I'm trying to make a AOD called Lethlor Valley, And when i run my map and the wave timers run out, The units never spawn, Heres what i got...:
Players:
All the skirmish players from the Add Skirmish Players button.
Teams:
PlyrCivillian: Wave1. (this is a test for now so it only has one wave)
Team Settings (wave1):
Unit List:
Min 3 Max 3 GLA Scorpion Tank
Min 5 Max 5 GLA Rebel
On Create:
(the Follow Waypoint script i forgot its name)
On Destroyed
(The second wave starting script, the timer only starts after wave1 has been defeated)
Scripts:
PlyrCivillian: Wave1, Wave1Begin,Wave1OC, Wave1OD.
Script Settings (Wave1)
[ns A D]
IF:
True.
THEN:
Show millitary briefing caption: "w1" for 10000 miliseconds
Set timer "Wave1" to expire in 180.00 seconds.
Script Settings (Wave1Begin)
[ns A D]
IF:
Timer "Wave1" has expired.
THEN:
Show millitary briefing caption: "w1a" for 8000 miliseconds
Spawn instance of Team "Wave1" at Waypoint "Spawn"
Script Settings (Wave1OC)
[ns A D]
IF:
True
THEN:
Team "Wave1" follows waypoint path "Pathway"
Script Settings (Wave1OD)
[ns A D]
IF:
True.
THEN:
Show millitary briefing caption: "w2" for 10000 miliseconds.
Set timer "Wave2" to expire in 120.00 seconds.
Map contains:
Waypoint path "Pathway"
Waypoint "Spawn
A road that the pathway waypoint path follows.
Two player start positions and one for the enemy AI.
Four oil derricks (2/player)
Anything wrong?
Edited by user Thursday, February 11, 2010 3:46:40 PM(UTC)
| Reason: Not specified