Firion Corodix
21 years ago
well if we add the cyborgs then dont forget that we can make them be alot weaker then in tib sun when it comes to balancing, and i think the reds are getting virus so i think a virus will be able to handle a cyborg just fine, and a cyborg in a 1vs1 against a buggy always was a close one, the buggy got killed but the cyborg was in red hp and he had no legs left, i tried it not to long ago in tib sun and what i say is true, they are like the light anti infantry vichles but they are way slower, thats one of their weaknesses, they are slower then normal infantry. but balancing wont be too hard because we can make units weaker if they are too strong, weaker against tank shells and missiles, laser lock on a cyborg could hurt alot because cyborgs are made of flesh and metal parts, because of this metal armor anti infantry weapons had little effect on them.
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Blbpaws
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21 years ago
either way, with the lack of Sniers in Tib sun, a group of cyborgs was hard to stop.
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incia
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21 years ago
I remember that I had 2 small laser towers and a wall and a gate on Tib Sun... they made a surprice attack with Subterrain APC full of Cyborgs.
They were so weak against structures that they couldn't kill anything.
I repaired the gate and they never won over my 2 lame laser towers. No Obelisk of Light just 2 small laser towers.
But one Cyborg took down 3-4 Wolverines one day...
Sniper don't harm Cyborgs if I remember correctly??? Maybe they do...
Tib Army: Cyborg
RA Army: Rocketeer
Gen Army: PathFinder
If you give RA Army the Desolator... will they also have the Toxin Tractor? ´cause Toxin Tractor have the same ability Desolator has.
CommieDog
21 years ago

lol. Thanks to our resident CommieDog for demonstrating what a perfectly no-good triple post looks like. 😛

aConcernedCitizen17 wrote:


Heh, sorry about that. The duplcate posts have since been deleted.

If you give RA Army the Desolator... will they also have the Toxin Tractor? ´cause Toxin Tractor have the same ability Desolator has.

Incia wrote:


Why would we want to give two units with the same abilities to the same side?
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Firion Corodix
21 years ago
toxin tractor makes no sense because the reds never had that. desolator would only toxicate infantry but i dont think that would have much effect on cyborgs for it´s mostly machine and it absorbs tiberium which is very very toxic.

and how did you get it so far that one cyborg killed 4 of your wolverines? i once killed 3 cyborgs with 4 wolverines.
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Blbpaws
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21 years ago
Toxin Tractor was only in Gen and ZH so there is no way it is going to the Reds.
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aConcernedCitizen17
21 years ago
I think if (And only if) cyborgs are in, we can change the crates in ZH that technicals could drive over to upgrade their weapons, but No other sides could do anything with those crates. Perhaps we change the model of the crates to look like a large peice of tiberium. Then only tibs side can drive over em. and when cyborg goes over em, he gets a Full-heal. Don't know if this'll work, but this is probably along the lines of where we should be looking.
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krit
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21 years ago
Problem No.1: Other units from the TS side will be picking them up
Problem No.2: Cyborgs eat Tibutium??? (It dissappears when you pick it up)
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Blbpaws
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21 years ago


I think if (And only if) cyborgs are in, we can change the crates in ZH that technicals could drive over to upgrade their weapons, but No other sides could do anything with those crates. Perhaps we change the model of the crates to look like a large peice of tiberium. Then only tibs side can drive over em. and when cyborg goes over em, he gets a Full-heal. Don't know if this'll work, but this is probably along the lines of where we should be looking.

aConcernedCitizen17 wrote:


Interesting idea, but from what Krit said, I doubt it will work.
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incia
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21 years ago



and how did you get it so far that one cyborg killed 4 of your wolverines? i once killed 3 cyborgs with 4 wolverines.

cdlord wrote:



I think the fight was over an tiberium field, so the Cyborg owned the Wolverines.



Why should the same army have two units who do the same ability?

CommieDog wrote:



And why they didn't make a come-back of the Desolator into Generals was maybe because Toxin Tractor uses the same ability as Desolator. If General Army have the Toxin Tractor then the RA Desolator would be useless...
Then maybe give the WeedEater Tractor the Desolator ability and kill the Desolator itself. Then it would be for the Tib Army.
XrRydr
21 years ago
Also, I remember someone saying that infantry are hard to model and they might not want anymore. But if they did, I would think that the jump jets, disk thrower/drenadier, or the medic would be more important than trying to get cyborgs to work.
"Hit it hard, and wish it well"
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incia
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21 years ago
Why Medic? He is lame in ZH, you can heal units on your Barracks and Ambulance and many other ways.
krit
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21 years ago
Infantry modellers are very rare these days.
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Blbpaws
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21 years ago

[brAnd why they didn't make a come-back of the Desolator into Generals was maybe because Toxin Tractor uses the same ability as Desolator. If General Army have the Toxin Tractor then the RA Desolator would be useless...
Then maybe give the WeedEater Tractor the Desolator ability and kill the Desolator itself. Then it would be for the Tib Army.

Incia wrote:



You've lost me with that logic.
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Firion Corodix
21 years ago
lol, blb he lost me too there.
i know massacre once made an infantry model, 200 poly´s it was i think.
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incia
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21 years ago
Well folks listen.
Crazy Ivan and Desolators had one simple ability.
Instead of doing one lame unit with one ability they merged the same ability into another unit.
Toxin Tractor has the Fallout ability which means they didn't need to do a unique infantry with only that ability.
They gave Tank Hunters the TNT attack ´cause they didn't want to model a new lame infantry with only that ability.
Get me now?
aConcernedCitizen17
21 years ago


Problem No.1: Other units from the TS side will be picking them up
Problem No.2: Cyborgs eat Tibutium??? (It dissappears when you pick it up)

Krit wrote:


Answer to number 1: Well, we do just like in Zh how when one of those crates got run over by Technicals or scropion\marauder It would upgrade em. Everything else just got money from the crates. We tweak it so that When Cyborgs go over it they get Full health or something. Everything else would just get money from the crate\pile o tiberium.
Answer to Number 2: Well, crates dissapear when run over by technicals and Inf. Terrorists are so poor they resort to eating crates?
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krit
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21 years ago
Problem to answer number 1: We are talking about crates made to look like tiburium here and having other none tiberium related units picking them up and upgrading them selves with tiberium or selling without being the harvestor would be a bit weird.
Problem to answer number 2: Crates are crates, tiburiums are tiburiums, they are different. The GLA wound get money and other bonuses picking up crates (Selling them or using them) so that's alright. But having the TS side picking up POISONIOUS tiberium with none tiberium units will just be totally weird.
Problem No.3: Other sides won't see those tiberium and their infantries will have no effect of tiberium poisoning when running over them...
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Blbpaws
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21 years ago
ok, guys I think it's time we gave up on this "crate" idea.
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XrRydr
21 years ago
so then, do you have a better idea of what each faction will have? Will it be mostly the same as on your units page, or is it still far from final? What ideas do you like and seriously might use?
"Hit it hard, and wish it well"
-Claude Gordon

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