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Offline UTD^Force  
#41 Posted : Sunday, August 24, 2014 4:56:06 PM(UTC)
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Here are the readme file in the map I took this code from:
File Attachment(s):
readme_mapini.txt (6kb) downloaded 199 time(s).
Readme1st.txt (11kb) downloaded 190 time(s).
A Muslim, ask me anything about Islam if you want

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Gameanater on 8/24/2014(UTC)
Offline Annihilationzh  
#42 Posted : Sunday, August 24, 2014 5:19:13 PM(UTC)
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Thanks UTD^Force. Here we have it:
Quote:
Copyright: Feel free to distribute this map, modify it, borrow code from
map.ini for your own maps, do whatever you like with it. But if you make
changes, please note them down in this or another readme file.


Originally Posted by: KlingonDragon Go to Quoted Post
Its not against copyright © unless he specifically copyrighted it

That's not how copyright works. Everything you write is automatically copyrighted if it fits the legal definition of something that can be copyrighted.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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UTD^Force on 8/25/2014(UTC)
Offline Gameanater  
#43 Posted : Sunday, August 24, 2014 5:24:52 PM(UTC)
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This post is copyrighted
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Offline UTD^Force  
#44 Posted : Sunday, August 24, 2014 5:30:25 PM(UTC)
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Originally Posted by: Gameanater Go to Quoted Post
This post is copyrighted


xD
@AZH No problem, so I keep the code here, right?
A Muslim, ask me anything about Islam if you want

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Offline Gameanater  
#45 Posted : Sunday, August 24, 2014 5:34:21 PM(UTC)
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Originally Posted by: UTD^Force Go to Quoted Post
xD


Glad that amused someone. Smile
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Offline Annihilationzh  
#46 Posted : Sunday, August 24, 2014 5:54:51 PM(UTC)
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Originally Posted by: UTD^Force Go to Quoted Post
@AZH No problem, so I keep the code here, right?

Yeah. I was just bringing it to attention to avoid any problems.

Originally Posted by: Gameanater Go to Quoted Post
This post is copyrighted

© 2014 Command & Conquer Labs. All Rights Reserved.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
thanks 2 users thanked Annihilationzh for this useful post.
Gameanater on 8/24/2014(UTC), UTD^Force on 5/17/2017(UTC)
Offline UTD^Force  
#47 Posted : Monday, August 25, 2014 7:29:06 AM(UTC)
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Originally Posted by: Annihilationzh Go to Quoted Post
Thanks UTD^Force


Thanks for being the first person to write my name correctly. Big Smile

Originally Posted by: Annihilationzh Go to Quoted Post

That's not how copyright works. Everything you write is automatically copyrighted if it fits the legal definition of something that can be copyrighted.


It looks like you are studying law. :D

Edited by user Monday, August 25, 2014 7:35:40 AM(UTC)  | Reason: Not specified

A Muslim, ask me anything about Islam if you want

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Offline Annihilationzh  
#48 Posted : Monday, August 25, 2014 2:40:30 PM(UTC)
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Originally Posted by: UTD^Force Go to Quoted Post
Thanks for being the first person to write my name correctly. Big Smile

Years of modding many different games have left me incapable of misspelling anything. (Don't tell anyone I used Copy + Paste).

Quote:
It looks like you are studying law. :D

Strangely, I never studied this formally (I did briefly study contract law though). I'm one of those weirdos who reads about law because I enjoy it.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
thanks 1 user thanked Annihilationzh for this useful post.
UTD^Force on 8/25/2014(UTC)
Offline klingondragon  
#49 Posted : Monday, August 25, 2014 4:33:25 PM(UTC)
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Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex

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Your nodding may make you unable to spell wrong but with every code I've ever used I've had to spell things wrong
Center not centre
Color not colour
Learn to spell America
Its called English not American
Offline Gameanater  
#50 Posted : Monday, August 25, 2014 5:08:45 PM(UTC)
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Originally Posted by: KlingonDragon Go to Quoted Post
Your nodding may make you unable to spell wrong but with every code I've ever used I've had to spell things wrong
Center not centre
Color not colour
Learn to spell America
Its called English not American


*Modding

It's called American English. Wink I'm guessing you're from Britain or something?
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Offline Annihilationzh  
#51 Posted : Monday, August 25, 2014 5:27:02 PM(UTC)
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I think nodding sounds about right.

