C&C Labs News Wire

— Thursday, August 24, 2006 —

Posted By: Blbpaws at 9:30:44 AM ET

C&C 3 News and Previews

  • PlanetCNC has some pictures up from the show floor for C&C 3 at the Leipzig Convention. They also have some notes from a representative on the show floor:
    • Kane isn't in Leipzig; no word on whether he'll show or not (sorry, Euro-types who were hoping to meet him). Aaron "Apoc" Kaufman is there, of course, but Apoc isn't tall and bald and evil, so it's just not the same.
    • As in Red Alert 2, you can only build one superweapon (of each type?) - no building eighty particle cannons like in Generals or getting those five silos in Red Alert 1. Superweapons can also be disabled in multiplayer and skirmish games as you please.
    • The sidebar buttons (underneath the minimap) are 5 tabs: buildings, defense buildings, infantry, units, and planes, similar to how the sidebar worked in Red Alert 2.
    • Engineers capture enemy buildings
    • Infantry come in squads like in BFME/BFME2 - only some units like the engineer or sniper comes as singles.
    • The Carry-All is a "carry-most": all infantry but not every single tank or other unit
    Looks like they're bringing back elements of the RA2 interface and gameplay, which, after all, is the most recent C&C, and is probably closer to the fast-paced gameplay EA desires than Tiberian Sun.
  • There's a new preview of C&C 3 up over at Gamespy. Here's a snip:
    The demo we got to see included a multiplayer match on one of the smaller maps between two of the developers. The battle started with each side deploying their MCVs and getting their power stations and Tiberium plants operational. From there, the NOD side proceeded to do what it does best … quick surgical strikes at key spots to damage or impair the enemy. The stealth tanks were exceptionally good at this. The negative aspect to quick and mobile is lightly armored and easily destroyed.
  • Full preview.

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