Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

2 Pages12>
gamemastax Offline
#1 Posted : Monday, June 2, 2003 1:11:28 PM(UTC)
gamemastax
General
Joined: 4/25/2003(UTC)
Posts: 47
Location: USA

Alright, here is my second tutorial:
How to add AI to a multiplayer map
Quote:
Alright, the first thing you need to do is make sure that each player has enough area for their base. If the base area is too small, the AI will stop building after it runs out of space.

Now, you need to create the base areas. Make sure that you have the player start position waypoints placed on your map in the middle of each base area. Now click on the Trigger Area Tool (more commonly reffered to as the Polygon tool) and click on the very outside of the base area, on one of the corners. Now, find the corner next to it and click. Continue in this manner to draw the outside of the base area. When you are finished, click the first point to close the loop. Now where it says 'Area Name', click on the drop-down list and select 'OuterPerimeter#', where # is the player number who will be using that area (ex. OuterPerimeter1).

Next, create another area, inside the other one, with a little bit of space, where the AI will build defenses and send units to defend. Make sure this area is big enough for the AI to build its structures. Name this area 'InnerPerimeter#' where # is the player number who is in that area.

After that, every player will need three ways to attack the enemy. These are created as waypoint paths. Click somewhere outside Player 1's outerperimeter and without releasing the mouse button, drag it inside player 1's base. name the waypoint path 'Flank1'. Now do the same thing on another side of player 1's base, and this time label it 'Backdoor1'. Do this again on each of the bases, changing the number to correspond with the player's base you are bringing it into.

When you have finished all of that, click on the Trigger Area Tool, and click on the very corners of the map, making a big box around it. Name this trigger area 'Skirmish World'.

Now, make an area that encompasses mostly everything that is not a base area. Call it 'CombatZone'. The AI will only capture derricks and refineries if they are inside this area.

Lastly, add the Skirmish Teams. Go to Edit->Player List. Click 'Add Skirmish Teams' and click OK.



And there you have it.

[EDIT: Moved to Tutorials forum -- CommieDog]
[EDIT: Removed HTML and added webpage link -- MicScoTho]

Edited by user Tuesday, February 23, 2010 11:56:23 AM(UTC)  | Reason: Not specified

Sponsor
Sagi Offline
#2 Posted : Monday, June 2, 2003 1:49:54 PM(UTC)
Sagi
General
Joined: 2/26/2003(UTC)
Posts: 105
Location: Israel

Nice Tutorial, Thanks.
But for what all these <*> marks? and #...?

Edited by user Monday, June 2, 2003 1:56:56 PM(UTC)  | Reason: Not specified


Sagi.
Blbpaws Offline
#3 Posted : Tuesday, June 3, 2003 10:31:20 AM(UTC)
Blbpaws
Administrator
C&C Labs Staff: Labs Staff MemberThe Forgotten Staff: The Forgotten StaffRed Alert Staff: Red Alert Staff MemberAll Stars Staff: All Stars Staff
Joined: 1/1/2003(UTC)
Posts: 6,526
Location: USA

Thanks: 3 times
Was thanked: 48 time(s) in 33 post(s)
he made it in html but i think he forgot to click forum code on
MicScoTho Offline
#4 Posted : Tuesday, June 3, 2003 12:26:12 PM(UTC)
MicScoTho
Administrator
C&C Labs Staff: Labs Staff MemberThe Forgotten Staff: The Forgotten StaffRed Alert Staff: Red Alert Staff MemberAll Stars Staff: All Stars Staff
Joined: 3/31/2002(UTC)
Posts: 2,367
United States

Thanks: 5 times
Was thanked: 79 time(s) in 51 post(s)
Fixed
MicScoTho - Founder
gamemastax Offline
#5 Posted : Tuesday, June 3, 2003 12:28:01 PM(UTC)
gamemastax
General
Joined: 4/25/2003(UTC)
Posts: 47
Location: USA

Thanks, Mic.
Blbpaws Offline
#6 Posted : Tuesday, June 3, 2003 3:43:59 PM(UTC)
Blbpaws
Administrator
C&C Labs Staff: Labs Staff MemberThe Forgotten Staff: The Forgotten StaffRed Alert Staff: Red Alert Staff MemberAll Stars Staff: All Stars Staff
Joined: 1/1/2003(UTC)
Posts: 6,526
Location: USA

Thanks: 3 times
Was thanked: 48 time(s) in 33 post(s)
its a good tutorial gamemasta
gamemastax Offline
#7 Posted : Wednesday, June 4, 2003 6:51:23 AM(UTC)
gamemastax
General
Joined: 4/25/2003(UTC)
Posts: 47
Location: USA

Thanks!
incia Offline
#8 Posted : Thursday, June 5, 2003 11:45:47 AM(UTC)
incia
Commander in Chief
Joined: 5/17/2003(UTC)
Posts: 1,602
Location: Sweden

can you make a tutorial, how to make movies in world builder.

can you make AI to a campain mission in the same way?

