I believe that counts as 5 questions
1. How was the Scrin, did you like the team?I was afraid at first that the Scrin wouldn't fit in, but having played them they seem to fit in well enough. I mean, some of the GDI and Nod technologies are awfully futuristic as well, so the Scrin technology doesn't seem entirely outrageous for an Alien civilization. Although they do have the Wormhole and the Rift powers...
Playing the Scrin is pretty intuitive if you've played the other factions: their structures line up pretty similarly to their GDI and Nod counterparts, just with naturally alien names (Barracks becomes a Portal, etc.). Having said that, they definitely stand out as a faction. For instance, they have Buzzers that are almost like a swarm of bees. The Buzzers can come out of this particular defensive structure and pretty much shred enemy infantry to bits -- apparently rifles aren't very effective against "bees" =). In my testing, it took about 3 standard GDI infantry squads to kill one group of buzzers before letting them cause any harm.
I could also talk about the Scrin Mastermind infantry unit, which the GDI Commando's Scrin counterpart, if you'd like.
2. How is the Mothership like? is it true it can wipe out a whole base with one shot?The Mothership is indeed pretty darn devastating. I actually didn't really get much of a chance to use it, but here's what I saw. It is incredibly slow-moving, taking up to 3 minutes to move across the map. This means you have to protect the Mothership if you want to get it into an enemy base. Once it is in the enemy base, however, it does pretty much wreak havoc - not all in one shot, from what I saw, but I may be wrong here.
One more thing about the Scrin - if you've ever asked the question: "How the heck does GDI and Nod stand a chance against an alien civilization?" then don't worry, you'll get this answer in the single-player campaign. That's all I'll say about that.
3. About the patching, will they patch the game alot?They specifically sat us down and asked the representatives our opinion about this: whether to release a lot of smaller patches more frequently, or whether to release fewer, larger patches. Everyone agreed that more frequent, smaller patches was the way to go - both because it allows for better informed balancing and quicker fixes to serious issues. They hope to have the first patch out for release date, and then have a patch ready every 5-6 weeks after that (this information is tentative, however).
Things you might see changed in the first patch:
- Some multiplayer synchronization issues that they ran into too late last week.
- By accident, it seems that the GDI Surveyor is 1/2 the speed of its Nod and Scrin counterparts. They didn't realize this until last Tuesday, heh. We didn't seem to think it was a major issue, although it could be if you were to use certain rushing tactics. They'll probably fix it.
- The late-game Scrin may be tuned down a bit, as they might be a bit
too over-powered then. It is definitely true that they're relatively weak in the early-game, and stronger in the late-game.
4. Did you guys talk about the "lasers" and "rail guns"? I mean NOD has more then 7 units/buildings that shoot lasers... are there a lack of technologies or weapon ideas?This didn't really come up at all, as far as I could tell. I didn't hear of anyone being bothered by it, anyway.
PS: Did you say "Hi" to Kane from Incia?Of course...
Oh, and C&C 3 has indeed already gone gold, in case any of you were wondering.