C&C Labs News
— Saturday, September 27, 2008 —
Kane's Wrath World Builder 1.1 Released
Posted by Mikeat 6:04 PM
EA has just released an updated version of the Kane's Wrath World Builder on the official C&C site. The new version of World Builder requires that you have Kane's Wrath patch 1.01 installed.
This new version of Worldbuilder for Command & Conquer 3 Kanes Wrath contains a few critical fixes to the version that originally shipped with the game.
- Tile feedback and Terrain Panting Mode has been fixed so users can now paint passability and impassibility terrains. This also fixes Tiberium Growth terrain painting.
- Fixed a generic crash when creating a new map.
You can download the new version of World Builder from Generals World by clicking below.
— Sunday, September 21, 2008 —
C&C 3: The Forgotten Media Update
Posted by Blbpawsat 5:14 PM
So it's been four months since we announced the mod, and we've managed to pull ourselves away from playing the internal version to get some nice renders and screens for you to see. We have two renders, five screens, and one bonus piece of concept art for you to examine. You can read more about our newly-revealed units and structures--the Slicer, the Longhorn, the Mortar Tower, and the Tacitus Library--on our units and structures pages. In addition, we've also begun developing the singleplayer campaign for the mod, something we are very excited about, and will be showcasing more in the future. See the mod's site here.
We promise it won't be four months until the next update. In the meantime, enjoy!
— Thursday, September 11, 2008 —
"The Red Alert" Announced!
Posted by Blbpawsat 4:06 AM
As we've said before, our biggest goal with our C&C Labs project is to create a creative community of innovation for C&C games. We recognize the ambition in this goal, which is why we are moving slowly and carefully, but we also recognize milestones along the way. Today I'm happy to announce that we've passed another milestone: C&C Labs is now actively developing two full-scale mods at once, for two different C&C games, as we are officially ready to announce that "The Red Alert" is in development for Red Alert 3.
The Red Alert undertakes one of the most ambitious tasks in C&C modding: to recreate and improve upon an original game. The Red Alert, a mod in development for Red Alert 3, is based off the original Red Alert's art and game play. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories — they will all be weapons in your arsenal once again!
In large part, this is being driven by the team that brought you C&C All Stars and is also developing C&C 3: The Forgotten. For those who question the advisability of doing two mods at once, all I can say to you is that this is the only way we could do it, and that individuals have well-defined roles on each team that will allow both to flourish. I believe very much that taking this step will in the end produce two high-quality, yet very different in kind, mods for C&C fans to enjoy. Each mod is well-steeped in the C&C tradition, one building upon a story and the other recreating an epic and history-making game in full 3D.
Don't believe me? Take a look at some of the early art shots from the Red Alert. All of these were modeled and textured by our talented artist Tsumetai:
There are ten other renders waiting for you at The Red Alert's page on C&C Labs. You can discuss this in our forums here. Check them out and tell us what you think!
— Tuesday, September 9, 2008 —
Good News about RA3 DRM
Posted by Blbpawsat 12:31 AM
In a move that shows significant pushback against typical corporate lawyer thinking, EA has announced its rather limited plans with regards to Digital Rights Management for the upcoming Red Alert 3. Here is the relevant information from Executive Producer Chris Corry:
- We will authenticate your game online when you install and launch it the first time.
- We will never re-authenticate an installation online after the first launch. In other words, no reaching out to a central server post-install to see if you’re “allowed” to play.
- You will be able to install and play on up to five computers.
- This system means you don't have to play with the disc in your computer. Personally, I think this is a huge improvement over our previous copy protection requirements, which have always required a disk to play.
- Life happens. I know it’s unlikely, but for those unlucky few who install the game and have their machines nuked (virus, OS reinstall, major hardware upgrade, etc.) five times, EA Customer Service will be on hand to supply any additional authorizations that are warranted. This will be done on a case-by-case basis by contacting customer support.
- You can, of course, play offline without impediment or penalty.
You can read Corry's post here. Definitely a good move on EA's part. As has been so many times shown, you don't increase sales (or prevent piracy) by annoying your customers.