Edited by user Thursday, June 5, 2003 11:49:24 AM(UTC)  | Reason: Not specified

gamemastax Offline
#9 Posted : Thursday, June 5, 2003 4:53:10 PM(UTC)
gamemastax
General
Joined: 4/25/2003(UTC)
Posts: 47
Location: USA

I think that I will make a tutorial on how to make movies in WB...
a
AI for campain mission is much more complicated.

Edited by user Monday, June 9, 2003 4:42:47 AM(UTC)  | Reason: Not specified

AstraL Offline
#10 Posted : Monday, June 9, 2003 6:30:38 AM(UTC)
AstraL
General
Joined: 6/1/2003(UTC)
Posts: 58

Good info, was wonder how to do that in a map that I am currently making, this stuff tends to be a little confusing sometimes.
incia Offline
#11 Posted : Wednesday, June 11, 2003 4:00:32 AM(UTC)
incia
Commander in Chief
Joined: 5/17/2003(UTC)
Posts: 1,602
Location: Sweden

can you please do a small tutorial, that shows (text, or pictures) how you can make realistic ridges, and Islands etc. I'm looking at the pictures in the game, and they look way better than in my maps.

And also how to build a city with pavements, civilians, civilian buildings, crains, cars etc.
My cities look really boored.
gamemastax Offline
#12 Posted : Wednesday, June 11, 2003 1:29:08 PM(UTC)
gamemastax
General
Joined: 4/25/2003(UTC)
Posts: 47
Location: USA

hmm... I'll consider doing it when I have some free time.
Blbpaws Offline
#13 Posted : Thursday, June 12, 2003 3:03:06 PM(UTC)
Blbpaws
Administrator
C&C Labs Staff: Labs Staff MemberThe Forgotten Staff: The Forgotten StaffRed Alert Staff: Red Alert Staff MemberAll Stars Staff: All Stars Staff
Joined: 1/1/2003(UTC)
Posts: 6,526
Location: USA

Thanks: 3 times
Was thanked: 48 time(s) in 33 post(s)
yeah when u can those are my issues

also would an ini tutorial be difficult?
Hostage Offline
#14 Posted : Saturday, June 14, 2003 12:17:15 PM(UTC)
Hostage
Colonel
Joined: 5/16/2003(UTC)
Posts: 11
Location: USA

Ya I would love to see an INI tutorial. I probably won't do well as a modeller or skinner but I think I could do the INI's without any problems.
If your problem is resolved then please post the resolution for the benefit of the other forum members.

This will help those suffering from chronic flat forehead syndrome. [:-banghead]
gamemastax Offline
#15 Posted : Saturday, June 14, 2003 2:19:43 PM(UTC)
gamemastax
General
Joined: 4/25/2003(UTC)
Posts: 47
Location: USA

hmm... an INI tutorial won't be all that hard. Perhaps I'll do it.
pestilence Offline
#16 Posted : Friday, July 4, 2003 3:19:39 AM(UTC)
pestilence
Private
Joined: 7/4/2003(UTC)
Posts: 1
Location: USA

you posted a message recently i believe about a new mod you wanted to put together. Ive never taken part in a new mod but would like to help. you said in the message that you need 3d modelers and skinner and something else. I can model and skin so give me an email with more info. I dont always have time to access these large forums so email me at piriem@nimitz.navy.mil
Firion Corodix Offline
#17 Posted : Wednesday, July 9, 2003 1:10:09 AM(UTC)
Firion Corodix
General
Joined: 4/25/2003(UTC)
Posts: 1,822
Location: Netherlands

I'm making a 8 player map but there are only 4 inner and outer perimiter things. how can i make one for every startpos then?
humvee13 Offline
#18 Posted : Monday, August 11, 2003 2:02:27 PM(UTC)
humvee13
Captain
Joined: 8/10/2003(UTC)
Posts: 70
Location: United Kingdom

wheres triger area tool ?

Edited by user Monday, August 11, 2003 2:59:12 PM(UTC)  | Reason: Not specified

=========================
lifes a war then u lose
=========================
cncmapper Offline
#19 Posted : Wednesday, August 27, 2003 12:55:31 PM(UTC)
cncmapper
Private
Joined: 8/27/2003(UTC)
Posts: 2

i created a map and all the paths and waypoint sand all but when i play the map the AI just builds 1 power plant and then stops and don't do anything else, what is going on? why does this happen, can any one help?

email at iwdshops@comcast.net
gamemastax Offline
#20 Posted : Monday, September 8, 2003 4:33:08 PM(UTC)
gamemastax
General
Joined: 4/25/2003(UTC)
Posts: 47
Location: USA

hmm... send me your map and I may be able to fix it. Chances are something went wrong, maybe you made a build list?
Users browsing this topic
Guest (2)
2 Pages12>
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Powered by YAF 1.9.6.1 | YAF © 2003-2021, Yet Another Forum.NET
This page was generated in 1.695 seconds.