HeXetic at Planet CNC
has written a interesting piece on supply chains in RTS games. It's certainly true that supply chains are something that has never been well incorporated into any C&C game, but that's probably because the developers felt it would slow down the pace too much. From the article:
I thought I'd take the opportunity to have a little dicussion about support in RTS games - no, not technical support, but the modelling of military support. The current Canadian government has just these past few days announced a bit of a spending spree on military support ships, trucks, and helicopters - not fancy fighter jets or spy drones or heavy tanks, but relatively simple resupply systems. This brings up the interesting point that in real-life military operations, supply is everything. How many times have you read the history of a particular battle where one side lost or had to retreat because they ran out of ammo or food, or just didn't have the parts to keep their equipment in good repair? It happens all the time, and yet it's something we don't often see modelled in RTS games. Support in general, in fact, is a little absent, wouldn't you agree?
Full piece here