Advanced AI Mod
for Zero Hour
Improved tactics.
Enhanced strategy.
Amassed aggression.
Stronger opponent.
11 October 2009: Version v0.98:
New version 0.98 available for download now!
The following Generals are modified by this mod:
- Air Force
- Super Weapon
- Demolition
- Nuclear
- Infantry
- Tank
- Laser
- Stealth
- Toxin
Version History:
- Version 0.98
Changes by r42.
Known issue: Laser Guided Missiles bug still present, but appears rarely.
- 21 August 2009
- Supply Priority changes for all USA factions.
- Medic team for USA works! (repairs the base)
- Improved script for GLA technical rush. If there is no Tech Center it will surprise you! (The first time, of course.)
- Fixed tank priorities for "GLA Prior Change Back" scripts.
- Fixed a battle buses issue.
- All USA tank/vehicle teams will now attack infantry with hellfire drones.
- 31 July 2009
- Behavior changes; mostly USA factions.
- Particle Cannon now draws its 'S' sign a little wider.
- General improvements, as usual.
- Recommended for play.
- 21 June 2009
- Vanilla GLA camouflage upgrade
- Added supply guard teams to Vanilla USA and Airforce for experimental purposes
- My & EA lame script improvements and tuning.
- Added more factories to the AI's build list
- Added a little more base defenses
- 14 June 2009
- Reduced lag.
- Fixed uncrushable (by vehicle) minigunners.
- Additional Black Market for the Toxin general.
- Additional Scud Storm and 2 Black Markets for the Stealth general.
- Changed team state from Aggressive to Normal for all Black Lotus teams for all China factions (helps them hack properly)
- Earlier
- Medium is now the same as Hard but without 50000 additional money. Easy is practically unchanged.
- All factions are now balanced regarding the amount of cheat money that they have.
- Removed Aggressive state for dozer team to resolve 0% building progress bug.
- AI can now re-enable important unfinished upgrades.
- More base building, attack teams and other general AI improvements.
- Added scripts that change the attack priority for power-related base defenses to 1 if the AI sees that its enemy has no power.
- All USA Factions:
- Can now attack with abandoned rangers.
- Now reuse their strategies if the Strategy Center is destroyed and then rebuilt.
- Use the Drone Armor upgrade.
- Missile Defenders now properly use the Laser Guided Missiles ability.
- Vanilla USA:
- Now uses the MOAB upgrade.
- USA Airforce General:
- Air Force General now uses the Carpet Bomb from Strategy Center.
- All GLA Factions:
- Now use Bomb Trucks and Battle Buses.
- Improved behavior for Bunker and Palace teams.
- Vanilla GLA:
- Fixed Vanilla GLA bug where it used GPS Scrambler every 40 seconds never used the Sneak Attack at all.
- All China Factions:
- Now use the Dragon Tank's firewall ability.
- China Nuke General:
- Fixed a problem preventing the China Nuke General from building a barracks.
- Stealth General:
- Stealth General can now manage Hijackers' captured tanks and vehicles -- will merge them into an attack team and build upgrades (Battle Drones and the Overlord's upgrades).
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Beta 0.95
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Newly improved Tank, Laser, Stealth, and Toxin Generals.
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Numerous bug fixes for all of the other Generals.
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Greatly improved AI all around.
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Beta 0.7
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All USA Generals:
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USA Airforce General:
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Greatly reduced cheating amount while retaining most of the challenge factor
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Tweaked once more Aircraft priorities
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Added priority sets to other teams like comanches and humvees
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Improved general's powers aquisition
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Revamped Teams for playing with less cheat money
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Added smarter money management which improves rebuilding times and ensures it plays well with the money it has
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Auroras will once again blow your tech center up pretty much everytime
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General will stick men into humvees in order to make them more effective
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Fixed attack route bug causing unnecessary loss of raptors
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Reduced base defense build speed to compensate for lack of late game cheats
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Increased agressiveness two fold for some teams
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Improved Tech building capture handling (can get 2 at same time)
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Changed ObjectLists for more accurate target picking
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More comanche defenses
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Now selects Pathfinders as a General's Point and uses them
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Beta 0.65
Improved China Nuclear General and fixed some bugs.
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Beta 0.61
Although not a major update, features an improved aircraft AI and some bug fixes. Work on Stealth General is in progress.
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USA Generals:
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Super Weapons General:
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Airforce General:
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Aircraft AI:
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Improved Aircraft AI greatly, especially for Aurora bombers
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Added priorities for the planes
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Planes have a nice priority choosing logic so they won't be hitting infantry when there's a juicy tank nearby
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Beta 0.6
Fixed several major bugs and improved the Airforce General some more.
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All Generals:
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Fixed bug where AI wouldn't build base up if it has more than 10k starting money
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Improved base designs
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Will build more concentricly around all defenses (back a little exposed but much more effective)
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Builds less construction units that are idle by late game
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Will rebuild more important structures more often
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Tweaked AI units' attacking AI (more aggressive but smarter in their aggression)
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Airforce General:
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Fixed Airforce General bug where it built too many dozers
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Added forebase logic (will fill multiple firebases)
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Improved base building and expansion to supplies
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Other improvements including upgrade purchases and attack group tweaks
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Demolition General:
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Other
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Added smarter plane and demo bike priority for targets
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Improved Aurora behavior to make it more aggressive and smarter for both the USA generals (they will go for defenses/strategy center more)
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Added random Tech Center Timer to slow down building a bit and make it more random
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Beta 0.5
A little bit of bit of work on the Airforce General was done (not yet a proper update just a little faster to build up). Concentrated mainly on improving the other Generals.
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All Generals:
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Less cheat money in late game (less than the original AIs already)
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Improved base repairing
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Made AI units more aggressive
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Improved General's Point picking (minor changes)
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Improved logic for expanding to other supply piles
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USA Generals:
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China Generals:
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Infantry General:
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Will build a lot more hackers and spread them around (a bit buggy as they sometimes send them too far)
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Improved bunkering logic
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Will build and upgrade mines, provided it had the funds
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Demolition General:
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Will build Black Markets if it runs low on money
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Tweaked sneak attack group
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Will use more balanced attack groups
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Might launch a 3 way attack with artillery and tanks right after a Scud Storm, Sneak Attack and Anthrax bomb
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Fixed slow motion tunnel guards bug
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Improved tunnel guard/sneak assault groups
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Airforce General:
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Superweapons General:
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Will buy the pathfinder science properly
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Fixed SWG not building units bug
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Better Firebase filling (it will start earlier and upgrade to Pathfinder once obtained)
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Beta 0.4
Demo General completed. Minor updates to other generals completed as well.
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Beta 0.3
Greatly improved the Infantry General, and made some changes to the Super Weapons General.
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Beta 0.2
Vast improvements made on the Super Weapons Generals. Will be moving onto other Generals now.
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Beta 0.1
First release. Has an upgraded Hard Super Weapons General.
It should be 2-4 times harder to beat than the normal one.