mr_hymn_
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8 years ago
I made my own turret. Texture talk about it later.

Whatever side I am rotating to. The gun always pitch that way and I don't know why.
UserPostedImage

In RenX
UserPostedImage

As I imported the Laser turret from Laser general. My turret pointing in a same direction same axis and everything. Is something wrong in coding?
UserPostedImage


Behavior = AIUpdateInterface ModuleTag_06
    Turret
      TurretTurnRate        = 180   // turn rate, in degrees per sec
      TurretPitchRate       = 180
      AllowsPitch           = Yes
      NaturalTurretPitch    = 45   
      GroundUnitPitch       = 0
      MinPhysicalPitch      = -20
      ControlledWeaponSlots = PRIMARY SECONDARY TERTIARY
      MinIdleScanInterval   = 250    ; in milliseconds
      MaxIdleScanInterval   = 250    ; in milliseconds
      MinIdleScanAngle      = 0       ; in degrees off the natural turret angle
      MaxIdleScanAngle      = 360     ; in degrees off the natural turret angle
    End

    AutoAcquireEnemiesWhenIdle = Yes ;ATTACK_BUILDINGS; defensive weapon
    MoodAttackCheckRate        = 250
  End

None is telling me the axis. Please help.
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acidbrain
8 years ago
The pivot from your turretel bone is pointing in the wrong direction...
Panem et kirkinses
mr_hymn_
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8 years ago

The pivot from your turretel bone is pointing in the wrong direction...

Originally Posted by: acidbrain 



Yes it is. I did it. Thanks.
UserPostedImage
acidbrain
8 years ago
Here  is a little hint for you, the magic word is poly, you can use a tiny box for your turretel instead of that poly heavy donut...:P
Panem et kirkinses
mr_hymn_
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8 years ago
Yep. Low poly is more important.
mr_hymn_
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8 years ago
I limited it like 4 of it because of it's OPness. This Giant turret is a size of command center. Slow traverse and high power consumption is what makes this turret has a huge drawbacks.
acidbrain
8 years ago
I textured a rather big turret from anuspanda  some time ago, was a fun project but it took ages to texture the model.
Here  is the model.

UserPostedImage

Made it for an alpha general, love the alpha buildings especially the textures although only the base of the turret has alpha textures, the turret itself has patriotbattery textures as you can see.
I only have the default model, didnt make the damaged states because i was strugging with the damaged and snow textures, creating textures is not one of my strongest skills...
Your model looks pretty nice btw, i would scale it down a bit but thats just my opinion, maybe you can make a couple of different turrets so the model can be upgraded, something like the upgrading for the toxintractor or the quadcannon, 3 upgrades or something or maybe a choice between weapon range or damage with a heavier beam and a bit more advanced turret.

Greetz
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mr_hymn_
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8 years ago
Texturing is hardest part.
elliesy
mr_hymn_
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8 years ago

Can i used your stuff in generals 1 ..:D cool creations: Sir..

Originally Posted by: elliesy 



Well then need a slightly changes because in General 1 doesn't have a laser beam gun though.

If you want it for firing a take gun that would be nice too.
acidbrain
8 years ago

General 1 doesn't have a laser beam gun though.

Originally Posted by: Mr_Hymn_ 


You can add lasers to vanilla gens, i added the laser turret myself once...
Panem et kirkinses
mr_hymn_
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8 years ago
Hmmm.... interesting. I will try to texturing it first and I will make another turret but firing a continuously tank shells like gattling gun but it will need a long reload for each batch.