Private Joined: 11/22/2016(UTC) Posts: 4 Location: Penang Thanks: 1 times
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not sure if ppl in this site still alive or not,i will give it a try so i want to mess around BIG.ini(not ZH one) and want to edit some china unit but it was confusing me like i edit on factionunit.ini example: i was editing on china battletank hp and exp point so it should be like ExperienceValue = 100 100 200 400 ;Experience point value at each level ExperienceRequired = 0 200 300 600 ;Experience points needed to gain each level and MaxHealth = 400.0 InitialHealth = 400.0 and i was found out there was other same battletank code after this which should i edit? Edited by user Tuesday, November 22, 2016 4:29:16 AM(UTC)
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Quote:not sure if ppl in this site still alive or not,i will give it a try I usually reply within an hour. If i don't I'm probably asleep or on the train. Quote:want to edit some china unit Yes you should be looking in factionunit.ini but don't edit INI.big. You should extract the files you want to edit, and put them in Data/INI (/Object if they're object inis). Then, to work out which battlemaster you want to edit, look at the command button (found in commandbutton.ini) used to build it (in commandset.ini) and 'find' that object in factionunit.ini. Doing small things like editing health is a good way to get started modding. You should be careful and remember that there are 'best practices' when modding (like not editing the big files directly). Edited by user Tuesday, November 22, 2016 4:56:32 AM(UTC)
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Private Joined: 11/22/2016(UTC) Posts: 4 Location: Penang Thanks: 1 times
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Originally Posted by: klingondragon Quote:not sure if ppl in this site still alive or not,i will give it a try I usually reply within an hour. If i don't I'm probably asleep or on the train. Quote:want to edit some china unit Yes you should be looking in factionunit.ini but don't edit INI.big. You should extract the files you want to edit, and put them in Data/INI (/Object if they're object inis). Then, to work out which battlemaster you want to edit, look at the command button (found in commandbutton.ini) used to build it (in commandset.ini) and 'find' that object in factionunit.ini. Doing small things like editing health is a good way to get started modding. You should be careful and remember that there are 'best practices' when modding (like not editing the big files directly). like i said above there's a 2 same battletank code at factionunit.ini which should i go for? both?
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Check their names. All objects start with: Compare the 2 names with the object specified in commandbutton.ini. Edited by user Tuesday, November 22, 2016 6:14:01 AM(UTC)
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1 user thanked klingondragon for this useful post.
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