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Offline xleonq  
#1 Posted : Tuesday, November 22, 2016 4:17:33 AM(UTC)
xleonq
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Posts: 4
Malaysia
Location: Penang

Thanks: 1 times
not sure if ppl in this site still alive or not,i will give it a try

so i want to mess around BIG.ini(not ZH one) and want to edit some china unit
but it was confusing me like i edit on factionunit.ini
example:

i was editing on china battletank hp and exp point
so it should be like

ExperienceValue = 100 100 200 400 ;Experience point value at each level
ExperienceRequired = 0 200 300 600 ;Experience points needed to gain each level

and

MaxHealth = 400.0
InitialHealth = 400.0

and i was found out there was other same battletank code after this
which should i edit?

Edited by user Tuesday, November 22, 2016 4:29:16 AM(UTC)  | Reason: typo and misleading subject

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Offline klingondragon  
#2 Posted : Tuesday, November 22, 2016 4:55:44 AM(UTC)
klingondragon
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Quote:
not sure if ppl in this site still alive or not,i will give it a try


I usually reply within an hour. If i don't I'm probably asleep or on the train.

Quote:
want to edit some china unit


Yes you should be looking in factionunit.ini but don't edit INI.big.
You should extract the files you want to edit, and put them in Data/INI (/Object if they're object inis).
Then, to work out which battlemaster you want to edit, look at the command button (found in commandbutton.ini) used to build it (in commandset.ini) and 'find' that object in factionunit.ini.

Doing small things like editing health is a good way to get started modding. You should be careful and remember that there are 'best practices' when modding (like not editing the big files directly).

Edited by user Tuesday, November 22, 2016 4:56:32 AM(UTC)  | Reason: Punctuation

Offline xleonq  
#3 Posted : Tuesday, November 22, 2016 6:07:09 AM(UTC)
xleonq
Private
Joined: 11/22/2016(UTC)
Posts: 4
Malaysia
Location: Penang

Thanks: 1 times
Originally Posted by: klingondragon Go to Quoted Post
Quote:
not sure if ppl in this site still alive or not,i will give it a try


I usually reply within an hour. If i don't I'm probably asleep or on the train.

Quote:
want to edit some china unit


Yes you should be looking in factionunit.ini but don't edit INI.big.
You should extract the files you want to edit, and put them in Data/INI (/Object if they're object inis).
Then, to work out which battlemaster you want to edit, look at the command button (found in commandbutton.ini) used to build it (in commandset.ini) and 'find' that object in factionunit.ini.

Doing small things like editing health is a good way to get started modding. You should be careful and remember that there are 'best practices' when modding (like not editing the big files directly).


like i said above
there's a 2 same battletank code at factionunit.ini
which should i go for? both?
Offline klingondragon  
#4 Posted : Tuesday, November 22, 2016 6:13:13 AM(UTC)
klingondragon
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Posts: 1,591
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Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

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Check their names. All objects start with:
Code:
Object [ObjectName]
Compare the 2 names with the object specified in commandbutton.ini.

Edited by user Tuesday, November 22, 2016 6:14:01 AM(UTC)  | Reason: Punctuation

thanks 1 user thanked klingondragon for this useful post.
xleonq on 11/22/2016(UTC)
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