C&C Labs News Wire

— Friday, August 29, 2003 —

Posted By: Sagi at 1:05:34 PM ET

Chat with Harvard Bonin and Mike Murphy about ZH

CNC Community will be hosting a chat on an IRC server with Harvard Bonin and Mike Murphy to answer questions mainly about Zero Hour.
This chat will be in their chat room on SEPTEMBER 3RD at 2 PM PST, 5 PM EST and 10 PM GMT.

To join simply go to their chat room with an IRC client such as mIRC
Server: irc.elite-irc.net
Channel: #cnccomevents
(To join the channel just enter '/join #cnccomevents' in mIRC)

Last edited by Sagi on Wednesday, September 3, 2003 at 1:20:08 PM.

— Thursday, August 28, 2003 —

Posted By: Sagi at 10:21:31 AM ET

GenEdit2K Is Back!

Morphious has reopened his site and is back to the community.
Here's a bit of the welcome post:
It's good to be back! I figured that it wasn't worth the amount of emails I had pouring in after GE2K closed to just keep it closed....so I did what you guys asked for and reopened.

I'll be accepting mods, maps, skins, etc...a bunch of files for Generals if you guys send them in. You can find our uploader script here! Once files are uploaded I'll get to 'em within two days or so, but it depends on how busy I am.

For now keep those files rollin' so we can have a HUGE map DB and don't forget to go check out the FORUMS where you can get some modding help and just chat with other members of the community.
So go and check out GenEdit2K now.
Last edited by Unidentifiedname on Saturday, August 30, 2003 at 3:14:09 AM.

— Monday, August 25, 2003 —

Posted By: Sagi at 2:17:05 AM ET

C&C Generals: Zero Hour Profiles

GameSpy has had an interview with Harvard Bonin, Senior Producer at EALA on Generals and Zero Hour, about the upcomming X-pack.
All the information needed on the USA generals is located HERE pluse a few new pictures.

Here are some details about the new USA Generals,

General Alexis Alexander

General Alexis Alexander A logistics staffer in Okinawa, Alexander attracted the notice of her superiors with her ability to acquire just about anything. Alexander parlayed that ability into a scholarship and a long and distinguished career in the Marines. To protect supply lines during the first GLA conflict, Alexander developed a tiered scheme of defenses that did not allow a single strike on any of her supply columns. While hardly efficient in her use of resources, General Alexander makes defense and resource acquisition priorities in the early phases of conflict. The general's army takes to the offensive only when she has superior offensive firepower that cannot be touched by counterattack.

General Malcolm "Ace" Granger

Malcolm "Ace" Granger The son of an Iowa crop duster, General Malcolm Granger's flying career began at the age of 12, when he borrowed his father's biplane to go to the state fair in Kansas City. As a lieutenant in the Vietnam War, Granger became an ace in a single afternoon, knocking out four MiG-17s over Da Nang. As he moved up the Air Force ranks, Granger earned a reputation for advancing the role of fighting aircraft in the U.S. military. Even-tempered yet uncompromising, Granger has developed novel techniques in fuel management and resource deployment during air superiority operations. Those techniques have been used with success in Iraq, Afghanistan, and other theaters. His squadrons are known for precision execution and a strong will to complete the mission.

General "Pinpoint" Townes

"Pinpoint" Townes An early champion of laser technology in the USA Armed Forces, "Pinpoint" Townes has developed comprehensive offensive and defensive strategies for the 21st century around laser-based weapons. It is only in recent years that powerful lasers became cheap enough and light enough to mount on battlefield weapons, and General Townes has deployed them throughout his forces. This four-star general continues to push the technology envelope in harnessing energy and improving power efficiency, and the Army is counting heavily on him.
Last edited by Sagi on Thursday, August 28, 2003 at 5:33:42 PM.

— Monday, August 25, 2003 —

Posted By: Sagi at 1:50:45 AM ET

Kodak Moment 9.5ish, #10 & #11

More Kodak Moments about Zero Hour.

Kodak Moment 9.5ish

Harvard's Answer:
Dr. Thrax has a Toxin Rebel.
Well it turns out that GLA has more than one answer to enemy infantry. If you chose Dr. Thrax, one of the GLA special generals, you have access to the "Toxin Rebel." Special thanks go out to Breed for is sharp eye and Harvard for answering the email.

