PrivateJoined: 6/3/2007(UTC) Posts: 1
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Does any one know how to disable super weapons in generals and zero hour?
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MajorJoined: 4/30/2007(UTC) Posts: 102 Location: Canada
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you cannot disable the superweapons without modding the game. However you may limit everyone to one superweapon. Sorry for old topic bumping, but for anyone who would like to get rid of their superweapons, go to gameflood,and look up their mods for generals. Last time I checked it was at the bottom of the page. Edited by user Tuesday, June 5, 2007 2:32:59 PM(UTC)
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The apocalypse has begun...  |
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CaptainJoined: 3/1/2007(UTC) Posts: 71 Location: USA
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actualy i have several maps without the superweapons on tjhe build list. If anyone knows i also would love to learn how |
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Commander in ChiefJoined: 5/16/2005(UTC) Posts: 1,844 Location: Ohio, USA
Was thanked: 2 time(s) in 2 post(s)
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apocalypse772 wrote: you cannot disable the superweapons without modding the game. However you may limit everyone to one superweapon.
Sorry for old topic bumping, but for anyone who would like to get rid of their superweapons, go to gameflood,and look up their mods for generals. Last time I checked it was at the bottom of the page.
No problem, that bump was only 2 days later. DarthTrivia wrote: actualy i have several maps without the superweapons on tjhe build list. If anyone knows i also would love to learn how
Ask around in the Maps and Mods forums.
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ColonelJoined: 6/2/2006(UTC) Posts: 961 Location: USA
Was thanked: 3 time(s) in 2 post(s)
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DarthTrivia wrote: actualy i have several maps without the superweapons on tjhe build list. If anyone knows i also would love to learn how
To do this you can either use a Map.ini (which I have tried and didn't work for some reason  ) Or do in scripts. To Remove Superweapons (Or any unit or building) from the map load your map and open scripts. In the PlyrCivilian folder make a new script and have these settings: If "TRUE" Then (Map->Modify->Adjust the tech tree for a specific object type) Then Pick the name of the first unit/building and set the availability to "Buildable(No)" Do this for each object for each general. To do it faster press copy and then hit edit on the copied action. |
Email me if you ever need help (edited signature November 6th, 2014) |
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PrivateJoined: 9/16/2007(UTC) Posts: 3 Location: Canada
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Go into your INI.BIG file with wordpad then go to find and look for scud, nuclear or particle then either make the price like 99999999 or make the build time 99999999999 seconds
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Commander in ChiefJoined: 4/15/2004(UTC) Posts: 2,200 Location: Gensokyo
Was thanked: 11 time(s) in 10 post(s)
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Phantomeye, please note two things: First, this topic has been inactive for over 3 months and we widely discourage the act of bumping up old topics. Second, there are more proper ways to disable the superweapons. |
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