Welcome to Command & Conquer Labs

At C&C Labs, we make maps and mods for Command & Conquer games. Visit the About Us page to learn more.

Latest Command & Conquer News

— Saturday, July 26, 2014 —

Posted By: Blbpaws at 2:43:06 PM ET

All Quiet on the Community Front

It goes without saying that things are quiet in the C&C community these days. You'll notice that there haven't been many newsposts around here, for the simple fact that there hasn't been much news. EA hasn't said a peep since canceling their latest attempt at RTS last fall. If they do give out any news, you can be sure we will cover it.

One other note: some of you may have noticed that the online servers for C&C games are no longer working. This is due to the shutdown of GameSpy, EA's longtime multiplayer partner. The dedicated fans over at C&C Online have devised their own solution, which you can learn more about and install free of charge here.

Lastly, for those still looking for your C&C fix, remember that we still have a large collection of maps for all the C&C games, our own suite of highly-popular mods, and forums where you can discuss a wide variety of C&C topics. While a number of C&C sites have closed in recent months (including longtime community pillars PlanetCNC and CNCDen), we intend on keeping this domain active and populated with our deep archive of content for the foreseeable future.

Last edited by Blbpaws on Monday, October 06, 2014 at 4:29:41 PM.

— Wednesday, October 30, 2013 —

Posted By: Blbpaws at 2:06:13 PM ET

Command and Conquer Free to Play Canceled

Electronic Arts has announced that they are canceling the upcoming release of Command and Conquer and closing the Victory Games development studio. This marks another cancelation for the series that has seen a few already, as EA's efforts to reboot the series continue to expand. Coupled with EA's quarterly losses, the ousting of its CEO last spring, and other failures in launching products (such as SimCity), this calls into serious doubt the company's ability to deliver high-quality games.

EA issued a PR statement on the move: 

Part of being in a creative team is the understanding that not all of your choices are going to work out. In this case, we shifted the game away from campaign mode and built an economy-based, multiplayer experience. Your feedback from the alpha trial is clear: We are not making the game you want to play. That is why, after much difficult deliberation, we have decided to cease production of this version of the game. Although we deeply respect the great work done by our talented team, ultimately it’s about getting you the game you expect and deserve.

Over the next 10 days we will be refunding any and all money spent in the alpha. If you have a question about your refund, please contact help.ea.com.

We believe that Command & Conquer is a powerful franchise with huge potential and a great history, and we are determined to get the best game made as soon as possible. To that end, we have already begun looking at a number of alternatives to get the game back on track. We look forward to sharing more news about the franchise as it develops. Thank you again for your participation and support.

This statement, attributing the cancelation to fan feedback, was undercut by posts within the internal C&C forums by a development team member that have since leaked.


Hi everyone, I just wanted to say that it has been a pleasure working on this game and I hope you all have enjoyed the closed alpha!  

This isn't official or anything, but you probably saw that our whole team got the ax.  I hope you understand that we at VG all were dedicated to making a game for all of you to play, and that the press release line was total b.s.  It was NOT any feedback from the alpha that shut this project down but just petty corporate politics and shenanigans.
 
We were all shocked and confused to find out that our studio is closed (and that we are all out of jobs!), but I am happy to see that the game is still up and running RIGHT NOW and that a lot of people are still having fun with it. Please enjoy the live game until they figure out how to turn off the servers (it might be a while)!

Cheers,
B [EA_Baelor]
 

As someone who has played C&C games since 1998, this is disappointing but not surprising. The end has been a long time coming. While we at C&C Labs right now continue to support the games and series as we always have, it is hard to think the future of the series is anything but bleak. Certainly, it is hard to take Electronic Arts seriously as a game-making company going forward. What an sad end for a series that brought joy to so many for so long, defined a genre, and of which we all should have had only happy memories.

Last edited by MicScoTho on Sunday, November 10, 2013 at 9:35:49 PM.

— Friday, October 11, 2013 —

Posted By: Blbpaws at 9:38:11 PM ET

Looking for A Few Good Map Reviewers

We're looking to add to ours map reviewing team at C&C Labs. As many of you know, one of the things that distinguishes us is that we review every map and mod we host, and enable you to easily sift through them based on their characteristics. To do this, we of course need reviewers and we currently have an opening or two. It's a very fun position that will expose you to a lot of the great creativity in the community.

As a map reviewer for C&C Generals, Zero Hour, C&C 3 Tiberium Wars, Kane's Wrath, and/or Red Alert 3, you will be responsible for reviewing maps submitted to C&C Labs for quality. For this position, we are looking for someone who is either a talented map-creator or someone who is simply enjoys downloading and playing fan-created maps -- one who can recognize quality when he or she sees it.

Map Reviewers check a number of aspects of maps submitted to our site, and respond to the map creator with comments. If a map meets our quality standards, it is added to our downloads section. If not, the reviewer responds to the author with specific suggestions for improvement. Some basic criteria that map reviewers look for are whether map textures are varied and well-blended, rivers flow properly, build-space is appropriate, and AI players work properly.

If you are interested, please email me at Blbpaws@cnclabs.com

Last edited by Blbpaws on Sunday, October 27, 2013 at 9:41:49 PM.

— Saturday, June 15, 2013 —

Posted By: Blbpaws at 1:42:11 PM ET

Command & Conquer E3 Trailer Revealed

Straight from E3 comes this new trailer for the upcoming Command and Conquer. Take a look: 

 


— Sunday, March 31, 2013 —

Posted By: Blbpaws at 7:45:57 PM ET

The Red Alert 1.2 Released!

More than eighteen months and 100,000 downloads after its release, The Red Alert mod is still alive and kicking, and more than 17 years after release, the classic Red Alert 1 game is fresher than ever. Whether you played the original game, are just a fan of the mod, or are new entirely, this release has something for you. It features a host of gameplay enhancements, AI improvements, and bug fixes. In particular, we'd like to thank ZeroMD for doing so much to make it possible.

It's available in two versions: a patch and a complete download. Head over to the download page or take a look at the mod's trailer.


Last edited by Blbpaws on Monday, April 01, 2013 at 7:00:43 PM.

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