CaptainJoined: 1/9/2007(UTC) Posts: 60 Location: USA
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im pretty sure its in supreme war, but you can make a limo for 10,000, then if you run into something allie/enemy, not civie the limo disapears and whoever you run into gets 10,000 dollers. how do i script it so i can give my allie money. this would come in very handy on online play or in skirmish. espesially if your allies money making facilities are desroyed. also i want to make it when you start the game you get some units. ideas are appreciated. for usa im thinking 4-ranger 2-missile deffenders 2-Crusaders 2-humvees Im hoping with this in effect it is less likely for a player to rush. and if he does the other player will be able to deffend his base. because the units he has will initially stop the assault and when it does break through he either has deffenses or more units to stop him. how do i go about adding starting units Edited by user Saturday, January 20, 2007 1:36:54 PM(UTC)
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AdministratorJoined: 8/3/2003(UTC) Posts: 3,086  Thanks: 445 times Was thanked: 186 time(s) in 130 post(s)
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Adding StartingUnitX= lines to each faction's entry and setting the values to the names of the units you want to start with should do what you want. I don't know what the upper limit on the 'X' is, though. |
CommieDog: Because someone has to do your dirty work for you |
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ColonelJoined: 6/2/2006(UTC) Posts: 961 Location: USA
Was thanked: 3 time(s) in 2 post(s)
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I suggest that instead of directly giving him money, you'll have it spawn money crate(s) at a waypoint when they enter an area. |
Email me if you ever need help (edited signature November 6th, 2014) |
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