four ore nodes as well as two oil derricks, which means that this area is well worth securing. There are also 2 oil derricks on each of the smaller centre islands, with 2 ore nodes nearby, and another 1 located to the East and West.
File Size: 466.2 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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Watering Hole is a four player desert map with an oasis and small town located in the middle. Each player starts off with the usual two ore nodes, and has two nearby expansions, one on water and one on land. Between each player location are several choke points, with observation posts hidden between cliffs. On the middle ridge of the map are another four expansion points and four oil derricks. There are also two ore nodes in the centre of the map for all players to fight over. In addition to the four oil derricks on the ridge there are another four located on the small outer islands, as well as an observation post. I have also placed serveral ambient sounds on the map to give the map a more natural feel.

Enjoy
File Size: 1.1 MB        File Type: .zip
Max Players: 4
Author: Clone11b   
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BattleBase Koi is a large support floating-fortress for Japan. It was originally designed to research into technologies to advance Japan's ever expanding Nanite and Waveforce technology. Due to Allied offence, this ship continues its path towards Honolulu, Pearl Harbour to re-enforce the military forces.

The map is designed around a new concept created by me in an attempt to utilize all of the strategies RA3 has to offer.

It has a great water area, but little use without a good view on top of the battlebase. Vehicles are picked down by the huge number of civilian structures, making a single armoured assault much less-effective. Air units have a difficult time as they can be countered by AA from unreachable places for non-long ranged units.

One of the main pointers about this map is the number of Ore depot locations. There are more on land than anywhere on the map, but this doesn't mean Navy won't work, as there are Oil Derricks outside of the fortress to hold your own and push back on land.

Currently, land is the most easily accessible way of gaining access to another player's base and with infantry being so deadly, its good advice normally to hold the main areas with them. But be aware that enemies, although vulnerable on the field, are much more at comfort in their base, where base defences can make short work with infantry.
File Size: 1 MB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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Crimson Passage is a large map made for long 3v3 battles. The map tends to lend towards turtling, although large advantages can be gained by early attacks at the enemies tech structures.

Each of the three players begins with two ore-nodes and four shared expansion ore-nodes behind the each teams main defensive line. There are also four expansion ore-nodes up for grabs near the centre of the map.
File Size: 742.7 KB        File Type: .zip
Max Players: 6
Author: MaelXD   
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101327 downloads

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This is an expansion of my Ninja map Assassin's Shadows. A Place In The Heavens features a new and extended array of units to use including the Tankbusters, Engineers and the IFV Gunner. The aim of the map will be the same however, it contains extra bonus features, including Control Points and automated defenses.

The game begins with a vote to see the intro. If more than 2 people press "Execute" then the intro will start. If you wait 30 seconds, then you are taken to the clan choice area.

The Clan choice area is used to select the Clan for your units. This affects the outcome of your units as each Clan has unique benefits and fall backs.

To pick a Clan, just select the unit that represents your clan choice. Traditional units are governed by the Shinobi and Technological units are governed by the Imperial Solider. Selecting a unit will give you a pop up box explaining to click the execute button to select the Clan in question. If you aren't sure which team you want, you can always select Yuriko who governs the random Clan option.

Each Clan also have their highlights to help with your selection. Also note that both Clans use the dog unit.

Here are the highlights:

"Traditional" Clan :
Shinobi
Tsunami Tank
Chrono Swap

"Tech" Clan
Allied Spy
IFV Gunner
Point-Defences-Drones

The main goal of the battle is to own all of the Outposts on the map. Each allied outpost is located either North, South, East or West and the Japanese Radars are found in the center of the map. Only a single player can own all of them to win. Should something be preventing you from claiming your Outposts then infiltrate your enemy's "Nano Tech structure" to kill them. You can ether infiltrate it twice or capture it with an engineer to kill them with one shot.

Again, I recommend you play this in a FFA/No teams state and with other human commanders.

You can also now call for "Higher tech" honours which are bestowed upon you if you hold and control 2 radar tech structures for 2.5 minutes, these include some of the strongest and tactically diverse units your production factories are capable of.
File Size: 508 KB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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49986 downloads

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Tag Map

Description
My very first map. Average detailed, balanced. Two separated islands to the right and the left. Each of the islands has two Ore Nodes and several civilian buildings. In the middle is a floating fortress with two Ore Nodes and four shockwave-artillery-turrets to capture. Both players begin the game with an allied barracks on the fortress, to fight and capture the buildings. Between the fortress in the middle and the two main islands to the left and right, there are two very small islands rising in the remaining space, so there is one mini-island on each players side.

On both small islands there is an Oil Derrick and an Observation Post available for capture.
File Size: 225.8 KB        File Type: .zip
Max Players: 2
Author: Commander_Shikari   
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Tag Map

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This map is a remake of Pacific Heights for Red Alert 2. Each player starts in the corner of the map with 2 Ore Nodes with 2 nearby expansions, one on the water and 1 on the land near the beach. The centre island contains 4 Oil Derricks which replace the Airport Tech Structure that used to be in the middle of the original Pacific Heights map. This was also done so that they weren't in the original location as this was much too close to the start positions.
File Size: 693.8 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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29263 downloads

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This is a 6 Player map designed for long all-around 3v3 team battles. Symmetrical, balanced map with uneven starting positions. (see Burnt-Out Paradise) Believe it or not, but it actually is a remake (recreation) of Bay of Pigs map, though it hardly resembles it.
File Size: 1.5 MB        File Type: .zip
Max Players: 6
Author: ZeNewk & Acid_Cr@sh   
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73853 downloads

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