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Offline roree13  
#1 Posted : Sunday, June 3, 2007 5:04:27 PM(UTC)
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Does any one know how to disable super weapons in generals and zero hour?
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Offline apocalypse772  
#2 Posted : Sunday, June 3, 2007 6:22:32 PM(UTC)
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you cannot disable the superweapons without modding the game. However you may limit everyone to one superweapon.

Sorry for old topic bumping, but for anyone who would like to get rid of their superweapons, go to gameflood,and look up their mods for generals. Last time I checked it was at the bottom of the page.

Edited by user Tuesday, June 5, 2007 2:32:59 PM(UTC)  | Reason: Not specified

The apocalypse has begun...
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Offline DarthTrivia  
#3 Posted : Saturday, June 9, 2007 2:05:45 PM(UTC)
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actualy i have several maps without the superweapons on tjhe build list. If anyone knows i also would love to learn how
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Offline CG Apollos  
#4 Posted : Sunday, June 10, 2007 8:00:46 PM(UTC)
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apocalypse772 wrote:

you cannot disable the superweapons without modding the game. However you may limit everyone to one superweapon.

Sorry for old topic bumping, but for anyone who would like to get rid of their superweapons, go to gameflood,and look up their mods for generals. Last time I checked it was at the bottom of the page.
No problem, that bump was only 2 days later.
DarthTrivia wrote:

actualy i have several maps without the superweapons on tjhe build list. If anyone knows i also would love to learn how
Ask around in the Maps and Mods forums.
Offline fleetatks  
#5 Posted : Monday, June 11, 2007 8:37:07 AM(UTC)
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DarthTrivia wrote:

actualy i have several maps without the superweapons on tjhe build list. If anyone knows i also would love to learn how


To do this you can either use a Map.ini (which I have tried and didn't work for some reason Dead) Or do in scripts.

To Remove Superweapons (Or any unit or building) from the map load your map and open scripts. In the PlyrCivilian folder make a new script and have these settings:

If
"TRUE"

Then
(Map->Modify->Adjust the tech tree for a specific object type)
Then Pick the name of the first unit/building and set the availability to "Buildable(No)"

Do this for each object for each general. To do it faster press copy and then hit edit on the copied action.
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Offline phantomeye  
#6 Posted : Sunday, September 16, 2007 11:40:30 AM(UTC)
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Go into your INI.BIG file with wordpad then go to find and look for scud, nuclear or particle then either make the price like 99999999 or make the build time 99999999999 seconds
Offline krit  
#7 Posted : Sunday, September 16, 2007 3:11:13 PM(UTC)
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Phantomeye, please note two things:
First, this topic has been inactive for over 3 months and we widely discourage the act of bumping up old topics.
Second, there are more proper ways to disable the superweapons.
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