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 GeneralJoined: 4/10/2014(UTC)Posts:  1,591  Location:  Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 timesWas thanked: 247 time(s) in 217 post(s)
 
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                Although I don't think its wrong to post someone else's code I don't think its right to do it eitherI would say its fine as long as you credit them but if they say in their readme not to reproduce and distribute their code you shouldn't
 I think its really only wrong if they ask for it not to be redistributed
 Nonetheless I only post my own codes and I they are similar (or the same) as someone else's it is either a coincidence or they copied me
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                Edited after cringing at my past posts: I was defenitely in the wrong here, even though Beng specified in the readme that it was okay to use their codes, it was still something they made and they had the right to keep it as theirs. I'll be removing my other replies regarding this subject with this same message. I'm sorry, everyone. Edited by user Wednesday, August 26, 2020 1:38:03 PM(UTC)
 | Reason: Not specified | 
| A Muslim, ask me anything about Islam if you want 
 UTD^Force
 
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 ColonelJoined: 8/13/2013(UTC)Posts:  824  Location:  Right around the corner Thanks: 430 timesWas thanked: 184 time(s) in 168 post(s)
 
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                Originally Posted by: KlingonDragon  👽🐲 ????? | 
| A Muslim, ask me anything about Islam if you want 
 UTD^Force
 
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 GeneralJoined: 5/13/2013(UTC)Posts:  1,537  Location:  Right Behind You Thanks: 574 timesWas thanked: 166 time(s) in 144 post(s)
 
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                I think it's okay to use distribute someone else's code as long as you give proper credit to them. If they have specifically asked for it NOT to be distributed, then don't do it. Otherwise, I guess it's free reign? | 
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 GeneralJoined: 5/13/2013(UTC)Posts:  1,537  Location:  Right Behind You Thanks: 574 timesWas thanked: 166 time(s) in 144 post(s)
 
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                Originally Posted by: KlingonDragon  here is some code to make the USA supplyu center build china supply trucks (you may think its pointless but i use the supply wherehouse in my maps which doesnt reallywwork well with chinooks)
 Huh... Last I checked Chinooks worked okay with the Warehouses... | 
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 GeneralJoined: 4/10/2014(UTC)Posts:  1,591  Location:  Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 timesWas thanked: 247 time(s) in 217 post(s)
 
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                They actually collect supplys but the animation is not greatI prefer the supply trucks and workers as they go through it
 The Chinook just drops a net through the roof
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 GeneralJoined: 5/13/2013(UTC)Posts:  1,537  Location:  Right Behind You Thanks: 574 timesWas thanked: 166 time(s) in 144 post(s)
 
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                Originally Posted by: Annihilationzh  This file was called Super Emperor. I think I made it to test a Map.ini glitch, but now it's all yours to mess around with, if it works, because I don't remember. Code:Object Tank_ChinaTankEmperor
  UpgradeCameo1 = Upgrade_ChinaUraniumShells
  UpgradeCameo2 = Upgrade_ChinaNuclearTanks
  UpgradeCameo3 = Upgrade_ChinaOverlordGattlingCannon
  UpgradeCameo4 = Tank_Upgrade_ChinaTankAutoLoader
 Scale = 1.25
 Prerequisites
 End
  WeaponSet
    Conditions        = None 
    Weapon            = PRIMARY Nuke_OverlordTankGun
  End
  WeaponSet
    Conditions        = PLAYER_UPGRADE
    Weapon            = PRIMARY Nuke_OverlordTankGun
    Weapon            = SECONDARY GattlingBuildingGunAirDummy
  End
 ReplaceModule ModuleTag_02
  Body = ActiveBody ModuleTag_02_Override
    MaxHealth       = 11000.0
    InitialHealth   = 11000.0
    SubdualDamageCap = 22000
    SubdualDamageHealRate = 500
    SubdualDamageHealAmount = 500
  End
 End
 ReplaceModule ModulePropaganda_04
  Behavior        = PropagandaTowerBehavior ModulePropaganda_04_Override
    Radius                = 150.0
    DelayBetweenUpdates   = 2000
    HealPercentEachSecond = 1%
    PulseFX               = FX_OverlordPropagandaTowerPropagandaPulse
    UpgradeRequired       = Tank_Upgrade_ChinaTankAutoLoader
    UpgradedHealPercentEachSecond = 2%
    UpgradedPulseFX       = FX_OverlordPropagandaTowerSubliminalPulse
    AffectsSelf           = Yes
  End
 End
End
Object Nuke_OverlordTankShell
 ReplaceModule ModuleTag_07
  Behavior = FireWeaponWhenDeadBehavior ModuleTag_07_Override
    DeathWeapon   = Nuke_NuclearTankDeathWeapon
    StartsActive  = Yes
  End
 End
End
 What was the glitch? | 
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 GeneralJoined: 5/13/2013(UTC)Posts:  1,537  Location:  Right Behind You Thanks: 574 timesWas thanked: 166 time(s) in 144 post(s)
 
