C&C Labs News Wire

— Monday, October 16, 2006 —

Posted By: Blbpaws at 1:56:56 PM ET

C&C 3 Developer Diary #3: UI

Gamespot posted a new designer diary, written by Mike Verdu, last night. It gives quite a few new details about the User Interface for C&C 3, which is shaping up to be a cross between early C&C's interfaces and the Generals one. Here's a snip from the article:
So how does our new UI work? At its core, it consists of a traditional C&C side bar interface with the contextual information and object-level control of the Generals UI. This allows players to easily control all production structures from anywhere on the map without the use of control groups, select and control any structure individually, purchase unit-level upgrades, and use tactical unit abilities. Players have an unprecedented level of control over their forces, allowing high-level strategic management and tactical-level micromanagement that's par with any modern RTS game. Additionally, and possibly most importantly, we have found this UI to be both familiar and intuitive to players, regardless of what RTS games they've played in the past.
Head here for the full piece.