aConcernedCitizen17
21 years ago
Many thanks to you. πŸ™‚ I appreciate it. As does the rest of our forum community. Well, some at least. πŸ™‚
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Much that once was...is now lost
krit
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21 years ago


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this model aint optimized, i just finished it and it's not sure if thisone will be taken.
* awating krits reaction.

edit: after seeing what slick made i can say that this model is not going to be in the mod because his model is just way better, itΒ΄s a great model he made and i hope he puts a screenshot of it up here in this topic.

cdlord wrote:



AAAAAHHHHHHH!!!!!!!!!!!!! *Goes mad*
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Firion Corodix
21 years ago
lol, about time that funny reaction came, i found a website with 65k poly models, just lost the adress again, great heavy poly models, you had to pay if you wanted them though.
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Blbpaws
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21 years ago
lol. That Kirov won't be in.
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krit
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21 years ago
You seems to like me screaming all the time don't you?
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Blbpaws
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21 years ago
lol. He seems to like me screaming at him as well.
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Firion Corodix
21 years ago
lol it just looks so darn funny.

and blb annoying ppl is fun πŸ˜›
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Blbpaws
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21 years ago
Not when you're being annoyed.
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Slick_mk1
21 years ago
I know it's a little late but here we go guys here is a pretty picture of the kirov.

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37.44Β KB

1682 polygons (NOT OPTIMIZED). This model is really hard to make with less than a 1000 polygons
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XrRydr
21 years ago
we'll have to see how many there are when it is optimized. But there shouldn't be too much on screen at a time as they are expensive and powerful. But what are the guns for?
"Hit it hard, and wish it well"
-Claude Gordon

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incia
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21 years ago
Yeah, if the Kirov have GATTLING cannons wouldn't it be overpowered?
krit
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21 years ago
Immediately I can see some un-needed polys at the propellors...
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Firion Corodix
21 years ago
the guns where there in ra2 too, but they never fired, would be fun to let em fire and rain hell on enemy aa.
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krit
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21 years ago
The council has concluded that Sir Slick's claim is ALMOST true.

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26.79 KB
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Firion Corodix
21 years ago
lol, it got all thesame amount of detail and less then half the polycount....
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krit
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21 years ago
Reasons:
Optimized
Some areas used 2 sided plains instead of a box shape (Eg, bomb rack and propellors)
Antenna removed
6 sided cylinder for body instead of 8
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Slick_mk1
21 years ago
See krit I put that there for you UNOPTIMIZED, lol

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Firion Corodix
21 years ago
slick even when optimizing it will never become half poly count of that it has now, most likely max of 33% can go off of the poly count i think.
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krit
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21 years ago
Err... Hehehe, there is no limit when optimizing πŸ˜‚ But there is a limit in unoptimizing
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Firion Corodix
21 years ago
well it's almost impossible to get it to half the amount it is now and still letting it look like how it looks now.
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