Kodak Moment #10
Combat Chinook: In the previous campaigns against the GLA, Chinooks did not fare well. Lacking defenses, the Chinook often was lost behind enemy lines, requiring rescue operations to recover any survivors. The Combat Chinook has side portals to allow passengers to target threats on the ground.

Kodak Moment #11

Harvard's Answer

Battle Bus: Carries bunches of infantry (still balancing number) that fire out of the bus as it moves. It has no weapons of its own and is faster than a tank but slower than a Rocket Buggy. It makes a great support vehicle since it packs a punch…and then turns into a bunker when it blows up. The infantry stay inside when it changes to a bunker but are killed when the bunker is killed. Units can exit and enter this bunker.

Visit CNCUnleashed.ws to see all of the Kodak Moments and more.

(All of these pictures are from CNCUnleashed.ws).
Last edited by Sagi on Monday, August 25, 2003 at 6:57:00 AM.

— Monday, August 25, 2003 —

Posted By: Sagi at 1:33:10 AM ET

CNC Elite Has Closed.

Bill222 and Dunhamzzz have decided to close their site due to lack of updates, staff and files.
Today was the final day of the once great CnC-Elite. We (Bill222 and Dunhamzzz) have decided that it is best to close the site as it falls down a long trail to a bad reputation. As everyone has well noticed , the site has been failing as of late , mostly stemming off a mySQL error we had a few months back that also caused the end of CnC-Forums.

It is a sad day , but the lack of updates , staff and files we have had are among the main reasons for the closing of the once great CnC-Elite.

Visit the site... What's left of it... to see the whole announcment.

Last edited by Sagi on Monday, August 25, 2003 at 5:34:36 AM.

— Monday, August 25, 2003 —

Posted By: Sagi at 1:24:30 AM ET

Pro:Gen 1.6 Is Here!

Pro:Gen 1.6 is now available for download!

This version includes a number of fixes, tweaks and updates and focuses mainly on improving stability and fixing bugs. The vast majority of mismatch/sync errors have now been resolved, and lagging due to AI actions should be fixed. Note that to use Pro:Gen, you must ensure that you have patched Generals to 1.6.

A full list of changes made from versions 1.1 through to 1.6 can be seen by clicking here. Many thanks go out to Panzerfather whose help has been invaluable in eliminating mismatch and sync errors.

By DeeZire.

Click here to enter DeeZire.net to see the whole post and to donwload the mod.
Last edited by Sagi on Monday, August 25, 2003 at 5:26:56 AM.

— Saturday, August 23, 2003 —

Posted By: Luckie at 5:49:26 PM ET

Cheaters, Cheaters, Poo Poo Eaters 2

You might have noticed the "2" on the title of the news post. If you have been here long you might have already realized that this is the 2nd time that I've posted about cheaters in the Generals. The 1st time was about an exploit, and this time it's about somewhat of a solution. Popelina.com is a site that attempting to establish a "black list" of cheaters. It's unclear exactly how far this is going to go, but we will see. They ask that you send an email to milky@popelina.com with the following details:

- your nickname for C&C Generals online
- nick of the cheater
- date and a kind of the game (quickmatch, 2vs2, etc.)

Who knows if this emailing of cheaters will work. We'll have to wait and see.

In unrelated news: The new CNC Generals Website and Forums have launched. Click Here to head to the homepage. I personally don't like it as much as before, but thats ok.

And now the part when I tell the community what I think about the latest outbreak of viruses, worms, and trojans:


Actually, there's a very practical reason behind this. Anyone who uses outlook and keeps an address book has about 100% chance of spreading a virus to everyone in their address book should they open an "email virus". So, if you use outlook: please remove me or even any of your friends from your address book *out of respect*. This doesn't mean that I don't want your email. It means that I don't want anymore viruses like I have been getting 150+ times a day. Today alone I have been killing 10 to 15 per hour.

*Run a firewall, auto-protect with an anti-virus, don't open attachments, and play Generals*
Last edited by Luckie on Saturday, August 23, 2003 at 9:54:01 PM.

— Friday, August 22, 2003 —

Posted By: Sagi at 2:15:55 AM ET

Zero Hour Is Nearing!

The launch date has been confirmed! It is 09.22.03.
See the countdown timer at this official site.
You can find a link to the demo there, a link to the ZH trailer video, the new official boards and more!

Last edited by Mike on Friday, August 22, 2003 at 7:56:45 PM.

