C&C Labs News Wire

— Sunday, March 11, 2007 —

Posted By: Mike at 8:52:48 PM ET

C&C 3 Summit Impressions: Part One

Last week I had the opportunity to visit EA Los Angeles for the March C&C 3 Community Summit.  Community leaders and C&C and RTS fans were invited to Electronic Arts' Los Angeles campus where Command & Conquer 3: Tiberium Wars is being developed.  We got an early hands-on look at both the singleplayer and multiplayer aspects of the game, and I'll say it right now: I'm pretty darn optimistic.

As a number of other sites around the community already have (see Steppo's report at PlanetCNC), I'll be posting my thoughts about and reactions to the summit and C&C 3 in a series of articles.  The first installment in this set is being released tonight, and you can read it here.  I cover an overview of the first night's events, including my travels, the accommodations, and our dinner discussions about the right-click mouse interface and the lack of walls in C&C 3.  But they say pictures speak louder than words, so here's the overview:

The Ritz-Carlton
Welcome to the Ritz-Carlton
Boats in the Marina
Boats in the marina
Sunset from the Balcony
Sunset over the marina
» C&C 3 Community Summit Impressions: Of Mice and Walls

Look for the second article in this series later on this week after EA's embargo dates begin to expire.  In installment 2, I'll be covering our first day at EA, along with my impressions of the single-player campaign, skirmish, full-motion videos, and the Scrin.  Stay tuned.
Last edited by Mike on Monday, March 12, 2007 at 7:51:52 PM.

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