General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Although I don't think its wrong to post someone else's code I don't think its right to do it either I would say its fine as long as you credit them but if they say in their readme not to reproduce and distribute their code you shouldn't I think its really only wrong if they ask for it not to be redistributed Nonetheless I only post my own codes and I they are similar (or the same) as someone else's it is either a coincidence or they copied me |
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1 user thanked klingondragon for this useful post.
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Colonel Joined: 8/13/2013(UTC) Posts: 824 Location: Right around the corner Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Edited after cringing at my past posts: I was defenitely in the wrong here, even though Beng specified in the readme that it was okay to use their codes, it was still something they made and they had the right to keep it as theirs. I'll be removing my other replies regarding this subject with this same message. I'm sorry, everyone. Edited by user Wednesday, August 26, 2020 1:38:03 PM(UTC)
| Reason: Not specified |
A Muslim, ask me anything about Islam if you want
UTD^Force
Moderator and former map reviewer Big fan of C&C Labs |
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Colonel Joined: 8/13/2013(UTC) Posts: 824 Location: Right around the corner Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Originally Posted by: KlingonDragon 👽🐲 ????? |
A Muslim, ask me anything about Islam if you want
UTD^Force
Moderator and former map reviewer Big fan of C&C Labs |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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I think it's okay to use distribute someone else's code as long as you give proper credit to them. If they have specifically asked for it NOT to be distributed, then don't do it. Otherwise, I guess it's free reign? |
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1 user thanked Gameanater for this useful post.
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Originally Posted by: KlingonDragon here is some code to make the USA supplyu center build china supply trucks (you may think its pointless but i use the supply wherehouse in my maps which doesnt reallywwork well with chinooks)
Huh... Last I checked Chinooks worked okay with the Warehouses... |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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They actually collect supplys but the animation is not great I prefer the supply trucks and workers as they go through it The Chinook just drops a net through the roof |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Originally Posted by: Annihilationzh This file was called Super Emperor. I think I made it to test a Map.ini glitch, but now it's all yours to mess around with, if it works, because I don't remember. Code:Object Tank_ChinaTankEmperor
UpgradeCameo1 = Upgrade_ChinaUraniumShells
UpgradeCameo2 = Upgrade_ChinaNuclearTanks
UpgradeCameo3 = Upgrade_ChinaOverlordGattlingCannon
UpgradeCameo4 = Tank_Upgrade_ChinaTankAutoLoader
Scale = 1.25
Prerequisites
End
WeaponSet
Conditions = None
Weapon = PRIMARY Nuke_OverlordTankGun
End
WeaponSet
Conditions = PLAYER_UPGRADE
Weapon = PRIMARY Nuke_OverlordTankGun
Weapon = SECONDARY GattlingBuildingGunAirDummy
End
ReplaceModule ModuleTag_02
Body = ActiveBody ModuleTag_02_Override
MaxHealth = 11000.0
InitialHealth = 11000.0
SubdualDamageCap = 22000
SubdualDamageHealRate = 500
SubdualDamageHealAmount = 500
End
End
ReplaceModule ModulePropaganda_04
Behavior = PropagandaTowerBehavior ModulePropaganda_04_Override
Radius = 150.0
DelayBetweenUpdates = 2000
HealPercentEachSecond = 1%
PulseFX = FX_OverlordPropagandaTowerPropagandaPulse
UpgradeRequired = Tank_Upgrade_ChinaTankAutoLoader
UpgradedHealPercentEachSecond = 2%
UpgradedPulseFX = FX_OverlordPropagandaTowerSubliminalPulse
AffectsSelf = Yes
End
End
End
Object Nuke_OverlordTankShell
ReplaceModule ModuleTag_07
Behavior = FireWeaponWhenDeadBehavior ModuleTag_07_Override
DeathWeapon = Nuke_NuclearTankDeathWeapon
StartsActive = Yes
End
End
End
What was the glitch? |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Originally Posted by: KlingonDragon They actually collect supplys but the animation is not great I prefer the supply trucks and workers as they go through it The Chinook just drops a net through the roof The chinooks dropping a net through the roof seems pretty intentional to me. If I'm remembering it dropping the net through the BUILT hole and not clipping through the roof, that is... I should check... I dunno. The Workers slide standing still while entering the Warehouse. :P |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Originally the game had only supply trucks and that's why they work best |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Originally Posted by: KlingonDragon Originally the game had only supply trucks and that's why they work best Yep. |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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And originally there were only wherehouses |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Originally Posted by: KlingonDragon And originally there were only wherehouses Quite correct |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I may make a mod (or change my supplies mod) which changes all the normal docks to warehouses and workers and chinooks to supply trucks (maybe different ones for each faction (there are a couple of extra trucks in w3dzh.big)) |
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General Joined: 8/2/2008(UTC) Posts: 1,779 Thanks: 26 times Was thanked: 475 time(s) in 331 post(s)
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Originally Posted by: UTD^Force His last visit was 5 years ago. I can't find him, but I say the code was found in his map, and I didn't make the code, why are you asking this question while this is an easy code? I'm not saying his codes aren't hard he has many great maps, and could be the best ini coder of CnC generals ever. It's copyright infringement, and it's looked down upon by modding communities as very disrespectful. C&C labs also has a policy against doing this with maps and mods, so I would expect it to apply to code snippets too. |
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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Its not against copyright © unless he specifically copyrighted it |
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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However it may be morally questionable |
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Colonel Joined: 8/13/2013(UTC) Posts: 824 Location: Right around the corner Thanks: 430 times Was thanked: 184 time(s) in 168 post(s)
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Edited after cringing at my past posts: I was defenitely in the wrong here, even though Beng specified in the readme that it was okay to use their codes, it was still something they made and they had the right to keep it as theirs. I'll be removing my other replies regarding this subject with this same message. I'm sorry, everyone. Edited by user Wednesday, August 26, 2020 1:39:24 PM(UTC)
| Reason: Not specified |
A Muslim, ask me anything about Islam if you want
UTD^Force
Moderator and former map reviewer Big fan of C&C Labs |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Originally Posted by: Annihilationzh Originally Posted by: UTD^Force His last visit was 5 years ago. I can't find him, but I say the code was found in his map, and I didn't make the code, why are you asking this question while this is an easy code? I'm not saying his codes aren't hard he has many great maps, and could be the best ini coder of CnC generals ever. It's copyright infringement, and it's looked down upon by modding communities as very disrespectful. C&C labs also has a policy against doing this with maps and mods, so I would expect it to apply to code snippets too. He pointed to some very useful code. And if I remember correctly, Beng said somewhere in one of his readme's that we were free to use the objects he modded in our .ini's. I believe that information was in his Secret Weapons Test map |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
1 user thanked Gameanater for this useful post.
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General Joined: 4/10/2014(UTC) Posts: 1,591 Location: Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 times Was thanked: 247 time(s) in 217 post(s)
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I believe that's how most of us feel about our code I don't care who uses my code as long as if they use some of it in a map or mod they credit me |
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General Joined: 5/13/2013(UTC) Posts: 1,537 Location: Right Behind You Thanks: 574 times Was thanked: 166 time(s) in 144 post(s)
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Originally Posted by: KlingonDragon I believe that's how most of us feel about our code I don't care who uses my code as long as if they use some of it in a map or mod they credit me Yay! |
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there. |
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