— Thursday, August 21, 2003 —

Posted By: Lazy6pyro at 12:40:35 PM ET

Realistic Modification V1.01 Complete!

Sagi, a GW staff member, has just finished his modification entitled Realistic Modification. Its basis is to balance Generals a little more by making the units and structures more realistic-hence the name. Here is a small list of changes:

General -

* All units are stronger, Also Defense Structures.

* Now need double experience for a unit to go up a skill level.

* All units can detect stealth units with in the range of 200-70. (Except for tanks and Aurora)

* Some units cost more dollars now.

* All units fire farther then before, Also Defense Structures.

* Nuke Cannon, Tomahawk and Scud Launcher shoot much farther And Nuke Cannon and Scud Launcher miss more. (They are artillery)

* Heroes can now be squished.

* All Defense Structures can no longer detect hidden units, the stinger soldiers still do but for a shorter range.

* Men now bleed when get shoot.

* All sides gets a few men at the stat of the game.

* Flash Fire - Official map has been added to the official maps list.

Click HERE for a full list of changes.
You can now once again download the mod from this page.

Forget everything you ever knew! GET REAL!

Last edited by Sagi on Friday, August 22, 2003 at 12:59:04 PM.

— Wednesday, August 20, 2003 —

Posted By: Sagi at 12:44:34 PM ET

Generals Demo Is Out!

The dome is now available for downloading form nVidia's site.
It weighs 403 MB. Visit this page to download it or click this direct link to the file.

This demo is also available over at 3DGamers.com.

Last edited by Sagi on Thursday, August 21, 2003 at 4:19:22 AM.

— Tuesday, August 19, 2003 —

Posted By: Mike at 5:01:59 AM ET

Virus Warning

This isn't Generals-related, but I felt that I should warn everyone about this.

If you receive an email from admin@cncgeneralsworld.com, do NOT open it, especially if it contains an attachment!  Apparently, a virus has been spoofing this email account and sending out emails of the subject "your account" with a virus attached.  The CnC Generals World staff will NEVER email you from this address!  Please delete any emails you receive from this address immediately!


— Sunday, August 17, 2003 —

Posted By: Sagi at 7:33:12 PM ET

3 New Generals Movies

When I say Generals I mean the Zero Hour Generals. :)
3 new movies for General Alexander (The Female General), General Granger (Master of the skies) and General Townes (The Technological Superior General), all of these generals are of the USA.
Each one has a movie and also 3 sound files, kind of cool.
You can download these files at this page, and you can also find on this page the three different quality files of the official Generals Zero Hour Trailer.
Last edited by Mike on Tuesday, August 19, 2003 at 8:58:09 AM.

— Friday, August 15, 2003 —

Posted By: Mike at 2:07:30 PM ET

LoadedInc Interview with Harvard

LoadedInc has posted up a new interview article with Harvard Bonin regarding Zero Hour, CnC Generals' expansion.  Here's a snip from the interview:

The original C&C Generals was criticised by some for not having much of a story so how do the GLA, China and US factions fit into the storyline
in this new game and has the plot factor been beefed up?

We've included embedded reporters that will report from the field before every mission. We also have plenty of references to events in our intro cut scenes that use the in game graphics. We think this will really help tie them all together much more than the main title.

This interview has some neat information in it, so click here to read it in full.  Thanks to Ash for the heads-up!

Also, on a side note, several CnC community websites are down at the moment.  Some of these sites include CNCSeries, CNC Unleashed, and even FrankKlepacki.com.  The DENs also seem to be loading sluggishly.  Hopefully everything will be up and running smoothly shortly!
Edit: They all seem to be back up and running now!

Last edited by Mike on Saturday, August 16, 2003 at 9:07:58 AM.

— Friday, August 15, 2003 —

Posted By: Sagi at 10:04:06 AM ET

Generals New Demo

It maybe a bit too late for a demo, but in anyway the demo will be available for download over at nVidia in about a week from now, it will be at 20/08 at noon PST.
You can see the ad for it in this Driver Page.
And it should be available to download from this Demo Catalog page.
Last edited by Sagi on Friday, August 15, 2003 at 2:05:00 PM.