Originally Posted by: Gameanater Go to Quoted Post
It's called American English. Wink I'm guessing you're from Britain or something?

Do you have flags under people's post counts telling you where they're from? Because I do.

I've tried reading your signature in a British accent but it sounded exactly the same as everything else!
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
Offline Gameanater  
#52 Posted : Monday, August 25, 2014 5:36:08 PM(UTC)
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Originally Posted by: Annihilationzh Go to Quoted Post
I think nodding sounds about right.

Originally Posted by: Gameanater Go to Quoted Post
It's called American English. Wink I'm guessing you're from Britain or something?

Do you have flags under people's post counts telling you where they're from? Because I do.

I've tried reading your signature in a British accent but it sounded exactly the same as everything else!


I'm nodding Zero Hour! Yay!

lol. Tongue


... I do...
Somehow I managed to miss his flag. My bad...

Probably because you're British yourself. Trying to read it in a British accent should only be done by American readers. Cool
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
Offline klingondragon  
#53 Posted : Tuesday, August 26, 2014 3:07:39 AM(UTC)
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I don't know why but my phone autocorrects modding to nodding
I've just added modding to the dictionary so it should be fine from now on
Offline Gameanater  
#54 Posted : Tuesday, August 26, 2014 7:35:50 PM(UTC)
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Here's a giant Colonel Burton I used as a "boss" unit once.

No extra damage or anything. He can't crush stuff. He can't attack aircraft. He just has a craptona health and is huge.

Bug: You have to click his feet to select him. I have no idea how to fix this.


Code:

Object SupW_AmericaInfantryColonelBurton
 RemoveModule ModuleTag_02
 AddModule ModuleTag_02
  Body = ActiveBody ModuleTag_02_Override
   MaxHealth = 9000
   InitialHealth = 9000
  End
 End
 Scale = 2
; RemoveModule ModuleTag_03
; AddModule ModuleTag_03
;  Behavior = AIUpdateInterface ModuleTag_03_Override
;   AutoAcquireEnemiesWhenIdle = Yes
;  End
; End
; Locomotor = SET_NORMAL BasicAmphibiousLocomotor
End

Edited by user Tuesday, August 26, 2014 7:36:28 PM(UTC)  | Reason: Not specified

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Offline acidbrain  
#55 Posted : Thursday, August 28, 2014 5:34:14 AM(UTC)
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Originally Posted by: Gameanater Go to Quoted Post
I must say, I really love that Bunker...

Can I add it to my mod as a separate new building? I'll credit you!


If anybody wants to use stuff i posted than use it, credit or dont credit, i really dont care, there are only a handfull of people modding this game nowadays and most of the people who posted stuff are not around anymore.
Sry for the late response, busy with modding minecraft, bit more difficult than generals, have to learn to code in JAVA, nice challenge...:P

Greetz

Panem et kirkinses
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Offline UTD^Force  
#56 Posted : Saturday, September 27, 2014 12:16:14 PM(UTC)
UTD^Force
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Changing the laser's colours.

If you want to change a laser's colour you can use this code(for the Lazr_Crusader):

Code:
Object GreenCrusaderLaserBeam
   ; *** ART Parameters ***
  Draw = W3DLaserDraw ModuleTag_01
    Texture = EXLaser4.tga
    NumBeams = 5                              ;Number of overlapping cylinders that make the beam. 1 beam will just use inner data.
    InnerBeamWidth = 0.005                    ;The total width of beam
    InnerColor = R:0 G:100 B:0 A:100          ;The inside color of the laser (hot)
    OuterBeamWidth = 15                       ;The total width of beam
    OuterColor = R:0 G:100 B:0 A:0            ;The outside color of the laser (cool)
    Tile = Yes                                ;The height of the texture will determine how many times to tile the texture to fit without scaling.
    ScrollRate = -2500                        ;Scrolls the texture offset this fast -- towards(-) away(+)
    Segments = 1                              ;Number of segments -- more segments give smoother curve (but more joints) Current max: 20
    SegmentOverlapRatio = 0                   ;This value overlaps(+) or separates(-) the segments by ratio
    TilingScalar = -3                         ;Stretches tiling if value > 1.0, otherwise shrinks it (1.0 is natural)     

