IGN has posted an
exclusive interview with Mike Verdu, Executive Producer of C&C3: Tiberium Wars at Electronic Arts. From the interview:
Tiberium is our Force, our Spice, our One Ring, and our Matrix. Everything in our game world is defined by its relationship to Tiberium. GDI wants to contain Tiberium and reverse its effects. NOD wants to speed up its spread across the surface of the Earth. Kane has a vision of Tiberium as the catalyst for humanity's next level of evolution. Where did Tiberium come from? Who made it? Why is it here? If we are in the middle of a transformation, where is it taking us? These are just a few of the questions that you'll start learning the answers to in Command & Conquer 3 Tiberium Wars (C&C3).
A couple new (
*in-game*) screenshots are included with the interview as well. Here's a taste:
The interview also reveals that, indeed,
the sidebar will return in C&C3 - but with some improvements. Mike Verdu explains:
Our in-game UI for C&C3 is a side-bar that will feel familiar to C&C players but it has some added features that make it more useful - and make it feel interesting and new. We are combining the centralized production queues in the classic C&C side-bar with contextual space for selected units and structures. The new UI lets you quickly build units and structures, easily control grouped units, and access your build queues anywhere on the map - even in the middle of a battle. But you can still get lots of information about your selected units and activate their special abilities - which is pretty much expected in the latest generation RTS games. We think our interface for C&C3 is the best of both worlds.
The article reveals a number of other new exciting features as well - we'll be updating our
C&C3 page here on Generals World with the latest information shortly. In the meantime, however, head on over to IGN to
read the full interview!
Last edited by Mike on Tuesday, May 9, 2006 at 5:23:11 PM.