C&C Labs News Wire

— Wednesday, August 2, 2006 —

Posted By: Mike at 6:26:03 AM ET

IGN: Tiberium as a Game Resource

IGN today released a new feature article on Tiberium Wars, in which they discuss Tiberium's use as a game resource with executive producer Mike Verdu.  Here's a quote from the article:
From a game design standpoint Tiberium is a simple and elegant resource that is easy to understand and use - but it has properties that designers can take advantage of to create fun game play with many layers of strategy. Tiberium fields are natural conflict points on the battlefield and control over the fields is an important part of game strategy. Direct use of the resource by some units allows for the introduction of new ways to play. The amount and distribution of Tiberium has a huge influence on the pace of the gameplay and the natural progression from early to middle and then late game in a multiplayer or skirmish match. The inherent properties of Tiberium prevent a runaway economy while ensuring that players never completely run out of resources - Tiberium fields will slowly regenerate over time.
The article contains some new information about GDI and NOD's technologies to keep Tiberium at bay -- it appears that GDI has developed "sonic resonator technology," which is the only thing truly effective at stopping Tiberium's spread.  This technology has not yet been adapted for infantry and vehicle use, however.  For more details, you can read the rest of the article here.

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