— Wednesday, August 13, 2003 —

Posted By: Luckie at 5:51:17 PM ET

More Zero Hour Previews

New Zero Hour Preview has been released via Actiontrip.com

Throughout the new missions players are going to be immersed in a considerably more involving storyline than in the original game. The US won the first war and now the GLA struggles to reunite the remains of its scattered forces. This remainder of the GLA is led and controlled by a ruthless and malevolent gamma toxin general named Dr. Thrax, who simply adores using chemical weapons as a rather persuasive political argument. At the same time, a clever and resourceful Egyptian prince was to take over the scene, skillfully employing the art of camouflage; while the Chinese invade Europe and attempt to expand their territory even further. That's basically all you need to know before you set out on your first mission. By the way, the scenarios are actually relayed through news reports before each mission assignment begins.
Ain't nothin' like news reports. Take in the rest here.
There's also a small preview at Gamershell. It doesn't go into anything ground shattering but its worth a quick check. Click here to see it.

Just a reminder that these links and more to Zero Hour previews are available on our Zero Hour Previews page under the Zero Hour drop down menu above. While your here, don't foget to send us your map for our Maps Contest. You could win a t-shirt signed by the CNC Generals Development Team.
Last edited by Luckie on Wednesday, August 13, 2003 at 9:59:54 PM.

— Wednesday, August 13, 2003 —

Posted By: Lazy6pyro at 11:27:40 AM ET

Delphi Speaks on Zero Hour

Last night on CNC Community, Delphi (the former community manager of Westwood Studios)posted an update on Zero Hour.
Hello Everyone,

Well, quick update as to what’s been happening with me over the past 6 months. Since moving out to EALA, I’ve been working on Zero Hour creating maps and Generals Challenge missions (no it’s not the secret project I was working on back at Westwood). It’s been great fun and I’ve come to realize how much passion I have for creating games (especially C&C).

With the merger of both the Westwood and EAP teams the knowledge base and creative power behind the C&C name is incredible. This will be apparent right from the start in the missions, Generals Challenge Maps, and overall visual quality of the new expansion. Generals Zero Hour will only be a taste of what’s to come for future games.

Check out the sizzle video at IGN

There you have it, short and sweet. If you have any questions or just want to chat, shoot me an e-mail at crubyor@ea.com or chris@westwood.com] (it still works) for you old school guys.

I look forward to hearing from ya!

Chris Rubyor Game Designer Electronic Arts L.A. DOB for the industry 1994 :eek: RIP Westwood Studios

One note, that sizzle video is the same one as before. It's great to hear from the Delphster again!

— Monday, August 11, 2003 —

Posted By: Mike at 10:40:19 AM ET

New Maps Added

I've just added five new CnC Generals maps.  Note that these maps are not included in the Fan Map Contest (see News Wire above).  The first four maps were created by Danne and the fifth was created by Generals World Staff Member gamemastax.  Here are their minimap images:

As always, you can download them from our Downloads: Maps page.

— Monday, August 11, 2003 —

Posted By: Blbpaws at 8:37:36 AM ET

Just a Reminder on Staff

Just reminding everyone that Generals World Real Threat Mod (www.cncgeneralsworld.com/realthreat) is in need of Staff. Specifically we need one modeller and one skinner. You can check out our Vacancies page from the site above. Any applications can be sent to Blbpaws@cncgeneralsworld.com or MicScoTho@cncgeneralsworld.com (but do me a favor and send it to me!) :)

— Monday, August 11, 2003 —

Posted By: Mike at 4:31:30 AM ET

Generals World Fan Map Contest

Attention all talented Generals mappers!  As of today, Monday, August 11, 2003, the Generals World Fan Map Contest has begun!  Click here or read on below for the full details!

The Generals World Fan Map Contest is, simply put, a contest to determine who can create the best CnC Generals multiplayer map with the World Builder.  This contest will benefit Generals fans around the world by providing everyone with more, high-quality Generals multiplayer maps that are simply fun to play!  The creators of the two best (as deemed by Generals World staff members) Generals maps will each receive one Official CnC Generals T-Shirt signed by the development team as a prize!  Here's the full contest information:


Contest Date Info:

  • The Fan Map Contest officially begins on Monday, August 11, 2003 and will end on Monday, September 8, 2003.


  • There will be two winners, each of whom will receive one Official CnC Generals T-Shirt signed by the development team!


  • Maps that are submitted will be judged by Generals World staff members based on their quality, uniqueness, lasting appeal, and of course, how fun they are to play on!  Winners will be determined by a general consensus of judgers.

