MajorJoined: 6/23/2005(UTC) Posts: 342  Thanks: 1 times Was thanked: 3 time(s) in 2 post(s)
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Hello, I'm finaly back! And I have a small present for all of you: the latest screenshots. The last one shows the phoenix fire (Level 1) The Heros & Zeros Update is canceled 'cause I now can contine the Apocalypse draft. That means the next Beta of TPoHW is 2.0 It will add lots of gametypes like Headhunter, Domiation, Airfights, AOD, Coop-Challenge, Navy War, Infantry War, World power and Spacefights. Further more it adds about 40(!!!) Generals within 8 factions, lots of new units, completly udated models and better balanced warfare. A Demo of TPoHW will coming soon. Its about the navy war mode.                 |
<< DetoNato >> Creator of The Power of Hightech Warfare and Timeless War  |
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Commander in ChiefJoined: 5/16/2005(UTC) Posts: 1,844 Location: Ohio, USA
Was thanked: 2 time(s) in 2 post(s)
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Your work is very impressive, the particle effects, the models and skins,(At least, the pieces that aren't EAs that I notice in there.) mostly all of it. -- You definetly make quality material. I really look forward to the next version of the mod! AuroraAlphaHL2  Edited by user Monday, March 13, 2006 11:03:40 AM(UTC)
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GeneralJoined: 12/17/2002(UTC) Posts: 1,794 Location: USA
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Wow. Nothing but High Praise from me DetoNato. Amazing work. Some of those screens blew me away. Unlike most mods out there, you sucessfully made models and skins and particle effects that look like they belong in the game. They blend into the background and the game's atmosphere beautifully. The only question I have is this: Why didn't Generals World host you sooner? :) Keep up the amazing work, as I know I'm not the only one awaiting the release of this mod. |
Much that once was...is now lost |
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MajorJoined: 6/23/2005(UTC) Posts: 342  Thanks: 1 times Was thanked: 3 time(s) in 2 post(s)
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Thanks for all comments...
I know I'm realy late with the Navy War Demo, but I take time to make this Demo to a great game. I adding some new units and generals abilities. I guess that I can release the Demo this month. |
<< DetoNato >> Creator of The Power of Hightech Warfare and Timeless War  |
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MajorJoined: 6/23/2005(UTC) Posts: 342  Thanks: 1 times Was thanked: 3 time(s) in 2 post(s)
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<< DetoNato >> Creator of The Power of Hightech Warfare and Timeless War  |
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PrivateJoined: 12/26/2004(UTC) Posts: 27
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How do you plan to add 40 generals? I thought the limit was 15?
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MajorJoined: 6/23/2005(UTC) Posts: 342  Thanks: 1 times Was thanked: 3 time(s) in 2 post(s)
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I found out a way how to walk around this problem. Dont worry, thats not a joke  |
<< DetoNato >> Creator of The Power of Hightech Warfare and Timeless War  |
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MajorJoined: 6/23/2005(UTC) Posts: 342  Thanks: 1 times Was thanked: 3 time(s) in 2 post(s)
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TPoHW is now canceled (for CCG ZH). But I anounce a big come back for C&C 3  *EDIT* Oops... Sorry for this mistake  Edited by user Saturday, June 3, 2006 8:12:43 AM(UTC)
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<< DetoNato >> Creator of The Power of Hightech Warfare and Timeless War  |
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AdministratorJoined: 1/1/2003(UTC) Posts: 6,526 Location: USA
Thanks: 3 times Was thanked: 47 time(s) in 32 post(s)
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Do you mean "now" or "not"? |
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GeneralJoined: 4/25/2003(UTC) Posts: 1,822 Location: Netherlands
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if he announces a big comeback for c&c 3 then i guess he means that it's now canceled. |
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PrivateJoined: 6/9/2006(UTC) Posts: 4
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Your mod is awesome, a few things though... you should move to revora.net , they have much better forums, not to mention they are far more popular. Some of the units are WAAYY to big. Other then finishing the mod, everything is top notch  please tell me the mod isn't dead 
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Commander in ChiefJoined: 7/21/2004(UTC) Posts: 1,248 Location: United Kingdom
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I knew I who that guy was I'd slap him to hard with my fist!
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MajorJoined: 6/23/2005(UTC) Posts: 342  Thanks: 1 times Was thanked: 3 time(s) in 2 post(s)
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@ omegahunter9 A mod which have my holy hands working for  cant die... Well, and CnCGeneralsWorld.com is the Headquarter for the English speaking community like CnCHQ.de for the German one. I have lots of outpost in other forums. So I have enought to do to keep it up to date. And I also need enought time to do my work. If I would make more outposts I would need a community manager for my mod... And I never said that the mod is dead  The reason why I stopped for ZH is the ****in buggy SAGE-Engine of Generals. It makes it harded than it should be (e.g. the upgrade limit, shadow leaks and many more hardcoded stuff). |
<< DetoNato >> Creator of The Power of Hightech Warfare and Timeless War  |
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PrivateJoined: 6/9/2006(UTC) Posts: 4
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sorry for the triple post, but I cant edit my posts[:-grumpy] anyway their is a mod that a group of forum addics are wanting to make in the future, and their is a song I fell would be great for my faction, from your mod in ZH, it is labled 'wk_3', it has a nice sound, and I dont want to steel work or anything from somebody, so I am asking permission. Pretty please with suger on top[:-sonar][:-smirk] The forum I am talking about is: http://forums.revora.net...?act=SF&s=&f=997
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GeneralJoined: 4/25/2003(UTC) Posts: 1,822 Location: Netherlands
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what do you mean you can't edit your posts? there's an edit button there, paper with the pencil thing. is it not working for you or did you miss it? |
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MajorJoined: 6/23/2005(UTC) Posts: 342  Thanks: 1 times Was thanked: 3 time(s) in 2 post(s)
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Well, I never mind if you take something from my mod (version 1.0 / 1.1). Thats pretty old stuff for me. But befor you use it in any mod I want to be informed, please!Edited by user Saturday, June 10, 2006 4:42:39 AM(UTC)
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<< DetoNato >> Creator of The Power of Hightech Warfare and Timeless War  |
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AdministratorJoined: 8/3/2003(UTC) Posts: 3,086  Thanks: 445 times Was thanked: 186 time(s) in 130 post(s)
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DetoNato wrote:The reason why I stopped for ZH is the ****in buggy SAGE-Engine of Generals. It makes it harded than it should be (e.g. the upgrade limit, shadow leaks and many more hardcoded stuff). That is easy enough to fix: just select all of an object's verticies and use the 'weld' option. |
CommieDog: Because someone has to do your dirty work for you |
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MajorJoined: 6/23/2005(UTC) Posts: 342  Thanks: 1 times Was thanked: 3 time(s) in 2 post(s)
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I already tried it. The SAGE engine doesnt support high-poly models. I tried to fix it with decal shadows, but a) its to many work to do b) it looks terrible ('cause its not dynamic) |
<< DetoNato >> Creator of The Power of Hightech Warfare and Timeless War  |
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MajorJoined: 6/23/2005(UTC) Posts: 342  Thanks: 1 times Was thanked: 3 time(s) in 2 post(s)
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A small render pic: The Siege Tank Edited by user Saturday, July 15, 2006 6:09:10 AM(UTC)
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<< DetoNato >> Creator of The Power of Hightech Warfare and Timeless War  |
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AdministratorJoined: 1/26/2006(UTC) Posts: 1,001 Location: Houston, TX
Was thanked: 6 time(s) in 6 post(s)
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sweet, that looks awesome, keep it up! |
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