There's a new interview
over at FiringSquad with Mike Verdu and Mike Glosecki. It's a nice (and pretty long) piece, covering a lot of ground, ranging from DirectX 10 support to the new gameplay innovations. Here's a snippet:
FiringSquad: What sort of new RTS gameplay wrinkles can fans expect from C&C3 that differ from the normal RTS title?
Mike Verdu and Michael Glosecki: Engineers can actually capture the hulks of destroyed mega-units like the 40 foot tall Nod Avatar walker, the hulking GDI Juggernaut artillery platform, or the Scrin Annihilator Tripod. This introduces a cool dynamic: You assume a degree of risk when you deploy these massively powerful units. If you lose the battle, your enemy might capture the hulks, repair them, and you may well face your own units in combat. Another cool new game mechanic is information warfare. Nod can deploy decoy armies, jam radar, and create fake radar returns. The Scrin have an interesting relationship with Tiberium that allows some of their units to draw on the crystal directly, powering up certain weapons.
You can read the full piece here