C&C 3 Tiberium Wars: Factions: Nod: Structures

After intercepting a transmission a few months ago, we were finally able to decode the message.  We believe this to be all of the intel on The Brotherhood of NOD's structures. Aerial photos of the following structures are still being compiled. The message was as follows:


Construction Yard
Making a return from classic C&C games, the Construction Yard is the heart of a base.  Without it, your main buildings cannot be constructed.  MCVs deploy into Construction Yards.

Power Plant
The Nod Power Plant is the main source of power for Nod bases.  It can be upgraded with a Tiberium Core to produce extra power.

Tiberium Refinery

The Refinery is where the Harvester unloads Tiberium haul. Refineries are critical to building a strong economy. They can also store a significant amount of Tiberium before you spend it.

Silo
The Tiberium Silo is used to store the Tiberium gathered by Harvesters until it is converted into money and spent by your ever-hungry war machine.

Hand of Nod
The Hand of Nod allows for the training for Nod infantry units.

Operations Center
Nod's mid-level tech structure is the Operations Center. Constructing one lets you build more advanced units and structures.

Air Tower
All Nod's aircraft are constructed and repaired at the Air Tower. The Air Tower also lets units call for a Carryall transport to move them rapidly about the map.

War Factory
Nod vehicles are repaired and constructed at the War Factory. Additional Mobile Construction Vehicles are also built here.

Tech Center
The Tech Center allows the construction of Nod's most advanced units and structures, such as the Avatar War Mech and the Temple of Nod. In addition, new technologies can be researched here.

Secret Shrine
The Secret Shrine is Nod's infantry tech center. Constructing one allows you to heal infantry units, and train more advanced ones, such as the Commando. Secret Shrines also allow for the construction of Disruption Towers.

Tiberium Chemical Plant
The Tiberium Chemical Plant allows Nod to use advanced support powers, such as Tiberium Vapor bombs.

Temple of Nod
The Temple of Nod is Nod's superweapon. It fires a Nuclear Missile every seven minutes once constructed. It can also disable Electromagnetic Pulse weapons fired at Nod units.

Laser Turret
The Laser Turret is Nod's basic defense against armored units. It is ineffective against infantry, but can deal quite a bit of damage to vehicles. It employs a hub-based construction: you first place a hub, then three surrounding towers. As long as the hub survives, any destroyed towers are rebuilt. Once the hub is destroyed, all three towers explode.

Obelisk of Light
The famed Obelisk is Nod's advanced defense. It fires a high energy beam weapon at ground units, and is quite effective.

SAM Turret
The SAM Turret is to aircraft what the Laser Turret is to vehicles. It employs the same hub-based construction technique and chews through aircraft, especially when there are multiple SAMs in an area.

Disruption Tower
The Disruption Tower stealths all friendly units and structures in a large surrounding radius.

Shredder Turret
The Shredder Turret is Nod's defense against enemy infantry. It also employs a hub-based construction system.




C&C 3 Faction Information: