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Offline Anaklusmos  
#1 Posted : Wednesday, July 7, 2010 2:10:34 PM(UTC)
Anaklusmos
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I get this error when ever I install Advance AI mod. I have verison 1.04, and install the 1.04 version.
Help? Here is the error:

Release Crash at Wed Jul 07 19:08:54 2010
; Reason Error parsing INI file 'Data\INI\Object\ChemicalGeneral.ini' (Line: 'Object Chem_GLASupplyStash ')


Last error:


Current stack:

Edited by user Wednesday, July 7, 2010 2:11:14 PM(UTC)  | Reason: Not specified

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Offline MicScoTho  
#2 Posted : Wednesday, July 7, 2010 7:43:23 PM(UTC)
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Do you have any other mods installed? The Advanced AI mod is likely not compatible with other mods.
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Offline Anaklusmos  
#3 Posted : Thursday, July 8, 2010 11:33:08 AM(UTC)
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No, not at all. Some where around, I heard that the mod is really meant to be played with 1.03. But that topic is 5 years old. So.... Can anyone tell me what "parsing INI file" is too? I would be grateful.
Offline Annihilationzh  
#4 Posted : Thursday, July 8, 2010 12:48:34 PM(UTC)
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It means that there's an error in the INI files.

If you run world builder it should come up with an error when it starts. It'll tell you the exact problem. If you post that error message in this thread, we should be able to tell you what the problem is.

One of the difficulties, however, is that world builder might not come up with an error on startup, and on some systems world builder won't run at all.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
Offline MicScoTho  
#5 Posted : Thursday, July 8, 2010 1:54:29 PM(UTC)
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Here's how you run World Builder: http://www.cnclabs.com/m...aq.aspx#OpenWorldBuilder
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Offline rynax  
#6 Posted : Tuesday, July 13, 2010 9:58:04 AM(UTC)
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I seem to have technical Ai difficulties where the AI KNOWS WHERE THE HELL I AM AT ALL TIMES AND WHAT I'M BUILDING!.

Sorry for the capitals back there but i must really stress that the fact that the AI builds 20x faster than me which in turn does not make it a smart AI but one that can cheat.

An example that happened today: I had two airfields one building aurora bombers and the other one not building anything and next thing i know the ai happens to know i'm building specific planes for killing their superweapon and then before the first plane is built their super weapon kills my airfield and strat centre in the process knowing i can't build those planes without it. Then when using the bulldozer to build the strat center again within mili seconds it knew i was going for another strat centre and destroys that bulldozer ignoring any other dozer or building in the process.

What was mentioned above was not of a smart AI it is of a cheating AI that knows every single precise move you make from building to knowing what is in your buildings que and also being able to build 20x faster than me because within 3 mins of the match it was able to build a particle cannon at that point way before any human boundries allowing me the time to build one myself.

So when developing an actual AI learn to build one that doesn't look over your shoulder, actually make an AI that makes up its own ideas and strats instead of looking through my eyes.

And thats just with the AI on medium, i'm up for the challenge but not the impossible.
Offline spikkelss1972  
#7 Posted : Tuesday, July 13, 2010 10:18:02 AM(UTC)
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hi i used to play cc and zero hour allot now i reinstalled it and now i want to play but when i click it says unload debugger and try again ????
does anyone has an ideaSad
Offline MicScoTho  
#8 Posted : Tuesday, July 13, 2010 4:41:59 PM(UTC)
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Quote:
So when developing an actual AI learn to build one that doesn't look over your shoulder, actually make an AI that makes up its own ideas and strats instead of looking through my eyes.
I can't comment on the specifics, but it's important to remember that the folks who developed this mod were limited by the facilities EA originally built into the game.

Edited by user Tuesday, July 13, 2010 4:42:52 PM(UTC)  | Reason: Not specified

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