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                Originally Posted by: KlingonDragon  They actually collect supplys but the animation is not greatI prefer the supply trucks and workers as they go through it
 The Chinook just drops a net through the roof
 The chinooks dropping a net through the roof seems pretty intentional to me. If I'm remembering it dropping the net through the BUILT hole and not clipping through the roof, that is... I should check... I dunno. The Workers slide standing still while entering the Warehouse. :P | 
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 GeneralJoined: 4/10/2014(UTC)Posts:  1,591  Location:  Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 timesWas thanked: 247 time(s) in 217 post(s)
 
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                Originally the game had only supply trucks and that's why they work best | 
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 GeneralJoined: 5/13/2013(UTC)Posts:  1,537  Location:  Right Behind You Thanks: 574 timesWas thanked: 166 time(s) in 144 post(s)
 
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                Originally Posted by: KlingonDragon  Originally the game had only supply trucks and that's why they work best Yep. | 
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 GeneralJoined: 4/10/2014(UTC)Posts:  1,591  Location:  Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 timesWas thanked: 247 time(s) in 217 post(s)
 
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                And originally there were only wherehouses | 
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 GeneralJoined: 5/13/2013(UTC)Posts:  1,537  Location:  Right Behind You Thanks: 574 timesWas thanked: 166 time(s) in 144 post(s)
 
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                Originally Posted by: KlingonDragon  And originally there were only wherehouses Quite correct | 
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 GeneralJoined: 4/10/2014(UTC)Posts:  1,591  Location:  Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 timesWas thanked: 247 time(s) in 217 post(s)
 
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                I may make a mod (or change my supplies mod) which changes all the normal docks to warehouses and workers and chinooks to supply trucks (maybe different ones for each faction (there are a couple of extra trucks in w3dzh.big)) | 
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                Originally Posted by: UTD^Force  His last visit was 5 years ago. I can't find him, but I say the code was found in his map, and I didn't make the code, why are you asking this question while this is an easy code? I'm not saying his codes aren't hard he has many great maps, and could be the best ini coder of CnC generals ever. It's copyright infringement, and it's looked down upon by modding communities as very disrespectful. C&C labs also has a policy against doing this with maps and mods, so I would expect it to apply to code snippets too. | 
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 GeneralJoined: 4/10/2014(UTC)Posts:  1,591  Location:  Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 timesWas thanked: 247 time(s) in 217 post(s)
 
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                Its not against copyright © unless he specifically copyrighted it | 
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 GeneralJoined: 4/10/2014(UTC)Posts:  1,591  Location:  Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 timesWas thanked: 247 time(s) in 217 post(s)
 
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                However it may be morally questionable  | 
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 ColonelJoined: 8/13/2013(UTC)Posts:  824  Location:  Right around the corner Thanks: 430 timesWas thanked: 184 time(s) in 168 post(s)
 
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                Edited after cringing at my past posts: I was defenitely in the wrong here, even though Beng specified in the readme that it was okay to use their codes, it was still something they made and they had the right to keep it as theirs. I'll be removing my other replies regarding this subject with this same message. I'm sorry, everyone. Edited by user Wednesday, August 26, 2020 1:39:24 PM(UTC)
 | Reason: Not specified | 
| A Muslim, ask me anything about Islam if you want 
 UTD^Force
 
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 Big fan of C&C Labs
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 GeneralJoined: 5/13/2013(UTC)Posts:  1,537  Location:  Right Behind You Thanks: 574 timesWas thanked: 166 time(s) in 144 post(s)
 
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                Originally Posted by: Annihilationzh  Originally Posted by: UTD^Force  His last visit was 5 years ago. I can't find him, but I say the code was found in his map, and I didn't make the code, why are you asking this question while this is an easy code? I'm not saying his codes aren't hard he has many great maps, and could be the best ini coder of CnC generals ever. It's copyright infringement, and it's looked down upon by modding communities as very disrespectful. C&C labs also has a policy against doing this with maps and mods, so I would expect it to apply to code snippets too. He pointed to some very useful code. And if I remember correctly, Beng said somewhere in one of his readme's that we were free to use the objects he modded in our .ini's. I believe that information was in his Secret Weapons Test map | 
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 GeneralJoined: 4/10/2014(UTC)Posts:  1,591  Location:  Laniakea; Virgo Supercluster; Local Sheet; Local Group; Milky Way Galaxy; Orion–Cygnus Arm; Gould Belt; Local Bubble; Local Interstellar Cloud; Sol System; Sol III; Europe; United Kingdom of Great Britain and Northen Ireland; Great Britain; England; Essex Thanks: 16 timesWas thanked: 247 time(s) in 217 post(s)
 
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                I believe that's how most of us feel about our codeI don't care who uses my code as long as if they use some of it in a map or mod they credit me
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 GeneralJoined: 5/13/2013(UTC)Posts:  1,537  Location:  Right Behind You Thanks: 574 timesWas thanked: 166 time(s) in 144 post(s)
 
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                Originally Posted by: KlingonDragon  I believe that's how most of us feel about our codeI don't care who uses my code as long as if they use some of it in a map or mod they credit me
 Yay! | 
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