Welcome to Command & Conquer Labs

At C&C Labs, we make maps and mods for Command & Conquer games. Visit the About Us page to learn more.

Latest Command & Conquer News

— Monday, March 08, 2010 —

The time has come to delve deeper into the story of our mod at C&C Labs, The Forgotten. We believe our mod is unique because while so many attempt to merely add to the gameplay, we seek to add to the fiction of C&C as well. That's why we're telling our story with full HD videos--see our theatrical trailer--and that's why we're proud to show off one of the missions from our campaign with you. For those of you who want even more about the story, we have an artifact, the first in a series called "Forgotten Fiction," to show off.

 Mission 3's aesthetics were designed by the talented Predatore, a wonderful addition to our staff, while the fiercesome Nod forces come to life through Drummin's creative scripting. With a Red Zone this beautiful and intricate, pictures speak louder than words:

In the Forgotten base above, you can see the Training Grounds, created by Kane Nash. It will permit you to upgrade your infantry forces, the better to take the fight to the superpowers. You can see more images on our Media page.

Sometimes, missions, even missions with videos, aren't enough to give all the depth we'd like to our story. So for those of you interested in learning more about the mysterious Forgotten, we've begun a new series called "Forgotten Fiction." It's a series of artifacts from the time in which the mod takes place. The first one is the Morning Dawn Report, a short GDI Intelligence piece on an operation into the Red Zones and their encounters with the restless natives. Give it a look (PDF) if you want to learn more about our unique universe. 

And finally, a help wanted request. We're looking for a talented artist to make cameo images for us (the pictures on the purchase icons), in a style similar to C&C 3's. If you think you have the requisite skills, email me (previous experience is very helpful). Now's a great time to join the team--we're about to hit beta for the project!

Last edited by Blbpaws on Tuesday, March 09, 2010 at 5:59:47 AM.

— Monday, March 01, 2010 —

Posted By: Gren at 5:24:52 PM ET

New Red Alert 3 Map - Uhud Battlefield

Uhud Battlefield

By Azapci

We extend a very warm CnCLabs welcome to Azapci, with this great 6 player Red Alert 3 map. It certainly looks like a lot of effort and time has been put into this map, with the addition of very high detail and terrain work. The map is on the large side, normal for a 6 player, but object content is very high. You may find the game runs a little slower, especially with all 6 player slots filled, but the quality and scope of the map only adds to the fun and pleasure during game-play.
Make a visit to our downloads section for your copy, but as usual, you can have a preview by using the thumbnails below.

Azapci's first language is not English, so I have created this version of his Map Description, retaining the original Turkish version in the included Readme file.

Author's Description: Uhud Battlefield is a map which has been designed as a 3v3 Ground war, but much fun can be had by playing various combinations, or against the AI. Each player will start the game with 2 main Ore Nodes with plenty of choice for expansion to the many isolated extra nodes positioned around the map. All the major areas on the map have expansion support.
Key areas of capture will be the Observation Stations in the Civilian region, at the centre of the map and the local Lookout stations, near the player starting positions. There are many choke points created by the hills and irregular terrain.
There is very little water in this map, so you will need to build and prepare your army for a land battle as Naval Yard production is disabled.
 

 

Click to Download: Uhud Battlefield

Last edited by Gren on Friday, March 12, 2010 at 10:23:39 AM.

— Monday, February 22, 2010 —

Posted By: MicScoTho at 2:21:02 PM ET

Tiberian Twilight Units Detailed on Time of War

The French C&C fansite, Time of War, sends word that they have posted a few charts of all the units in Tiberian Twilight.  Included in the charts is information on which units counter which, by type and by combat class.  For example, Nod Offensive units vs. GDI Defensive units.

They also have a bunch of pages describing all the units in detail, including statistics about their construction time, etc.

Alors si vous parlez français, voyez le site de Time of War.

Last edited by MicScoTho on Monday, February 22, 2010 at 7:21:12 PM.

— Sunday, February 21, 2010 —

Posted By: Blbpaws at 9:19:34 PM ET

New C&C 4 News

As the C&C 4 release (March 16th in the US) gets closer, EA has begun releasing a lot more information about the game. Here's a quick roundup:

  • The Ascension Trailer, the official C&C 4 theatrical trailer is released and shows off the new C&C 4 story very well.
  • A new video interview with Lead Designer Sam Bass is up, focusing on the telling of the C&C 4 story. It's probably the most encouraging piece yet about the game.
  • Developer Q&A #18 and #19 are up. #18 contains the worrying news that the game will only ship with 12 skirmish and multiplayer maps.
  • IGN has a new Dev Diary video.
  • The February edition of Battlecast Primetime is up, with a sneak peek at C&C 4, as well as the new C&C motion comic.
  • Raj Joshi, producer of C&C 4, has a long interview with VideoGamesDaily about the new style EA is pursuing for the project. Worth a read if you want to understand his perspective on games some more.

— Friday, February 12, 2010 —

Posted By: Gren at 7:27:55 AM ET

New Red Alert 3 Map - Neon Glory

Neon Glory

By TiberianFiend

Here's a great 6 player Red Alert 3 map from TiberianFiend. A highly detailed and busy night-scene cityscape, crammed full of opportunities for garrison, defence and attack.
The map contains little water, which means that the naval aspect of building your army really has no value, so Naval Yards are disabled. You will need to build a strong wing of armour and infantry, keep your wits about you and concentrate as you put your battle plans into action. Head over to the downloads section for your copy, but first, have a closer look by using the thumbnails below.
 

Author's Description: A normal 6 player skirkmish map. The limited water area means that you cannot build a naval force - however, the urban landscape provides a large advantage to players who use infantry.

 

Click to Download: Neon Glory

Last edited by Gren on Friday, February 12, 2010 at 12:34:58 PM.

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