Private Joined: 1/10/2020(UTC) Posts: 14
|
G'day, Anybody know how to make a group of 2 different units in 1 .ini file? Eg: Javelin group, Sniper group. Cheer's General Brown.
|
|
|
|
Private Joined: 5/4/2021(UTC) Posts: 5
|
Hey, so I guess you want to create a group like angry mob? I tried to make a ranger squad with a leader by copying SpawnBehavior from angry mob to a duplicated ranger named it rangerleader and then copied MobMemberSlavedUpdate from angry mob members to another duplicated ranger named it ranger2 so then I could spawn rangerleader and he'd spawn with a group of ranger2 that follows rangerleader around and can be transported and enter garrison but the only problem is that when rangerleader dies all ranger2 dies as well so I figured I should just make the squad exactly like angry mob (with an invisible leader) but the problem is that they cannot be transported or enter garrison and I just abandoned the whole thing when I figured how to spawn multiple infantry units like redguard when I found QuantityModifier under Behavior = ProductionUpdate in china barracks Quote: Behavior = ProductionUpdate ModuleTag_539 QuantityModifier = ChinaInfantryRedguard 2 End Behavior = QueueProductionExitUpdate ModuleTag_540 UnitCreatePoint = X: 0.0 Y: -25.0 Z:0.0 NaturalRallyPoint = X: 36.0 Y: -25.0 Z:0.0 ; NaturalRallyPointX must always match GeometryMajorRadius! -ML ExitDelay = 300 ; Mainly for the multiple produced Red Guard. Make them come out one at a time. End
|
|
|
|
Private Joined: 12/18/2020(UTC) Posts: 4
|
Originally Posted by: Iprahim9112 Hey, so I guess you want to create a group like angry mob? I tried to make a ranger squad with a leader by copying SpawnBehavior from angry mob to a duplicated ranger named it rangerleader and then copied MobMemberSlavedUpdate from angry mob members to another duplicated ranger named it ranger2 so then I could spawn rangerleader and he'd spawn with a group of ranger2 that follows rangerleader around and can be transported and enter garrison but the only problem is that when rangerleader dies all ranger2 dies as well so I figured I should just make the squad exactly like angry mob (with an invisible leader) but the problem is that they cannot be transported or enter garrison and I just abandoned the whole thing when I figured how to spawn multiple infantry units like redguard when I found QuantityModifier under Behavior = ProductionUpdate in china barracks Quote: Behavior = ProductionUpdate ModuleTag_539 QuantityModifier = ChinaInfantryRedguard 2 End Behavior = QueueProductionExitUpdate ModuleTag_540 UnitCreatePoint = X: 0.0 Y: -25.0 Z:0.0 NaturalRallyPoint = X: 36.0 Y: -25.0 Z:0.0 ; NaturalRallyPointX must always match GeometryMajorRadius! -ML ExitDelay = 300 ; Mainly for the multiple produced Red Guard. Make them come out one at a time. End
Hello mate. In what ini. Folder?
|
|
|
|
Private Joined: 1/10/2020(UTC) Posts: 14
|
G'day, I mean like a number 1 and number 2, where the number 2 helps number 1 out with his weapon system. Not 2 of the same soldier. Cheer's General Brown.
|
|
|
|
Private Joined: 5/4/2021(UTC) Posts: 5
|
Originally Posted by: General Brown G'day, I mean like a number 1 and number 2, where the number 2 helps number 1 out with his weapon system. Not 2 of the same soldier. Cheer's General Brown. you can replace the slaved ranger2 with any other unit, missile defender for example you'd have a ranger leading missile defender and the leader could be anyone else, you can even do this with vehicles! Originally Posted by: Angelo Garcia Hello mate. In what ini. Folder? "Command and Conquer Generals Zero Hour\Data\INI\Object" any ini file which contain the units you want, for example if you want to create ranger group, then use units from AmericaInfantry.ini and place the new units in the same file Behavior = SpawnBehavior and Behavior = QueueProductionExitUpdate modules are under Object GLAInfantryAngryMobNexus and Behavior = MobMemberSlavedUpdate module is under Object GLAInfantryAngryMobPistol01 in GLAInfantry.ini
|
|
|
|
Private Joined: 12/18/2020(UTC) Posts: 4
|
Originally Posted by: Iprahim9112 Originally Posted by: General Brown G'day, I mean like a number 1 and number 2, where the number 2 helps number 1 out with his weapon system. Not 2 of the same soldier. Cheer's General Brown. you can replace the slaved ranger2 with any other unit, missile defender for example you'd have a ranger leading missile defender One last question mate. Do you know how to add a turret to marauder tank? and the leader could be anyone else, you can even do this with vehicles! Originally Posted by: Angelo Garcia Hello mate. In what ini. Folder? "Command and Conquer Generals Zero Hour\Data\INI\Object" any ini file which contain the units you want, for example if you want to create ranger group, then use units from AmericaInfantry.ini and place the new units in the same file Behavior = SpawnBehavior and Behavior = QueueProductionExitUpdate modules are under Object GLAInfantryAngryMobNexus and Behavior = MobMemberSlavedUpdate module is under Object GLAInfantryAngryMobPistol01 in GLAInfantry.ini
|
|
|
|
Private Joined: 12/18/2020(UTC) Posts: 4
|
Sorry i made mistake. Thanks for the help mate. One last question. How do you add turret to marauder?
|
|
|
|
Captain Joined: 4/8/2009(UTC) Posts: 57 Location: In a house
Thanks: 5 times Was thanked: 5 time(s) in 3 post(s)
|
Originally Posted by: General Brown G'day, Anybody know how to make a group of 2 different units in 1 .ini file? Eg: Javelin group, Sniper group. Cheer's General Brown. Either have one unit slaved to the other as a drone - like how america vehicles have drones following them, or use the angry mob nexus method and make an angry mob with your 2 units.
|
|
|
|
Users browsing this topic |
Guest
|
Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.