Rules and Regulations:

  • Only CnC Generals multiplayer maps will be accepted.
  • Maps you submit must have been created by you, no one else.
  • Max limit of two submissions per person.
  • Generals World staff members are excluded from the contest.
  • All maps must be submitted before the contest ends on September 8, 2003 in order to qualify.
  • Maps that are currently listed on, or that have previously been submitted but not yet added to, Generals World will not be accepted.
  • Two winners will be selected no later than two weeks after the contest ends.  The winners will then be contacted in order to obtain mailing addresses for the prizes to be sent to.  One person may not win both prizes.
  • All maps that are submitted will be added to the Generals World Maps Downloads section, assuming they meet our regular quality standards.  The winning maps will be featured on the Generals World home page.


  • Submitted maps must be of high quality, and must meet the submission requirements as described on this page.
  • You must submit your contest map via the Generals World online Maps Submission system, located here.
  • You must supply a valid email address and provide a well-formed description of the map.
  • High-quality maps are expected!  Creativity counts!  Unique, fun, and exciting maps are preferred!

Special Thanks to:

  • Glenn Burtis for providing us with the prize T-Shirts
  • Generals World Staff for helping determine contest winners
  • All of the dedicated fans of CnC Generals!

So get ready to submit your best two maps!  Remember, be sure to use the Map Submission page, here!

— Sunday, August 10, 2003 —

Posted By: Mike at 3:52:18 PM ET

Generals World Updates

Well I'm back with more updates after nearly a week away from home and an adventure reformatting my computer.

The four new Zero Hour screenshots, described in Sagi's post below, have been added to our Zero Hour Screenshots Gallery.

Also, the first Zero Hour Trailer has been added to our Downloads: Videos page.  If you haven't downloaded the video yet, I suggest you do.  It is a very neat trailer.  By the way, it's 15.1 MB (zipped) and in QuickTime .mov format.

Last edited by Mike on Sunday, August 10, 2003 at 7:54:58 PM.

— Saturday, August 9, 2003 —

Posted By: Sagi at 7:17:36 AM ET

Zero Hour Official Trailer 1

Check it out, the official Zero Hour trailer from GameSpot is available for download!
You can go over here and sign up for a free membership of GameSpot to download this trailer.
If you want to see some info and pictures about it before you download, then go over to CnCSeries.com and check out Ash's info page on this trailer. ;)
Oh, and here's another mirror for download in case the GameSpot thing gets to complicated ;) (which is what happened to me).

Thanks to InC, Ash, and djdaz of GeneralsOracle.

This is a MUST see video!

Last edited by Mike on Sunday, August 10, 2003 at 7:28:14 PM.

— Friday, August 8, 2003 —

Posted By: Sagi at 5:11:04 PM ET

4 New Zero Hour Pictures!

Good news, more 4 cool pictures of the X-pack Zero Hour are here.

Let's see...

This one is an exclusive new picture (right from EAComMike) of the new Avenger unit that belongs to the USA aiming at the Helix of China.
Click here to see that picture.

Now here are three other new pictures from gamarshell.com (thanks to Lyx0r for that).

This one doesn't show much new.
You can see there a few motorbikes of the GLA, oh, and that big pyramid. :) It's there just for beauty.

This one shows no new units or buildings, except for that wired stone in the right.

And over here you can see the battle bus's and a new unit of the USA (top right corner).

You can see all the pictures of Zero Hour in here (except for that exclusive one above).

Last edited by Mike on Sunday, August 10, 2003 at 9:50:25 PM.

— Friday, August 8, 2003 —

Posted By: Sagi at 4:24:59 AM ET

DeeZire online needs a new home!

Unfortunately, DeeZire's site has one month for now to be online.

You can see his post below.

Yup indeedy! DeeZire Online is urgently in need of a new home. This may be a temporary arrangement, however at this time I am taking a longer term view and a permanent new home will probably be required.

If you can help, please drop me a line ASAP and I can send the finer details, although the headlines are that this site needs;-
• high bandwidth allowance
• high webspace requirement
• allowance for the deezire.net DNS redirect to the new home
• POP3 email, PHP, MySQL and FTP support

If you can help, please get in touch. DeeZire Online has remained a consistent and reliable resource and central to the C&C editing community over the last 3 - 4 years and still exists primarily on the voluntary work done by its members although it can only be sustained for another month.