    ;MaxIntensityLifetime = 99999              ;Laser stays at max intensity for specified time in ms.
    ;FadeLifetime = 0                         ;Laser will fade and delete.
    ;@todo -- add shot ability functionality (instead of instant point A to B)
  End


  KindOf = IMMOBILE
  Geometry = Sphere
  GeometryIsSmall = Yes
  GeometryMajorRadius = 2.0
  ClientUpdate = LaserUpdate ModuleTag_07
    MuzzleParticleSystem = GreenLaser_Flare    ;The flare which appears when the tank fires the laser.
    TargetParticleSystem = GenericGreen_LaserFlare  ;The flare which appears on the target.
    PunchThroughScalar = 1.3 ; If our target dies, we get this much bigger so it looks like we punched through
  End
  Behavior = DestroyDie ModuleTag_03
    ;nothing
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 205   ; min lifetime in msec
    MaxLifetime = 205   ; max lifetime in msec
  End
End

As you can see I made a new laser. (I like Backup!).

Now to the particle system flares:


But, if you want to change the particle cannon's laser's colour use this:



And you can always download my Lasers.ini file which changes all these lasers and use it in your mod.
A Muslim, ask me anything about Islam if you want

UTD^Force

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Big fan of C&C Labs
Offline Gameanater  
#57 Posted : Monday, December 15, 2014 6:54:53 PM(UTC)
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Want an Aircraft Carrier that can destroyed? And has turrets on it? Use this code by Beng:

Edited by moderator Tuesday, December 16, 2014 8:38:03 AM(UTC)  | Reason: The code was too long...

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Offline Gameanater  
#58 Posted : Monday, December 15, 2014 6:56:13 PM(UTC)
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Want to fight in the middle of a blizzard? Here's some snow code.

Code:

Weather
 SnowEnabled = yes ; enable/disable snow on the map.
 SnowTexture = ExSnowFlake1.tga ;texture used for each snow particle.
 SnowBoxDimensions = 300 ; width/height of box around camera containing snow.
 SnowBoxDensity = 2 ; amount of snow particles per world-unit. Raise to increase particle count.
 SnowFrequencyScaleX = 0.0533 ;speed of side-to-side wave movement.
 SnowFrequencyScaleY = 0.0275 ;speed of side-to-side wave movement. 
 SnowAmplitude = 6.0 ;amount of side-to-side movement. 
 SnowVelocity = 10.0 ;speed at which snow falls
 SnowPointSize = .26 ;scale the size of snow particles.
 SnowMaxPointSize = 11.0 ; maximum pixel size of point sprite particles (min-spec requires <= 64).
 SnowMinPointSize = 0.1 ; minimum pixel size of point sprite particles.

 ;Some video cards can't do hardware accelerated particles.  Set this
 ;setting to "no" in order see what emulation will look like.  Use the
 ;SnowQuadSize setting to make it look similar to PointSprite version.

 SnowPointSprites = yes ;set to "no" for point-sprite emulation.
 SnowQuadSize = 0.5 ;scale the size of snow particles when using point-sprite emulation.
End

;==

Edited by user Monday, March 14, 2016 7:57:15 PM(UTC)  | Reason: Not specified

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Offline Gameanater  
#59 Posted : Monday, March 14, 2016 7:54:00 PM(UTC)
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Some beautiful light-blue water, and a modified USA CIA Agent unit. The "Officer" moves faster, has the Tunnel Network gun for ground targets, the Quad Cannon gun for air targets, can detect stealth, has more health, and can gain veterency. Much better than the vanilla version!


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Offline Gameanater  
#60 Posted : Tuesday, March 29, 2016 8:24:08 PM(UTC)
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Here is some nice blood effects, with the Zero Hour Blood Mod as a base.


-Infantry now bleed when shot in addition to sparks and smoke clouds.
-ALL death types now spawn the blood puddles.
-Infantry now also will occasionally grunt in pain when shot.
-Technical gunner leaves a splat of blood when he first hits the ground.






Get the original mini-mod here: http://www.lonebullet.co...-hour-mod-free-35839.htm

Edited by user Tuesday, March 29, 2016 8:32:34 PM(UTC)  | Reason: Not specified

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