Wargamer has posted the lastest CnC Generals review. Yep, it's better late than never. Here's a snip from the article:
What hasn't changed is the relentlessly straight-on Command and Conquer gameplay. Generals, like all the previous Command and Conquer games, offers a multitude of gameplay options but not much gameplay subtlety. It's not Kohan: Immortal Sovereigns, for sure. Though there are some potentially crafty strategies open to players, most will still find themselves frantically collecting resources, hammering up buildings, and more or less indiscriminately throwing groups of units at enemy hordes. While other venerable RTS's, like the Warcraft series, have moved away from the frantic clickfest mentality of the early RTS days-remember games like Total Annihilation?-Command and Conquer: Generals unashamedly embraces a slightly refined version of good old-fashioned tank rushes and zerging. Combat moves so fast it can be difficult to tell who's winning or why until the smoke clears. And don't even think of going on the defensive. Frankly, for all the game's flashy new surfaces, it won't take the experienced Command and Conquer player long to detect that the game's heart beats to the same adrenaline-rush rhythm as Red Alert's.
The article is 4 pages and provides some nice insight into the game for visitors who still have not purchased it. You can read the whole article here.
Last edited by Manatee 05x on Tuesday, June 3, 2003 at 5:58:56 PM.