To this end, I wish to maintain the site 'as-is' and hopefully just transfer the site in its current state from its present host to a new one. Above all, the site needs a reliable host.

Serious offers only please, if you can help please get in touch!

Last edited by Sagi on Friday, August 8, 2003 at 8:32:33 AM.

— Thursday, August 7, 2003 —

Posted By: Sagi at 8:09:14 AM ET

Kodak Moment #5 from CnC Unleashed

AAK625 of CnC Unleashed has posted another Kodak Moment, this time it's about the banshee (ECM Tank) and the Microwave tank.
Here's the question of CnC unleashed and Harvard's answer:
In as much detail as you can spare, can you tell us what the Banshee and the Microwave tank do? Are there any special details you would like to mention? Can you mention any of their upgrades if there are any? Does the GLA have something similar?

The Banshee has changed its name to "ECM Tank" which means Electronic Countermeasures" Tank. It disables vehicles with a beam. As long as it has a target, that target will be out of commission. It also has an automatic surrounding electromagnetic field that deflects a good portion of incoming missiles.

The Microwave Tank has a similar functionality. It disables structures and defenses with a beam. This tank also has a surrounding microwave effect that "cooks" infantry within its vicinity. On top of this it clears garrisoned structures.
To read more, head over to CnC unleashed and see the Kodak Moment #5 post.

Last edited by Sagi on Thursday, August 7, 2003 at 10:42:46 PM.

— Tuesday, August 5, 2003 —

Posted By: Mike at 5:21:31 PM ET

Zero Hour Information Updated

I've just completed updating the Zero Hour: New Additions page.  The page is now better organized and includes more screenshots of units expected to be in Zero Hour.  The page now also contains information about the Spectre Gunship, Stealth Helicopter, and King Raptor.

— Tuesday, August 5, 2003 —

Posted By: Lazy6pyro at 4:49:06 PM ET

Around the Community

No, I didn't suddenly catch parkinson's disease, colon cancer, lung cancer, and brain cancer; and I have not died yet as some of you may have heard. (Between you and me, I made it up, but don't tell anyone else) Anyhoot, I am back!

CnC Community- EAComMike posted this about a demo for Generals-a little late, huh. I am assuming it is about the original; however, Mike does not go into that detail. Here is what he wrote:

Hey All,

I was just informed that EA GAMES will be releasing a "Single Player" demo of Generals in mid August. For those of you who have not purchased the game, this is an opportunity to give it a play.

More info to come later!

CNC Unleashed- AAK625 has started a new feature that takes an in-depth look into the screenshots of Zero Hour, recently released by EA, called Kodak Moments. In moment #4, AAK625 asks Harvard about the two buildings with howitizers ontop of them. Here is Harvard's response:

The US Firebase comes with a big Howitzer but has a minimum range. You can put in infantry to modify its usefulness. 1 Pathfinder & Missile Defenders work well. It is not capturable and does not use power (at this time). Infantry can be cleared using a Toxin Tractor, flash bangs, etc.

Go to CNC Unleashed for the rest of the Kodak Moments.

Peace, Love, and Duct Tape


Last edited by Lazy6pyro on Tuesday, August 5, 2003 at 10:32:01 PM.

— Monday, August 4, 2003 —

Posted By: Sagi at 3:53:39 AM ET

Second Wave Beta 2.1 (Public)

I don't know if you already knew about this mod, but in any case, here's a little info about it,

Second Wave is a mod produced by the CnC Matrix mod team, the mod aims to tweak and improve on Command and Conquer Generals. This version of the mod contains many new units and structures plus lots of other cool changes. The new units and structures have been added using both custom models and unused models made by EA.

Every week they announce a unit to be the unit of the week from their mod.
Here's bit info and pictures about this week unit,

The Samaritan Ambulance is a APC converted into a medical only role, the Samaritan can carry upto 3 infantry which it will automatically heal. The Samaritan is also equipped with a large repair arm which when deployed can repair other vehicles or buildings. Making the Samaritan a vital part of your armored units. But be careful the Samaritan is unarmed and a easy target

They also have a small (1:30) movie of the Harrier Jumpjet that is of course in the mod.
You can download the movie here.

They even have a Caption Contest every week to win a beta tester slot for their mod.
Click here to find out more about the Caption Contest.

