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Description
Fort Morgan was originally put forward as a suggested Red Alert 3 map by Nocturnal, a forum member on the EA main forums. Having looked at some aerial shots of the historic site in Alabama, I also thought that it could be a good scenario for a game map. The Fort in the map has the main basic shape as the original structure, but the environment had to be changed to accommodate the game.

With the additional scripting, the map is almost a mini-mission. In the centre of the Fort, there is an Academy, which when captured, hands control of the surrounding defences to the player who captures it. The Academy and Defences are indestructible, so players will have to find ways of re-taking the Academy. The Defences around the Academy are not accessible for garrison purposes, but need a lot of power (hint) so there is an extra neutral Allied power plant which is also handed to the capturing player. This is destructible, so it will be a loss from all player's assets once destroyed.

To the left of the Academy, there is a 'Parade Ground' with the Fort's troops on parade. The troops are made up of three faction battalions: 48 Soviet, 48 Allied and 48 Empire. Each battalion is divided into 4 squads. These squads will help players when certain buildings on the map are garrisoned. The player will take control of the squads as if they were their own troops. Soviet player will take control of the Soviet battalion, Empire player will take control of the Empire battalion etc. The Armoured vehicles on parade are totally neutral and remain so. (Eye Candy only)

I really hope you have great fun with this map.
Gren
File Size: 762.8 KB        File Type: .zip
Max Players: 4
Author: Gren   
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Tag Map

Description
Map designed around the Mount Rushmore theme, as I thought most of the props have little or no appearance in the game on Multiplayer maps but really based in the Canadian Forest woodland. Water splits up the flat map with small camp sites placed through-out and lots of choke-points. You will be able to cross some rivers by walking over them, some have bridges. Units which can travel on both land and sea will have a real advantage. The AI on hard, really provides an extreme challenge. Resources are limited so make sure you secure your expansion before the other players do.
File Size: 505.2 KB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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Tag Map

Description
This is yet another remake of Red Alert 2 map for Red Alert 3/Uprising. This time it's Isle Of War - small island map where two players battle face to face in isolation.

Important note at the beginning - this map is NOT a recreation of original Isle Of War, only the shape of the map remains unchanged. The map is set in a totally different theatre as the battle takes place on one of the Japanese islands, so you will get more indepth knowledge about Japanese culture. Architecture at least. However, there are really lots of resources on the map. Two Ore nodes are located in water, while 4 expansion nodes are located on cliffs. Each player begins with two ore nodes, as usual. There are two oil derricks in the ocean and two observation posts placed in strategic places. Capture them to get serious advantage over your opponent - of course until he captures one of his own. Enjoy the map and stay tuned for more, not just remakes.
File Size: 749.9 KB        File Type: .zip
Max Players: 2
Author: Speeder   
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14628 downloads

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Tag Map

Description
This is a small tropical 1v1 map for fast duels. Battle takes place at this beautiful lake, wonderfully shaped by the forces of nature into resemblance of a diamond. Yeah, right.. In fact, I made this map during my breaks at studying in two days or something. :P There is enough for everybody, 4 ore nodes per player, four oil derricks in total. No other special buildings. There is also a big bridge - a part of highway which is in fact shortest (but most dangerous) ground path to your enemy's base. Capital ships can push you to the corner so be warned. Still, lake is big enough for epic naval battles and lots of tactical maneuvers. Enjoy!
File Size: 550.8 KB        File Type: .zip
Max Players: 2
Author: Speeder   
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Tag Map

Description
This map pack includes 16 remakes of classic Red Alert 2 and Generals maps for Red Alert 3.

Vikestart - Project Leader
Maps designed by Heresjohnny07: Isle of War (Red Alert 2), A Path Beyond 3 (Red Alert 2), Hammer and Sickle (Red Alert 2)
Maps designed by D0gz: East VS Best (Red Alert 2), Tour of Egypt (Red Alert 2)
Maps designed by thesniperD: Bering Strait (Red Alert 2)
Maps designed by SFSSnake: Hostile Dawn (Generals), Diamonds Aren't Forever (Red Alert 2)
Maps designed by LordOfWar57: Bay of Pigs (Red Alert 2)
Maps designed by johndabeast: Bermuda Triangel (Red Alert 2)
Maps designed by TheWorms: Tsunami (Red Alert 2), Arctic Circle Redux (Red Alert 2)
Maps designed by Aeoneth: Sedona Pass (Red Alert 2)
Maps designed by Neverless: Heck Freezes Over (Red Alert 2)
Maps designed by zedoburro: Rivers Run Dry (Red Alert 2), Water Fort Oil (Red Alert 2)
File Size: 22.8 MB        File Type: .zip
Author: Vikestart, et. al.   
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Tag Map

Description
This is the map I made while creating the Red Alert 3 World Builder tutorial. This tutorial takes you step-by-step through the process of creating a map for the very first time from the initial set up parameters through to creating a final Red Alert 3 official-looking minimap explaining each of the basic World Builder tools in detail. The tutorial is an absolute must for first-time map-makers and can be viewed by clicking here.
File Size: 176.1 KB        File Type: .zip
Max Players: 2
Author: Gren   
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Tag Map

Description
My fourth map for Red Alert 3. This map is my concept remake of Red Alert 2's classics "Mayday" - 1v1 battle snow city map perfect for infantry combats due to lots of garrisons around. Still, emphasis is also to be put on navy (a big aquatic zone surrounding city's cliffs), airforce (fastest way from one base to another) and ground forces, not only infantry.
Goodies:
- 5 ore nodes per player, although two of 10 nodes are on water - side by side, so it's important to take care of them as soon as possible
- 2 hospitals, just like in original
- 2 airports, just like in original, although they work differently
- 6 oil derricks (less than original, sorry ^^)
File Size: 596.1 KB        File Type: .zip
Max Players: 2
Author: Speeder   
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19565 downloads

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Tag Map

Description
My third map for Red Alert 3. Average-sized, forest map with a lake bordering bases of both players. Pressure on naval game ensured.

Capturing islands on the lake is high priority to succeed. I tried to recreate Deadman's Ridge but it kinda didn't work out. Instead, on this map a big lake with two islands full of goodies divide both players' bases. You won't win this battle using navy though. - Goodies: 8 Ore Nodes total, 6 Oil Derricks, 2 Observation Towers.
File Size: 590 KB        File Type: .zip
Max Players: 2
Author: Speeder   
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Tag Map

Description
This is a loose remake of Yuri's Revenge skirmish map "A Little Piece Of Dune". There are some changes of course, to make it suit Red Alert 3's realm. Also, starting positions are located in water. - Goodies: 3 Ore Nodes per player, 2 Oil Derricks, 1 Airport, 1 Observation Tower, 2 Dry Docks.
File Size: 582.2 KB        File Type: .zip
Max Players: 2
Author: Speeder   
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11422 downloads

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Tag Map

Description
- Map size: 600x400, 2 player map designed mainly for ground battle, but there is still plenty of water around.
- Includes 2 expansion points and an Oil Derrick for every player.
- Symetrical, balanced map with a lot of garrisonable structures of strategical value.
- Based on a map that you might seen somewhere.
File Size: 571.7 KB        File Type: .zip
Max Players: 2
Author: Acid_Cr@sh   
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13553 downloads

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Tag Map