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Offline Sniperelite8243  
#1 Posted : Saturday, January 20, 2007 1:23:43 PM(UTC)
Sniperelite8243
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Joined: 1/9/2007(UTC)
Posts: 60
Location: USA

im pretty sure its in supreme war, but you can make a limo for 10,000, then if you run into something allie/enemy, not civie the limo disapears and whoever you run into gets 10,000 dollers. how do i script it so i can give my allie money.

this would come in very handy on online play or in skirmish. espesially if your allies money making facilities are desroyed.

also i want to make it when you start the game you get some units. ideas are appreciated.

for usa im thinking

4-ranger
2-missile deffenders
2-Crusaders
2-humvees


Im hoping with this in effect it is less likely for a player to rush. and if he does the other player will be able to deffend his base. because the units he has will initially stop the assault and when it does break through he either has deffenses or more units to stop him.

how do i go about adding starting units

Edited by user Saturday, January 20, 2007 1:36:54 PM(UTC)  | Reason: Not specified

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Offline CommieDog  
#2 Posted : Saturday, January 20, 2007 6:21:23 PM(UTC)
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Adding StartingUnitX= lines to each faction's entry and setting the values to the names of the units you want to start with should do what you want. I don't know what the upper limit on the 'X' is, though.
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Offline fleetatks  
#3 Posted : Saturday, January 20, 2007 7:38:08 PM(UTC)
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I suggest that instead of directly giving him money, you'll have it spawn money crate(s) at a waypoint when they enter an area.
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