See more information about this mod and/or download it.

Last edited by Sagi on Monday, August 4, 2003 at 7:56:37 AM.

— Sunday, August 3, 2003 —

Posted By: Sagi at 7:10:32 PM ET

Modification Nova Version 1.1

This modification was created by Curator, Nova Modding Team.

General info,
Nova makes many changes to Command And Conquer Generals in the form of balancing, new units/features, and various other enhancements. It's main purpose is to extend the replay value of Generals by introducing new things. You can think of it as an unofficial expansion, or possibly patch.
You can See more information or download the modification.

— Sunday, August 3, 2003 —

Posted By: Sagi at 5:24:54 PM ET

Another Great Modification - Overt War 1.1

This mod by CommieDog adds lots of new things to the game such as The Assassin jet fighter, Chinese Spies, Carpet Bombing, Terror Cell, bug fixing and more.

Here's a bit from the read me,

Overt War attempts to enhance C&C: Generals game play by adding new features, implementing balance alterations, and repairing some of the bugs in the game. You be the judge of whether I succeeded or not. ;)

To see more info about this mod, visit this page.

To download it, click here.

Last edited by Sagi on Sunday, August 3, 2003 at 10:51:12 PM.

— Sunday, August 3, 2003 —

Posted By: Sagi at 1:59:38 PM ET


Another great modification called inFUSION MOD V4.0 made by Battatta is now ready to be downloaded from here.

Here's some info on it,
To bring main enhancements to the game by “inFUSIONning death power-tools“ New units, upgrades, tweaks, sounds, visual effects and so on, colected from other mods and some created from scratch. Tweaking all possible entities to seek best performance yet balanced with REALITY. In short words: Get the best from all avaliable mods and clip them in, but no funny & weird stuff admited.

If you want more info on it, visit this page.

Last edited by Sagi on Sunday, August 3, 2003 at 6:09:14 PM.

— Saturday, August 2, 2003 —

Posted By: Mike at 9:03:25 AM ET

Zero Hour Screenshots Updated

I've just finished adding all of the latest Zero Hour screenshots to our Screenshots Gallery.  Be sure to check them out if you haven't seen them already!  Here's a few of their thumbnails:


Last edited by Sagi on Sunday, August 3, 2003 at 4:55:09 PM.

— Saturday, August 2, 2003 —

Posted By: Mike at 9:01:34 AM ET

Zero Hour Community Chat

Generals Elite will be hosting the first community-wide Zero Hour discussion chat room.  Here's some of the information:

Generals Elite is hosting the first ever, community wide, Zero Hour discussion chat room.  We will be opening for all members to come in and talk about Zero Hour.  Hopefully we can talk about some of the new units, guess what they are and what they do, and talk about the overall expansion.

Click here for the full details on the chat.

— Saturday, August 2, 2003 —

Posted By: Sagi at 3:19:22 AM ET

CnCCommunity.net (CnCCom) to launch August 4th!!

As you can see in the title, CnCCommunity.net will be open soon. Here's a bit from the announcement on the site:

FOLKESTONE, UK - August 1st, 2003.
After months of planning and preparation the launch of http://www.cnccommunity.net (CnCCom) has been set for Monday August 4th. The launch was delayed due to exams, vacations, layout issues and work constraints, but the layout is finished and the content almost completed so the site is now ready for the final stages of testing.

Visit the site to see the whole announcement.

Last edited by Sagi on Saturday, August 2, 2003 at 7:23:05 AM.

— Friday, August 1, 2003 —

Posted By: Blbpaws at 7:35:18 AM ET

6 More Screenies

EA has released 6 more screenies on the Australian site that are not on any other EA site as of yet. Looks like someone's PR is not straight. Anyway go on over and check 'em out from the above link.


Note: These will not be added to our screenshot section for ZH due to technical database reasons. Thanks.

— Friday, August 1, 2003 —

Posted By: Sagi at 2:40:47 AM ET

Three New Screenshots of Zero Hour

Yup, there are three cool new screenshots of Zero Hour. These new cool screenshots show some great new stuff, such as the copper, the microwave tank, a new kind of bunker and more. Have a look at them:

They have been officially realest on their Taiwainese site.

Thanks to Planet CNC for these great news.

For those of you who want to see the other four screenshots, visit here.

Last edited by Sagi on Friday, August 1, 2003 at 7:16:11 AM.