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Description
To bridge the gap is a 1v1 map set on the Mykonos islands. You start in a small dock area with 1 garrison. There is a large ramp in front of your base, at the top is a large city, and 2 ore nodes, yet the city is divided and connected by a bridge.
On the other side of the watery trench there is the other section of the city on your enemy’s side. They also have 2 ore nodes at their disposal behind the base. In the water there are also 2 more ore nodes for expansion and on the top left island there is a small town. Two oil derricks and an observation tower are also located on the cliff behind the town.
File Size: 243.5 KB        File Type: .zip
Max Players: 2
Author: Spider Pig Rocks   
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Description
Watering Hole is a four player desert map with an oasis and small town located in the middle. Each player starts off with the usual two ore nodes, and has two nearby expansions, one on water and one on land. Between each player location are several choke points, with observation posts hidden between cliffs. On the middle ridge of the map are another four expansion points and four oil derricks. There are also two ore nodes in the centre of the map for all players to fight over. In addition to the four oil derricks on the ridge there are another four located on the small outer islands, as well as an observation post. I have also placed serveral ambient sounds on the map to give the map a more natural feel.

Enjoy
File Size: 1.1 MB        File Type: .zip
Max Players: 4
Author: Clone11b   
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36162 downloads

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Description
BattleBase Koi is a large support floating-fortress for Japan. It was originally designed to research into technologies to advance Japan's ever expanding Nanite and Waveforce technology. Due to Allied offence, this ship continues its path towards Honolulu, Pearl Harbour to re-enforce the military forces.

The map is designed around a new concept created by me in an attempt to utilize all of the strategies RA3 has to offer.

It has a great water area, but little use without a good view on top of the battlebase. Vehicles are picked down by the huge number of civilian structures, making a single armoured assault much less-effective. Air units have a difficult time as they can be countered by AA from unreachable places for non-long ranged units.

One of the main pointers about this map is the number of Ore depot locations. There are more on land than anywhere on the map, but this doesn't mean Navy won't work, as there are Oil Derricks outside of the fortress to hold your own and push back on land.

Currently, land is the most easily accessible way of gaining access to another player's base and with infantry being so deadly, its good advice normally to hold the main areas with them. But be aware that enemies, although vulnerable on the field, are much more at comfort in their base, where base defences can make short work with infantry.
File Size: 1 MB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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Description
Crimson Passage is a large map made for long 3v3 battles. The map tends to lend towards turtling, although large advantages can be gained by early attacks at the enemies tech structures.

Each of the three players begins with two ore-nodes and four shared expansion ore-nodes behind the each teams main defensive line. There are also four expansion ore-nodes up for grabs near the centre of the map.
File Size: 742.7 KB        File Type: .zip
Max Players: 6
Author: MaelXD   
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Description
This is an expansion of my Ninja map Assassin's Shadows. A Place In The Heavens features a new and extended array of units to use including the Tankbusters, Engineers and the IFV Gunner. The aim of the map will be the same however, it contains extra bonus features, including Control Points and automated defenses.

The game begins with a vote to see the intro. If more than 2 people press "Execute" then the intro will start. If you wait 30 seconds, then you are taken to the clan choice area.

The Clan choice area is used to select the Clan for your units. This affects the outcome of your units as each Clan has unique benefits and fall backs.

To pick a Clan, just select the unit that represents your clan choice. Traditional units are governed by the Shinobi and Technological units are governed by the Imperial Solider. Selecting a unit will give you a pop up box explaining to click the execute button to select the Clan in question. If you aren't sure which team you want, you can always select Yuriko who governs the random Clan option.

Each Clan also have their highlights to help with your selection. Also note that both Clans use the dog unit.

Here are the highlights:

"Traditional" Clan :
Shinobi
Tsunami Tank
Chrono Swap

"Tech" Clan
Allied Spy
IFV Gunner
Point-Defences-Drones

The main goal of the battle is to own all of the Outposts on the map. Each allied outpost is located either North, South, East or West and the Japanese Radars are found in the center of the map. Only a single player can own all of them to win. Should something be preventing you from claiming your Outposts then infiltrate your enemy's "Nano Tech structure" to kill them. You can ether infiltrate it twice or capture it with an engineer to kill them with one shot.

Again, I recommend you play this in a FFA/No teams state and with other human commanders.

You can also now call for "Higher tech" honours which are bestowed upon you if you hold and control 2 radar tech structures for 2.5 minutes, these include some of the strongest and tactically diverse units your production factories are capable of.
File Size: 508 KB        File Type: .zip
Max Players: 4
Author: TiberianFiend   
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Description
This is a 6 Player map designed for long all-around 3v3 team battles. Symmetrical, balanced map with uneven starting positions. (see Burnt-Out Paradise) Believe it or not, but it actually is a remake (recreation) of Bay of Pigs map, though it hardly resembles it.
File Size: 1.5 MB        File Type: .zip
Max Players: 6
Author: ZeNewk & Acid_Cr@sh   
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Description
Isolated Island is a 2 player map with each player starting with slightly limited building space to encourage expanding. Near each of the starting locations is an extra Ore Node situated on the third level.

There are two Oil Derricks at the opposite ends of the map on little islands, with two Ore Nodes on the water nearby. On the middle piece of land are another 2 Ore Nodes with a Veteran Academy between them.
File Size: 518.6 KB        File Type: .zip
Max Players: 2
Author: Clone11b   
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Description
The idea behind this map was to say that this is part of the fortress that would be the place to hold the Japanese soil that the emperor insisted should be carried around for him, for when he has to visit the fortress.

Battlebase X is a 4 player map with each player starting in the corners with a nearby expansion on the water. Between each of the starting locations are plenty of structures for garrisson purposes, along with Ore Nodes and Tech structures. The middle X island contains 4 Oil Derricks, and 4 Observation Posts, along with 2 extra Ore Nodes.

Enjoy
File Size: 322.5 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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24827 downloads

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Description
City Under Siege is a 4 player map without any water, originally made for Red Alert 2. Players won't need to move very far to expand to other Ore Nodes, as these are mostly located near your starting positions. The map has plenty of buildings to garrison and both sides of the map are separated with a wall, which has 3 points of entry to the other side. Naval Yard construction is disabled.

The download for this map also includes a second Infantry only version (excluding Rocket Angels) for an all-out ground assault.
File Size: 418.6 KB        File Type: .zip
Max Players: 4
Author: Clone11b   
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Tagged as: Detailed
Tokyo Harbour
Description
Tokyo Harbour is a map for six players. Each player gets two Ore Nodes at the beginning. The more Ore Nodes you want, the harder they will be to get. In the middle of the map there is a big city with many places to hide your troops.

The bridges in the map are intentionally set low so that Naval and Amphibious vessels have no access. Players will need to decide if they want to destroy their bridge for team assistance or if they want to retain land access.

The map allows many ways to combine the abilities of the different factions to get an advantage.

Of course, the map can be used for skirmish mode as well as for multiplayer.
File Size: 164.2 KB        File Type: .zip
Max Players: 6
Author: Agro0   
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48630 downloads

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